• Wir werden in den nächsten Tagen verschiedene Wartungsoperationen und Optimierungen am Server durchführen. Es wird zu mehreren Ausfällen kommen, die teilweise auch mehrere Stunden umfassen können.

PA Patch Diskussions-Thread

PA ist gerade im Angebot beim Humble Store (Ja richtig, store. Zu finden unter humblebundle.com) für 40 amerikanische Dukaten, sprich etwa 30€. Keine Ahnung, wie lange das Angebot gilt, ich gehe mal von heute bis 19 Uhr aus. Selbst hab ich das Spiel noch nicht und werde es mir auch nicht für die 30€ holen, aber ich glaub einige von euch heulen ja immer rum dass es mit 55€ zu teuer ist, deshalb wollte ich die Info mal streuen ;-)
 
Beta Build: 57047
Date: November 14th, 2013

Just a reminder: Currently, everyone has access to all commanders. You will not have permanent access to all of them once we have systems in place for that. Never fear, we will have quite a few commanders to select from, regardless!

There is a known issue while accessing settings during a live game. Depending on the solar system and your computer, and connection, this can result in a very long delay to rebuild the system before you can play again. We recommend not changing settings during a live game for now. We will be fixing this, but it is an easily avoidable problem, so in the interim, avoid doing this!

Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)

Mac OS/X: 10.7, 10.8 & 10.9

Beta Build: 57047
  • ATI 3X00 and 4X00 should be working again! Sorry about that, new impostor code uncovered a driver bug!
  • Economic factors should be working again. Keep a sharp eye on your energy. It does matter! This also impacts how recon units use energy.
  • Target leading should be fixed.
  • Units will now automatically reclaim and build if you try and build over wreckage
  • AIs have names now!
  • Apparent "lock up" on the intro video playing should be fixed
  • AI is starting to have actual threat response, instead of just economic threat.
 
Klingt so als müsste man sich die Commander nachher freispielen ? .... Bzw was haben sie eigentlich mit den unterschiedlichen Commandern geplant ?
 
Klingt so als müsste man sich die Commander nachher freispielen ? .... Bzw was haben sie eigentlich mit den unterschiedlichen Commandern geplant ?

Nein die Commander sind nur unterschiedliche Designs die davon abhängen welche Version du dir geholt hast. (Wenn das doch falsch ist dann sry)
 
kann sein dass die später unterschiedliche Fähigkeiten haben, aber freispielen muss man in PA nix, man hat dann einfach die Qual der Wahl :p. Manche sind halt nur exklusiv für bestimmte Backer.
 
Beta Build: 57449
Date: November 22nd, 2013


Just a reminder: Currently, everyone has access to all commanders. You will not have permanent access to all of them once we have systems in place for that. Never fear, we will continue to have quite a few commanders to select from!

There is a known issue while accessing settings during a live game. Depending on the solar system and your computer, and connection, this can result in a very long delay to rebuild the system before you can play again. We recommend not changing settings during a live game for now. We will be fixing this, but it is an easily avoidable problem, so in the interim, avoid doing this!

Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)


Mac OS/X: 10.7, 10.8 & 10.9


Beta Build: 57449
  • This is primarily a stability build. We have a bigger feature build we're working hard on. Our plan is next week, before the US Thanksgiving holiday! What's better than too much food and large scale robot war?
  • Fixes a frequent client crash we've been seeing this week. If you're getting a crash on startup, this should help. Please make sure your drivers are up to date! If you're on a laptop, consider getting the latest beta drivers from AMD or NVidia for your device.
  • A new tutorial video! Gives a little more detail on getting started. There's a known issue of it playing at 320p, rather than full resolution. We're looking into it.
 
Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)


Mac OS/X: 10.7, 10.8 & 10.9


Beta Build: 57703

Lobby Passwords: Long awaited, make sure you can lock down your games to your friends. You'll need to share the password with them of course.
Major start spot and metal placement fixes. Please report if you're still finding significant unbuildable metal spots. Keep in mind, if you have very craggy planets, this can result in anemic start spots in terms of metal.
Numerous Linux Fixes: We've implemented SDL on Linux, which should enable full screen, fix issues with backspace doubling up, and a number of other errant behaviors
A number of server and client crash fixes
Loading screen is back: Should help make it clear when there is loading going on
Improved visualization of orbital paths/trajectory changes in Celestial view
Improvements to metal planet pathing and moon pathing
Support for audio on multiple planets now; Should make planet audio less confusing!
Bombers now use a carpet bombing technique. This will change their overall bombing behavior. Play around with them a bit. This will still require additional tuning, but consider it the first pass. Their numbers have been adjusted quite a bit to take these changes into account.
Hiding your commander underwater will be much less effective now.
Unit guard layer consistency pass
 
Na endlich Lobbyfunktionen :D

Und yeah carpet bombing :D
 
Ich wünsch mir ne vernünftige Report Funktion wie in DOTA. Manche gehen mir einfach so aufn Sack mit ihrem gespamme und geflode im Chat, fast nicht mehr auszuhalten.
Fast jeder in PA ist nur am zu spammen des Chats und haben ne große Fresse.

Naja zum Glück gewinn ich dann das 1v1 und kann die auslachen :D.
 
Leider macht der Patch ein großen Rückschritt beim kolonisieren anderer Planeten:(

Oder könnt ihr auf andere Planeten landen, ohne das eure Units ständig im Orbit ihre Runden ziehen?
 
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Bevor es nicht anständige Interplanetarwaffen und Reisesysteme gibt, will ich eh keine Planeten besiedeln :D
 
Gibt btw nen Bug der es ermöglicht die 10 Spieler Restriktion zu umgehen. Hier isn Game mit 40 Spielern in 10 Teams :D
http://www.twitch.tv/clopse1/b/484244522

Wird aber nun gehotfixt, weil die Server noch nicht bereit dafür seien. Neulich wollten sie noch nen 100 player game hosten :D
 
Gibt btw nen Bug der es ermöglicht die 10 Spieler Restriktion zu umgehen. Hier isn Game mit 40 Spielern in 10 Teams :D
http://www.twitch.tv/clopse1/b/484244522

Wird aber nun gehotfixt, weil die Server noch nicht bereit dafür seien. Neulich wollten sie noch nen 100 player game hosten :D
Ich hatte letztes mal mit Amerize ein 23er Teamgames auf ner Scale 3 Lava Map und das Spiel war erstaunlich flüssig!
 
Beta Build: 58197
Date: December 10th, 2013


UPDATE YOUR DRIVERS! Especially your video drivers. Don't rely on Windows Update to do this for you. You should come to our forums or do a web search to figure out the best drivers for your setup.


There is a known issue while accessing settings during a live game. Depending on the solar system and your computer, and connection, this can result in a very long delay to rebuild the system before you can play again. We recommend not changing settings during a live game for now. We will be fixing this, but it is an easily avoidable problem, so in the interim, avoid doing this!


Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)

Mac OS/X: 10.7, 10.8 & 10.9

Beta Build: 58197

  • Interplanetary Nukes - Bodies in orbit can now nuke each other. This is still a work in progress, but we think this feature nicely expands interplanetary warfare.
  • Orbital Camera Overhaul - We have a new integrated camera with more degrees of freedom and, more importantly, none of the crazy disorientation when zooming in from celestial view. Give it a shot and tell us what you think!
  • Kick / Kick-Ban - Now you can kick players from your matches. This is a pretty heavily requested feature, so we're stoked to introduce the concept with this update.
  • Twitch.TV Integration - Now you can stream your matches from in-game! Just sign in to Twitch from the settings menu and start streaming immediately.
  • Changes To Unit / Building Selection - Complete re-write of selection logic. This is mostly internal, but some behaviors have changed. Let us know which corners we forgot to round off.
  • Tech 1 Bot Factory Redesign - Bot factories have a newer, more distinct look.
  • New Mod Folder - Mods can now sit side by side with game files without replacing them. There will be a post in the mod forum about the details of this.
  • Collision Tweak - Added rectangular collision volumes for naval units, which should allow for more accurate targeting and movement.
  • Structure Build Atrophy - Incomplete structures will now degrade over time and vanish after a cooldown period. Walls have been given a cooldown too, which makes it harder to abuse them.
  • And most important tons of bugfixes and other little tweaks to make the game better. And lots more to come!
 
