Nihilist
Guest
Naja jez muss man zum towern immerhin ne Waff bauen
Meine Einschätzung für 1.7: Scrin > Nod > GDI
Übersetzung:
Die Hauptproblematik des SE wurde damit aber immer noch nicht angepackt. Es ist ja bekannt, ein Turm kann eine Schneise in große und ansonsten Mächtige Armeen von Tier 1 und 2 Einheiten schiessen, während andere Tier 3 Verteidigungsanlagen überrannt werden. Da muss man sich unbedingt noch was einfallen lassen, ich selber weiss auch keine wirkliche Änderung die allen Situationen standhält und den Turm nicht vollkommen nutzlos werden lässt.
Mothership (Speed 15% faster and now takes 8 seconds to deploy onto the signal transmitter after being cast, explosion chain reaction now has a 50% longer delay)
Sehr komische Änderung, im GDI mirror ändert sich dadurch nichts, Heavy Inf baut niemand mehr und GDI hat, auch begründet durch die DefensTower Regelung, keine Chance mehr gegen Nod/Scrin.Pitbulls (Health reduced by 15%, mortar upgrade now has a large scatter radius)
Buzzer Hive selling (Sell now only gives 1 buzzer (from 3) when sold)
Harvesters drop off their load more intelligently after finishing a Tib Field.
NOD Harvesters have speed increased to match gathering rate of other faction Harvesters
Defense Structure change (can only be built on construction yard queues) (meant to stop defensive structure crawling and OP)
Nötig wäre es gewesen, die Seeker abzuschwächen, ggfs. dafür die Devourer Tanks zu stärken und sich etwas für Phasenfeld + Mastermind einfallen zu lassen.
Hey guys,
Alright, you beat me to it on the notes so I decided not to post them myself, but here is something you couldn't beat me on.
I have some patch 1.07 clarification for you from Gavin Simon, one of our new lead Balance Designers who is assisting lead Balance Designer Greg Black. Gavin also was the main lead on our AI but is a seasoned player, probably our best player on team, is always listening and watching the community and knows his stuff when it comes to balance.
He will be the main conduit in making balance changes for patch 1.08 and further. He also helped on 1.07 significantly.
The following should help clarify some questions and misunderstandings. - Thanks, APOC
Hi everyone, a few clarifications about the patch notes:
The larger scatter radius on the Pitbull Mortar means it will often miss its target and the mortar shell will land somewhere in the vicinity. It did not receive a splash radius buff.
The cost of the Mortar upgrade has also been increased to 2000 from 1000.
The way the 8 second delay on the Mothership works is as follows: The Mothership is summoned immediately but takes 8 seconds to “phase in” during which time it can be attacked but cannot be given any commands. This should make summoning a Mothership in someone’s base more dangerous and give the defending player time to react.
The ability to build Superweapons was also removed from the Crane. This was also intended to help reduce Tier3 defense spam slightly since if you want to build a Superweapon you cannot also be building a Tier3 defense assuming only one MCV.
Other issues such as the Scrin Swarm power, the Nod Stealth Tank, Nod Avatar, artillery range, and economy pacing are all items we are aware of and are top priorities for 1.08 but this patch was kept small intentionally. Additionally, the economy boost Nod is getting from its Harvester fix gives them an across-the-board buff that we want to see the effect of before buffing several of their other units.
Gavin Simon
Balance Designer and AI Engineer