[DotA2] Dota 2 Sammelthread

aso habs nicht gesehen, weil wer achtet schon auf diese olle uhr wenn die du die scheiße aus den gegnern prügelst
aber ziemlich seltsam zockst du immer mir 25 fps?

und kann man bei YT nicht einstellen das man ein video mit der besten quali startet, ka grade?
 
Die FPS sind eben auch wegen Fraps so niedrig - normal hab ich eigentlich (meist) die 60 die auf der TFT bringt. Kann man einstellen bei YT mit der Quali, ja - aber iwie macht der es hier mal grade nicht - kA wieso.
 
War schon nen lustige Situation, habs noch lebend in die Fountain geschafft ^^ Zeus im Gegnerteam hatte gottseidank kein Mana :ugly
 
Ich finde ihr solltet es aufjedenfall bei Dota Cinema versuchen mit dem Clip.
 
- Added Team Matchmaking! Teams have a public rating based on their performance against other Teams.
- Added Language setting for Matchmaking!

GAMEPLAY
- Alchemist: Fixed Unstable Concoction AOE and Self impact behavior when there is a Magic Immune target.
- Batrider: Fixed Sticky Napalm being applied to Magic Immune units.
- Batrider: Fixed Sticky Napalm being removed by Magic Immunity.
- Bloodseeker: Fixed Rupture damage interval.
- Bloodseeker: Fixed being able to use potions during Rupture.
- Dark Seer: Fixed being able to cast Ion Shell on creep-heroes like Spirit Bear and Warlock's Golem
- Doom: Fixed Doom's interaction with MKB and Truestrike.
- Dragon Knight: Fixed Dragon Breath sometimes missing at very close range in Elder Dragon Form.
- Dragon Knight: Fixed Dragon Breath travel time being too slow.
- Gyrocopter: Fixed Call Down first and second impact slow values being swapped
- Keeper of the Light: Fixed Recall going off if Keeper died during the delay.
- Lone Druid: Fixed Spirit Bear's Entangle working against Ancients and Creep Heroes like Familiars and Warlock's Golem.
- Medusa: Fixed Split Shot hitting Nightmared units.
- Medusa: Fixed Mana Shield not blocking damage from Death Ward, Plague Wards, Serpent Wards and Wildkin's Tornado.
- Morphling: Fixed Morph transformation stopping if Morphling gets purged or cycloned.
- Shadow Fiend: Fixed Shadow Fiend gaining souls while dead
- Shadow Fiend: Fixed Shadow Fiend gaining souls from killing illusions.
- Spectre: Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
- Troll Warlord: Added Pseudo Random support for his Bash.
- Troll Warlord: Fixed Whirling Axes interaction with Roshan.
- Visage: Fixed Cleave hitting Familiars.
- Warlock: Fixed Flaming Fists hitting ethereal units.
- Weaver: Fixed various buffs Time Lapse did not remove.
- Witch Doctor: Fixed Paralyzing Casks bouncing off of couriers.
- Courier: Fixed courier not responding to deliver orders after having received a hold or stop order.
- Courier: Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
- Courier: Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
- Fixed direct unit target spells having 24 less effective range.
- Fixed Dark Pact and and Kraken Shell not removing Sticky Napalm, Shadow Strike, Venomous Gale, Poison Nova and Viper Strike.
- Fixed Day/Night cycle duration as well as initial state being a bit off.
- Fixed some ability Backswing timing issues (Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spiritbreaker, Sand King, Riki, Nyx, Lion, Pugna, Shadow Demon, Batrider).
- Orb of Venom now has the same stacking behavior with Lifesteal that Eye of Skadi does.
- Fixed Veil of Discord not getting applied to Magic Immune units.
- Fixed Veil of Discord getting dispelled by Purge/BKB/Cyclone/etc.
- Fixed Bloodstone charges incrementing while you are dead.
- Dropped, non-sharable items can no longer be destroyed by teammates.
- Fixed dominated units continuing their previous channeling spell.
- Enabled Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

UI
- Added Language option for Matchmaking. You will find players when matchmaking that have selected the same language(s).
- Fixed buff refreshes not showing the correct swipe.
- Made Keeper's two Spirit Form abilities always visible but just disabled until he uses Spirit Form.
- The dota:// URL handler now supports lobbyid=<lobbyid> and accountid=<accountid> for creating game spectating links.
- Fixed autocast ability border not hiding when moving from a friendly unit to querying an enemy.
- When using smart tab switching, fixed not being able to cycle to controllable units if your currently selected using is dead.
- Players that play on a league game will now have access to that league pass.
- Fixed being able to pick or random an already repicked hero.
- Added an error message when pressing the courier deliver button and there are no items to be delivered.

WEBAPI:
- Added Team query to WebAPI. Query is GetTeamInfoByTeamID, params are start_at_team_id and teams_requested.

LEAGUES:
- Players that participate in Leagues will now have access to watch all games for said league in the tournament tab.