Beta Builds: 58678 & 58772
Date: December 18th, 2013


UPDATE YOUR DRIVERS! Especially your video drivers. Don't rely on Windows Update to do this for you. You should come to our forums or do a web search to figure out the best drivers for your setup.


Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)


Mac OS/X: 10.7, 10.8 & 10.9


Happy holidays, everyone! This year, Santa is bringing you a big bag of new features. Enjoy, and no matter what you celebrate, have fun, stay safe, and fling asteroids at your closest friends and family!


Beta Build: 58772
  • Happy holidays, everyone! This year, Santa is bringing you a big bag of new features. Enjoy, and no matter what you celebrate, have fun, stay safe, and fling asteroids at your closest friends and family.
  • Fix to OS/X client crashing as soon as you start the game (We think we got most / all occurences of the new crash that appeared last build)
  • More fixes to try and get nukes, asteroids and other "big splodey" events to show up more reliably for people. Still a WIP.
  • Area commands will now select the whole world if you drag past the edge. Useful for building up small (or large) planets.
  • We think most cases of not getting all your commanders spawning in team games has been fixed. Please report on the forums if you find a new 100% repro of this. Gotta squish em all!
  • Bombers and Advanced Bombers had some pretty big changes made to them. You should try em out. They're awesome.
  • Twitch.tv and OS/X - Make sure you install SoundFlower if you want audio on your streams! This is a Twitch API requirement, not ours!
  • Some pretty awesome new FX on the Umbrella and the SXX Orbital Laser.
  • Quite a few other small fixes since yesterday.



Build 58678 Notes:
  • Area Commands: This is a big one! Area Patrol will be coming soon, which (depending on the unit) combines Area Attack, Reclaim and Repair functionality, but persistently. Currently supported are the following:
  • Area Attack: With unit(s) selected (bombers particularly are great), click and drag on an area you want to attack. All selected units will proceed to attack all available units in the area. If you don't have recon on it, it will simply act as an attack move until it gets vision and will start to area attack.
  • Area Build: Currently two types of drag build commands exist. Circle for things like power, and line for things like defenses, factories, etc.
  • Area Reclaim: Unit(s) will find all reclaimable wreckage in the area until all wreckage is gone.
  • Area Repair: Unit(s) will find all repairable units in the area to repair until nothing needs repairing.
  • Notification System: This will notify you of important game events, such as structures being completed, incoming attacks, in particular commander under attack, and those other events you really want to know about when you're building up a high speed asteroid to destroy planets with and not paying attention to that planet you've taken over.
  • Lots of work done on in-game selection logic. It should overall be much easier to select things, and select the things you want now. It does change some behavior though, so play around with it before you go play your ladder games.
  • Overhaul to the rendering engine. This is a big change but won't be necessarily obvious to a lot of people. Read here for details: https://forums.uberent.com/threads/graphics-update.54840/#post-840016
  • Planet Smashing: The paths asteroids take now to smash a planet also looks a lot better. Try it out today! Smash your buddies and laugh!
  • Interplanetary Nukes: You can now nuke from one moon to another moon orbiting the same planet
  • Big art changes to Metal planets and new work on the desert biome. Metal planets now can support much smaller metal planets. Big ones remain their normal awesome selves, of course. You can also play on lava planets once again.
  • Twitch streaming fixes for AMD and for OS/X. There is no Twitch built in support for Linux, as the Twitch API does not support it.
  • Quite a few UI polish items. Better North / South icons, better looking start location tags, etc.
  • Factories support rally point assist now. Particularly useful for getting a ton of fabbers on a project.
  • Hotkeys that target and track a unit (commander, idle fabber, group), will now move to the correct planet.
  • Changing your settings should now only regenerate a planet if you change a setting that really needs to rebuild the planet.
  • Bot Factory has new art, deep space radar has art now, more units have their appropriate strategic icons now, a number of animation and model tweaks.
  • The commander has had his weapon changed a bit to allow more easily hitting small units such as the Dox.
  • Fixes to bombers so they have a better time hitting targets. Mind you, their main use is still against static defenses. If you're chasing bots with them, you may want to restrategize.
  • Anti-nukes now start with one missile in their bay. The launcher is now more expensive to compensate for this.
 
