C&C Rivals > Balance Update 3. April

Verfasst am 4. April 2019 von freezy

Am gestrigen dritten April wurden wieder einige Änderungen an der Balance von C&C Rivals durchgeführt. Verschiedenste Einheiten wurden abgeschwächt und gestärkt. Im Folgenden findet ihr die offizielle Mitteilung der gesammelten Änderungen von EA.

Commander,
We have made some balance changes to several units. Please read below for full details.

GDI
Drone Swarm
“This solidifies Drone Swarm’s role as a strong anti-Infantry specialist.”

  • Damage to Infantry increased to 42 from 30
  • Squad size increased to 5 from 4
  • Health decreased to 200 from 284
  • Vision increased to 3 from 2

Disruptor
“This will allow the Disruptor to deal with infantry of all strengths.”

  • Damage to Infantry increased to 68 from 50

Jackson
“Jackson was a bit too strong compared to others. This will bring him more in line.”

  • Buff duration decreased to 8 from 10

MG Squad
“Lowering the suppressive fire that MG squads were applying”

  • Damage to Infantry and Vehicles reduced to 26 from 30

MLRS
“Just returning some of its lost power.”

  • Cost decreased to 70 from 80

Mohawk
“This will lower its harvester harassment while increasing its combat potential.”

  • Damage to Harvesters reduced to 295 from 396
  • Health increased to 1650 from 1500

Pitbull
“Slight tune down to this meta defining unit.”

  • Health reduced to 1650 from 1745

Predator Tank
“This is to fix a training issue.”

  • Damage to Infantry reduced to 96 from 105

Rhino
“Giving the Rhino bit of love so it’s able to eliminate its adversaries a bit quicker. “

  • Attack Cooldown decreased to 0.75 from 0.85

Snipers
“This is to fix a training issue.”

  • Damage to Infantry increased to 152 from 150

Nod Artillery
“This will allow the artillery to set up faster as well as track its targets more easily.”

  • Set-up reduced to 4 seconds from 5 seconds
  • Turn speed reduction while deployed reduced to 50% from 90%
  • HP increased to 1650 from 1500.

Avatar
“It was too easy to kill harvesters while contesting the missile platform against ground units. This should tune that down as well as allowing infantry a little bit more time to fight back.”

  • Damage to Infantry reduced to 135 from 150
  • Damage to Harvesters reduced to 110 from 150
  • Damage to Structures reduced to 300 from 400
  • Death explosion damage increased to 1700 from 1500

Buggy
“Giving the Buggy a bit of love so it’s able to eliminate its adversaries a bit quicker.

  • Attack Cooldown decreased to 0.66 from 0.75

Cyber Wheels
“Wheels were a bit strong. This change should tune them down while keeping them viable.”

  • Attack Speed decreased to 1.5 from 1.25

Giga Cannon
“This will give the Giga a little more upfront damage and fix a training issue.

  • Health decreased to 1455 from 1500
  • Stage 1 damage increased too vehicles to 45 from 40
  • Stage 2 damage increased to vehicles to 90 from 80

Oxanna
“Oxanna a bit too strong compared to others. This will bring her more in line.”

  • Buff duration decreased to 8 from 10

Scorpion Tanks
“This is to fix a training issue.”

  • Damage to Infantry reduced to 96 from 105

Stealth Tank
“This is to fix training issues.”

  • Damage to Aircraft and Vehicles increased to 510 from 500

Dev Note
A huge shout-out to the community and all of our players. Your feedback and input helps us keep this game going strong.

Special mentions go out to StrikerVX, Silvercruise, Nhiyla, Jeffrey, Blade, Omeleet, and THXForMMR for providing key feedback that our players are now seeing in the game! Honorable mentions for everyone in the Discord balance chat sharing their thoughts and opinions.

Once again, thank you all for being such a strong, positive community and for working hard with us to ensure Rivals remains a fair, competitive game!

From,
The Balance Team

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