BOTS
- Made Necrolyte bot more likely to use Death Pulse to heal himself.
- When considering purchasing an item and determining whether there's room in their inventory, bots will now consider whether the item will stack with an existing item.
- Bots will no longer sell a situational item in order to retrieve a situational item from their stash (fixes purchase thrashing).
- Witch Doctor will no longer use Maledict on non-hero units.
- Slightly lowered the maximum desire to attack a non-hero unit.
via: http://dev.dota2.com/showthread.php?t=72559

http://www.youtube.com/watch?v=6sIdKpxtx3c&list=ELrL6igln3JtY&index=31
mehr: http://www.youtube.com/playlist?list=ELrL6igln3JtY

Die zugehörige Content Analyse von Cyborgmatt: http://www.cyborgmatt.com/2013/02/dota-2-6th-february/

Juking Map
DotaMap.jpg


Beitrag 1 (Startpost) auch nochmal aufpoliert!
 
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ich hoffe das ganze Scoreboard wird nochma überarbeitet
Scheiß K/D/A ist doch fuck nebensächlich aber wird höher bewertet als das große Ziel an sich
so eine affige scheiße

KD braucht man NUR aber auch ausschließlich nur in Spielen mit DM oder TDM
find das Scoreboard von BLC geil

23kym9.jpg


Combat Value, CV per S, Damage done, Heals, CCs, Ultzeugs (uninteressant), Damage Taken und danach Kills
 
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Die Werte die Du da nennst werden ja schon mit erfasst aber eben nicht groß aufgeschlüsselt (außer auf externen Pages wie Dotabuff). Hoffe ja auch noch auf mehr Infos im Score-Screen (hat WC3-DotA ja auch) - z.B. auch Infos für Support Items (Wards) und Verbrauchsgüter (Tangos etc.). Denke das wird auch noch kommen.
 
Finde auch das zumindest daten für supporter gezeigt werden sollten, derzeit gehen die mega unter im vergleich zu den anderen spielern die sich einen auf ihre k/D runterholn
 
Hallo leute! Ich hab heute Morgen einen Beta key via Gift bekommen. Die sache ist das ich dovor noch kein vergleichbares Spiel gespielt habe, ausser einer halben Stunde HoN. Gibt da irgentwelche Anfänger Guides mit welchen Helden auf welcher Lane was zu tun ist? ^^
 
Gibt glaub im Spiel selber schon so etwas, du kannst auch erst gegen Bots anfangen um dich einzugewöhnen. Und auf Google findest ja auch jede Menge ;)
 
kann man eigentlich die maus-scollerei schon invertieren?
 
Mh, Du meinst das beim Ziehen der Cam mit der mittleren Maustaste?
dota_camera_reverse auf 1 setzen (in der Konsole).
 
man das auch mit "dota_camera_disable_zoom 1" ausstellen
zb wenn man das mausrad als taste nutzen will ist das sehr praktisch
 
- Added Tusk!

GAMEPLAY
- Lina: Fixed Dragon Slave hitting units behind you.
- Mirana: Fixed some backswing behaviors with her spells
- Templar Assassin: Fixed Meld not removing collision.
- Troll Warlord: Fixed a case where ranged Troll Warlord can bash when attacking while transforming.
- Troll Warlord: Added a "fast" attack animation that will only trigger when his attack speed is above 210
- Fixed Orchid disabling Dagger at the end of its duration even if it was doing no damage.
- Fixed a recent bug with Poor Man's Shield that could infrequently cause it to not block hero damage
- Fixed some wave speed issues with Crypt Swarm, Dual Breath, Breathe Fire, Dragon Slave, Illuminate, Sonic Wave and Shockwave.
- Enabled Silencer in Tournament lobbies.
- Team Matchmaking now uses the Tournament lobby rules.
- Two-player Mid Only games now automatically spawn a courier.
- Enabled Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

UI
- Updated look of the combat log and added language localization.
- Fixed bug where players who'd set themselves as Offline in Steam would still report their Rich Presence status.
- Players no longer display what hero they're playing in their Rich Presnce if they're in a private no-spectating game.
- Added a "Add Self to Roster" button that shows up for Team Admins that aren't part of their Team's Roster.
- The Game End panel now shows team names for games with teams.

VISUALS
- If Keeper of the Light dies with Recall active, the visual effect is now removed.

BOTS
- Fixed bots not considering Phantom Lancer a hard carry.
- Fixed VS bot not having a large enough item build list.
- Bots will no longer dust Doppelwalk because it's sneaky.
- Bots will no longer buy invisibility detection for an enemy's item until they see that item in an enemy's inventory.
- Made Zeus bot slightly more likely to use Wrath of the Thundergod.
- When a player connects, we now only disable/make invulnerable heroes on the opposing teams (not units with bots like the Warlock Golem).
via: http://dev.dota2.com/showthread.php?t=73532

Tusk = http://www.playdota.com/heroes/tuskarr

4AA7D9C2C509172AECE411DA4D85551252AB2BCD


ywy0R6k.jpg


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Ich versteh den Leistungsgraphen denke ich nicht. Bedeutet das, dass ich mit den Heroes der mega Mila Superstar bin oder die Vollbanane?

Unbenannt.jpg
 
Der zeigt nur nen Win / Lose Vergleich. Sagt also eigentlich nichts aus.
 
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