Toll, dachte mir "hah, heute hast du endlich weider Zeit" will patchen und der Patch läd immer langsamer und so komme ich maximal zu 8% -.- Irgendwer sonst noch das problem oder ne Lösung?
 
Beta Build: 59607
Date: January 16th, 2014


UPDATE YOUR DRIVERS! Especially your video drivers. Don't rely on Windows Update to do this for you. You should come to our forums or do a web search to figure out the best drivers for your setup.


Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)


Mac OS/X: 10.7, 10.8 & 10.9


Beta Build: 59607


59607 just adds some server instability hotfixes to build 59549


It is 2014 now! Get ready to play a brand new game! Well, ok, not totally new, but between new units, new work in progress balance, things are already feeling a lot more polished and lot more fun!


  • Teleporters are in game now! Teleporters are point to point - build two, select one, then right-click on the other, and establish a gateway between them.
  • Major Balance Changes: This is a work in progress, but what's there is already quite a bit different! We'll need feedback and more time to fine tune it, but consider this the taste test of what's to come.
  • New Units: There are a number of new units in the game to start to flesh out the unit rosters. Many of these still use white box art, so they may look funny, but they should still work well.
  • Area Patrol: This is an incredibly useful persistent area command. When issued, depending on the units, it will stay until canceled. Fabbers will assist and repair, combat units will patrol, guard and attack, etc.
  • Big improvements to the look of lava planets, and ongoing iteration on the appearance of most biomes!
  • AI continues to get more and more evil. Make use of the economic scaling in the lobby if you're having a hard time playing. Setting the AI to 0.0 will allow you to sandbox to really learn the recent changes in the game!
  • Orbital fabber is now in game, and can build stuff in orbit. This is IMPORTANT! Some of the most important units in the orbital layer now must be built this way. The planet is important, but don't neglect your near planet orbits! It can also build the teleport gate on the ground. Very useful for planetary expansion!



Detailed:
  • Area commands continue to get improved, bug fixed, and cleaned up
  • Debug/Free cam is back
  • We have the first bit of work to allow us to start to localize the game. Come to the forums in the coming weeks for more details on how to help get the game localized!
  • Energy stance fixes, especially for units under construction
  • More aggressive AI expansion, but also handles differing planet sizes better now
  • AI should no longer get stuck trying to send units to a location they can't possibly reach.
  • Area build of Adv. Metal Extractor over wreckage should now properly reclaim and build
  • A large number of celestial movement fixes, prevention of "illegal" moves (no annihilation against an already moving target), and others.
  • Number of naval pathing/coming out of factory fixes; Also fixes pathing cost stamp for naval units being way too big


Zeit mal wieder zu zocken ^^
 
Also bisher muss ich sagen, dass das Game immer noch enorme Probleme hat mit vielen Units auf EIN Planeten klar zu kommen und man eigentlich gezwungen ist auf low zu spielen, um halbwegs ordentlich zu zocken.

Die neuen Units sind fast durchgehend verbugt. Eigentlich funktioniert nur der Teleporter ordentlich.

KI wurde enorm verbessert und sollte meiner Meinung in ein ein normalen Game wo sie als Ersatz dient nicht unterschätzt werden, sonst wird man "Ganon-Like" überrollt.

Es gibt immer noch den Fehler auf der Map, dass man manche Units nicht angreifen kann.
 
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