Obwohl das Spiel von vielen totgesagt wurde und die letzten größeren Neuigkeiten bereits einige Monde entfernt liegen gibt es nun ein neues Update zum mobilen Ableger Command and Conquer Rivals. Dieses mal dreht sich alles vorrangig um Balancinganpassungen. Mehr könnt ihr dem offiziellen Post entnehmen:

Hello Command & Conquer Rivals fans,

 

Over the past several months we have heard requests to balance out several units and address the Tiberium harvesting rate during matches. We were able to implement the following changes in the latest balance patch update:

 

  • Tiberium Harvest rate reduced during late game to balance usage of all units
  • GDI changes:
    • Tech lab – Tiberium cost increased to 180 (from 150)
    • GDI MCV – Base health increased by 15% (from 30000 to 34500)
    • Strongarm – Tiberium cost increased from 40 to 50
    • APC
      • Tiberium cost increased from 80 to 90
      • Vehicle damage reduced from 65 to 45
    • Talon – Speed reduced from fastest to faster
    • Jump Jet Troopers – Speed reduced from fastest to faster
  • NOD changes:
    • Temple of Nod – Tiberium cost increased to 180 (from 150)
    • NOD MCV – Base health increased by 15% (from 30000 to 34500)
    • Banshee:
      • Tiberium cost reduced from 60 to 30
      • Health reduced from 1210 to 909
      • Default weapon damage reduced from 382 to 211
      • Infantry damage reduced from 55 to 42
      • Aircraft damage reduced from 382 to 270
      • Speed reduced from fastest to faster
      • Turn speed increased from 300 to 450
      • Attack speed reduced from 1.4 to 1.3
    • Catalyst Gunship:
      • Tiberium cost increased from 50 to 60
      • Tiberium cloud canister launch-time duration increased from 3.6 to 4.5 seconds
      • Weapon damage reduced from 510 to 200
      • Speed reduced from fastest to faster
    • Shade:
      • Tiberium cost increased from 60 to 70
      • Speed reduced from fastest to faster
    • Fanatics: Weapon damage reduced from 57 to 49
    • Stealth Tank: Vehicle damage reduced from 510 to 382
  • Disabling challenge battles in Tiberium League by increasing Unit Level Cap from 15 to 19. Units will not be able to level beyond 15. 

Thanks,
C&C Rivals Team

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