[DotA2] Dota 2 Sammelthread

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http://www.youtube.com/watch?v=s6xozgKZnO4

Neue Items im anstehenden Patch:
http://tf2b.com/diff.php?gid=205790
Bilder dazu: http://imgur.com/a/Y6xNg

Interessantestes neues Item dürften Linas Feuerhaare sein - Schmidi - Du MUSST das kaufen :p
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Gibt es leider nix ^^
Ich hoffe ja das ich den Rubick Kopf zu dem aktuellen Set dazu bekomme. Das neue gefällt mir persönlich nicht so. Das neue Bounty Set ist auch iwie net mein Fall. Bei den Haaren von Lina sollen sich ja auch die Icons ändern und das Minimap Bild. Wird sicher gut was wert sein ^^

The next Dota 2 server cluster will be in South Korea.
via: https://twitter.com/Cyborgmatt/status/309440225518690306

Würde zum Video zum neuen GSL Studio passen:
http://www.youtube.com/watch?v=e14eG6g3JhE
World of Tanks boomt ja auch schon in Korea. Kommt neben dem nun auch was für DotA?
 
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Ohne scheiß DotA2 ist so ein Bullshitgame...ich meine wie kann ein so gutes Spiel nur durch seine Community so abkacken.

Mach den Midlaner so richtig fertig und dann kriegts mein Team hin ihn anschließend zu feeden...wann wird endlich mal Concede-Vote und ne vernünftige Ladder eingeführt...rotz Spiel.

Und wann werden Russen endlich mal gelöscht aus der Welt/Server-Lock...diese Ratten sind ja kaum auszuhalten....
 
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dezi biste richtig wütend auf EA das die es geschafft haben richtig geile Server zur verfügung zu stellen :D ?
 
Update Notes - March 13, 2013

GAMEPLAY
- Clinkz: Fixed Death Pact healing Clinkz under Ice Blast debuff.
- Gyrocopter: Fixed Flak Cannon killing couriers.
- Sniper: Fixed Headshot not working on units like Spirit Bear, Warlock's Golem, etc.
- Sniper: Fixed Shrapnel doing slightly less damage than intended to towers.
- Sniper: Fixed Headshot's physical damage bonus being blocked by Magic Immunity.
- Spectre: Added a short grace period to walking off the Spectral Dagger path before collision is restored.
- Spiritbreaker: Fixed Magic Immune units being ignored by the AOE greater bash procs from Charge of Darkness and Scepter Nether Strike.
- Tusk: Fixed some cases where Ice Shards could get units stuck.
- Visage: Fixed a number of incorrect spell interactions with Familiars.
- Wisp: Fixed Tether sometimes ending prematurely if Relocate was cast before Tether.
- Wisp: Fixed Relocating units sometimes walking away to do a previous behavior.
- Fixed Roshan's aoe Slam damage type being physical rather than magical (and thus hurting Familiars).
- Fixed creeps and neutrals sometimes not responding to long range spells.
- Fixed Blink Dagger self-cast to work consistently.
- Fixed Cheese not having a cooldown.
- Fixed Cheese not stacking in inventory.
- Enabled Timbersaw in Captain's Mode in Latest Version (Tournament Version next week).
- Local games are no longer automatically unpaused.

AUDIO
- Added sound effects to the Dashboard.
- Added sound effects for various Tiny deaths.
- Updated Mjollnir sound effect.
- Updated Maelstrom sound effect.

UI
- Items held by the courier are now included in a player's Net Worth.
- Fixed the sorting of Teams List under the Community tab.
- Fixed courier and ward previewing in the backpack.
- Fixed the scrollbar being hidden when a schedule had a full page of tournaments in a single month.
- Live games list now displays the game mode.
- Fiery Soul of the Slayer's custom minimap icon only draws for the player that owns the item.
- Re-positioned end game survey to not block the chat.
- Teams that haven't played a team matchmaking game in the last 7 days will now show up as being "inactive" in WebAPI calls.
- Improved performance of chat channels in the Dashboard.

VISUALS
- Revised overhead Soul Assumption indicator.
- Fixed Smoke of Deceit AOE visual effect showing for enemies if the caster is hidden
- Added in-game models for when the following items are dropped from inventory into the world: Divine Rapier, Healing Salve, Clarity, Dust of Appearance, Bottle, and Boots of Speed.

BOTS
- Added Lion bot.
- Added Omniknight bot.
- Made a number of adjustments to loadouts and builds based on community feedback.
- Bots now know how to use Rod of Atos, Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Veil of Dischord.
- Bots will no longer go to the Side Shop with a full inventory if they aren't willing to sell anything.
- Generic summoned units (Necro units, Illusions, etc) now have basic bot AIs, so they can act independently from their owner.
- Fixed bots interrupting their teleports.
- Bots will be less aggressive when they have stacks of Sticky Napalm on them.
- Bots will now only use Refresher Orb if they want to cast big ticket abilities.
- Fixed Witch Doctor bot spam-toggling Voodoo Restoration when he simply wanted to activate it.
- Witch Doctor is less likely to use Death Ward on units that are about to die anyways.
- Bots now establish their lanes at 0:15 (changed from 0:30), which makes jungling the initial creep spawn eaiser without confusing them about what lane you're in.
- Bots will no longer go for runes that may or may not be there if it's been a while since their spawn time.
- When there are no wards up, bots are now smarter about only warding the closer rune location.

WORKSHOP
- Added general support for importing any Ability/Spell related model. Currently just supporting Beastmaster Boars.
- Reworked the "View My Submissions" page to better handle a large number of submissions (sorting/pagination/bug fixes).
- Fixed submission preview images not being set correctly.
- Fixed a bug where updating an existing submission could set incorrect tags on the submission.
- Disabled the Workshop in the Test client to prevent confusion.
via: http://dev.dota2.com/showthread.php?t=78079

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* Tranquil Boots disabled speed reduced from 50 to 25
* Tranquil Boots heal increased from 170 to 250
* Tranquil Boots cooldown increased from 40 to 60
* Tranquil Boots heal duration increased from 10 to 20
* Illuminate manacost increased from 150 to 150/160/170/180
* Illuminate AOE reduced from 400 to 350
* Spiked Carapace duration reduced from 2.75 to 2.25
* Spiked Carapace cooldown increased from 14 to 23/20/17/14
* Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
* Reduced Marksmanship enemy detection aoe reduced from 400 to 375
* Heaven’s Halberd's Disarm is no longer dispelled by Manta
* Living Armor damage reduction is now done for all instances of damage that reduce its charges
Previous Living Armor Behavior: It would eat up charges from all damage sources, but only absorb some damage from heroes physical attacks

New Living Armor Behavior: Still eats up charges from all sources (including magic), but absorbs some damage from them as well
http://www.playdota.com/changelogs/6.77c
 
besteht eigentlich die chance, dass dieseS unverschämt schlechte Matchmaking mal endlich gefixt wird?
 
Wenn du schlechtes Matchmaking sehen willst, dann spiel ne Runde SC2 Random 4on4 - gestern 3x in Folge als Random n 4er Stack (Clan) als Gegner - direkt beim Laden ist das klar das man da verliert ... oder eben direkt Leute aus Master - wo man selber grade wieder angefangen hat ...

Das MM in Dota ist meist relativ fair - problematisch ist es halt weil man ohne weiteres n 2t Acc erstellen kann in Steam.
 
grad im All Random n SK mit Aegis gehabt, selten sowas behindertes gesehen
seine Ult hat ja nur 60s CD
 
meinst du sandking(sk) oder skeleton king(skk)?
ist doch unter umständen okay auf letztere
 
SK mit Aegis ist sinnvoll! SK ist ein übelster Schläger mit richtigem Farm und wenn der dann 3x wieder aufsteht ... vorallem wenn zuerst Ult triggert hat er ggf. nach dem Ableben mit der Aegis sein Ult schon fast wieder bereit. Dazu eben der Stun und die hohe Crit - sry, wenn Du das anzweifelst wundert es mich garnicht wieso du über MM klagst. Dann scheinst Du da wo Du hängst genau richtig zu sein :p
 
lol natürlich Skeleton King
und ja es war sauig effektiv und unfassbar nervig da er im Gegnerteam war
 
GAMEPLAY
- Clockwerk: Fixed being able to break Hookshot movement with purge/stonegaze/etc.
- Drow Ranger: Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved).
- Drow Ranger: Reduced Marksmanship enemy detection aoe reduced from 400 to 375.
- Keeper of the Light: Illuminate manacost from increased 150 to 150/160/170/180.
- Keeper of the Light: Illuminate AOE reduced from 400 to 350.
- Keeper of the Light: Fixed Mana Leak not getting removed by Dark Pact or Kraken Shell.
- Mirana: Fixed cast and attack behaviors during Leap.
- Nyx Assassin: Spiked Carapace duration reduced from 2.75 to 2.25.
- Nyx Assassin: Spiked Carapace cooldown increased from 14 to 23/20/17/14.
- Timbersaw: Fixed Whirling Death debuff getting dispelled.
- Timbersaw: Fixed attack capability getting reset while Magic Immune when Chakram is used.
- Timbersaw: Fixed Whirling Death stat drain not affecting Magic Immune units.
- Treant Protector: Living Armor damage reduction is now done for all instances of damage that reduce its charges.
- Tranquil Boots: Disabled speed reduced from 50 to 25.
- Tranquil Boots: Heal increased from 170 to 250.
- Tranquil Boots: Cooldown increased from 40 to 60.
- Tranquil Boots: Heal duration increased from 10 to 20.
- Tranquil Boots: Fixed being able to drop the item to reset its state.
- Tranquil Boots: Fixed damage detection threshold on Tranquil's heal.
- Heaven's Halberd: Disarm is no longer dispelled by Manta.
- Added Timbersaw to Captain's Mode (Tournament Version).
- Fixed attack acquisition range on Disruptor, KOTL, Wisp, Visage and Medusa.
- Fixed Towers sometimes attacking you too soon when moving out of range.

BOTS
- Added Jakiro bot.
- Added Sand King bot.
- Bots that have been hit by multiple stacks of Sticky Napalm will now contemplate their misfortune further back in the lane.
- Fixed a bug where bots would try to cast stuns when being wildly out of range.

UI
- Minimap now displays illusions for spectators.
- Fixed a bug that caused enemy-created Meepo illusions to get added to the original player's multi-hero interface.

VISUALS
- Added in-game models for when the following items are dropped from inventory into the world: Tango and Dust of Appearance.

EFFECTS
- Updated Dagon visual effects and scaled it with level.
- Added an effect when Marksmanship is active.

AUDIO
- Fixed music volume bug.
- Fixed a bug preventing heroes from commenting on specific item purchases.
- Fixed AA's ult cast sounds to only play for teammates or nearby enemies that have vision.
- Added a unique sound for Viper's orb attack.
- Added sound to Diffusal Blade purge.
- Various mix tweaks across creeps, ui and the tutorial quest sounds.

WORKSHOP
- Disabled browsing & submitting in the Test Client, but allowed imports for testing purposes.
- Submissions now have the option of including a PSD containing marketing materials for the submission.
- Added Beastmaster's Hawk and Lone Druid's Bear to the Ability Import list.
- Attack animations now describe the animation timing required for the attack to match the character using them.
via: http://dev.dota2.com/showthread.php?t=79031

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http://www.cyborgmatt.com/2013/03/dota-2-20th-march/
 
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