Patch 11

Was genau hat der Quatsch mit Facebook überhaupt zu bedeuten?
Sehen dann etwa alle Freunde auf Facebook, dass ich Zerg spiele? o.O
 
Gerüchte über Notes
-Phoenix's move a lot more fluently and you can perform a "moving shot" more easily
-Neural parasite now requires an research upgrade 150/150 and takes 110 seconds to research
-250mm strike cannons on Thor now requires research 150/150 and takes 110 seconds
- Seems like once accelerated, the mother ship moves faster
- Sentry damaged reduced from 8 to 6
- Neural parasite now 100 energy up from 50
- Battlecruiser build time lowered from 110 to 90
- Hellion range increased
- Graviton beam is a crap load easier to use. Now, if a unit is running away, when you click to pick up the enemy unit the phoenix will chase it and pick it up instead of previously where the phoenix would catch up to the unit and not cast it.
- Battle cruisers increase in movement speed (unconfirmed)
- Thor damage reduced to 30 damage per hit down from 45 (and also do less damage to non-light air)
- Colossus damage reduced from 21 (or whatever it was) to 15
- High templar movement speed increased
- Thor attack rate increased
- Carrier movement speed increased
- Colossus can no longer kite units........... it literally has to stand still and shoot to do the damage
- Corruptor's corruption costs 100 gas and is now used on units: it increases damage done to them by 20% for 30 seconds.
- Neural parasite now works on air units
- Dark templar movement speed increased (questionable but they seem SUPER fast)
- Broodlords reduced in armor from 2 to 1, range increased from 9 to 9.5, HP from 275 to 225
- Hunter Seeker Missile available in the tech lab no longer requiring fusion core
- Colossus attack speed increased (unconfirmed)
- Hellions attack faster once they stop moving

- Marauders are NOT massive
- Voidrays unchanged
 
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StarCraft II Beta – Patch 11 (version 0.13.0.15250)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Balance Changes

* TERRAN
o Battlecruiser
+ The build time has been decreased from 110 to 90.
o Fusion Core
+ The build time has been decreased from 80 to 65.
o Hellion
+ The range has been increased from 5 to 6.
o Planetary Fortress
+ The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
o Raven
+ Seeker Missile range has been decreased from 9 to 6.
+ Seeker Missile splash radius has been decreased from 2.4 to 2.
+ Seeker Missile upgrade no longer requires Fusion Core.
o Siege Tank
+ Life increased from 150 to 160.
+ Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
o Thor
+ Ground damage decreased from 45 to 30.
+ Ground rate of fire improved from 1.93 to 1.28.
+ Air damage changed from 8 (+4 Light) to 6 (+6 Light).
+ 250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
+ 250mm Strike Cannons research now costs 150/150 and 110 seconds.
+ 250mm Strike Cannons energy cost increased from 100 to 150.
+ Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

* PROTOSS
o Archon
+ The splash radius has been increased from 0.8 to 1.
+ Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
o Colossus
+ The damage has been decreased from 20 to 15.
+ The rate of fire has been improved from 2.2 to 1.65.
o Phoenix
+ Can now attack while moving.
o Sentry
+ The damage has been decreased from 8 to 6.

* ZERG
o Brood Lord
+ Life has been decreased from 275 to 225.
+ Armor has been decreased from 2 to 1.
o Corruptor
+ Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
+ Corruptor speed increased from 2.75 to 2.9531
+ Corruption ability redesigned:
# Single target.
# Increases damage taken by 20%.
# Lasts 30 seconds.
# Costs 100 energy.
# Range 6.
# Cannot target structures.
o Infestor
+ Neural Parasite is now an upgrade at the Infestation Pit.
+ Neural Parasite research costs 150/150 and 110 seconds.
+ Neural Parasite can now target Air units.
+ Neural Parasite energy cost increased from 50 to 100.
o Spine Crawler
+ The root time has been increased from 6 to 12.
o Spore Crawler
+ The root time has been increased from 6 to 12.
o Ultralisk
+ Damage has been increased from 18 to 25.

Hotkey Changes

* General
o In order to resolve a conflict with building multiple Forges with the Shift Key we have made the following changes:
+ Changed Center Camera from Shift+F to Ctrl+F.
* Standard
o To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E.
o View Own Health Bars functionality added to the Backslash key
* Standard for Lefties
o Due to a conflict with research Banshee Cloak, research Seeker Missile has been changed from L to K.
o To correct a conflict with the Attack command on Planetary Fortress, train SCV has been changed from K to J.
o In order to prevent the accidental training of Zerglings when using the Select Larva hotkey,train Zergling has been changed from L to J.
o To prevent the accidental training of a Queen, train Ultralisk has been changed from U to T.
o To prevent the accidental research of Pneumatized Carapace when trying to train a corruptor with no Larva available, research Pneumatized Carapace has been changed from P to C.
o View All Status Bars has been changed from Q to the Alt key.
o View own Status Bars functionality has been added to the Q key.
* Grid for Lefties
o Attack Move and all other buttons in the 0,4 position should now function correctly.
o View Own Status Bars functionality added to Q.
o View Enemy Status Bars moved to W.
o View Ally Status Bars moved to E.
* Classic
o Changed build Nydus Canal from P to N.
o Changed Place Nydus Canal ability from P to N.
o Terran Infantry Weapon researches have been changed from E to W.
o Terran Vehicle Weapon researches have been changed from E to W.
o Train Thor hotkey has been changed from O to G.
o Train Viking hotkey has been changed from Y to W.
o View Own Status Bars functionality has been added to the Backslash key.

Icon Position Changes

* To put all race gas extractors in the same icon position, the positions of the Supply Depot/Refinery and Pylon/Assimilator have been swapped.
* In order to make transforming multiple Gateways easier for players using Grid key sets, Transform to Gateway has been moved to a separate icon position (2,1).

Bug Fixes

* Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message.
* Corrected incorrect battle.net links on multiple language clients pages.
* Corrected an issue where the Zealot was using an US English voice over in the Korean language client.
* Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves.
* Units can no longer be healed or repaired while in transports.
* Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War.
* Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot.
* Corrected the Broodling weapon icon.
 
250mm strike cannons on Thor now requires research 150/150 and takes 110 seconds
Benutzt die überhaupt wehr, der Thor ist sehr viel effektiver wenn er feuert, und nicht wenn er wie eine übergroße Piniata in der Gegend steht und einen AE losfeuert.
- Thor damage reduced to 30 damage per hit down from 45 (and also do less damage to non-light air)
- Thor attack rate increased
So jetzt kommt es darauf an wie viel schneller er angreift, wenn es ausgeglichen werden soll müsste er in der Zeit von 2x (vorher) nun 3 mal angreifen können
- Hellion range increased
- Hellions attack faster once they stop moving
Sehr schön, endlich mal Zerglinge grillen ohne das sie in den Nahkampf kommen

- Marauders are NOT massive
Ok damit kann ich nun wiederum nicht genau was anfangen, entweder verändert das die Art des Schadens den er nun einsteckt oder nur seine Collisonsbox?

+ Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
Muahaha mehr Splash Damage ist immer besser :)
 
o Thor
+ Ground damage decreased from 45 to 30.
+ Ground rate of fire improved from 1.93 to 1.28.
Die DPS bleibt gleich (23).

o Colossus
+ The damage has been decreased from 20 to 15.
+ The rate of fire has been improved from 2.2 to 1.65.
Die DPS bleibt gleich (9).



Mich stört das ich nun den Hotkey für Depots und Ref neu lernen muss und was meinen die mit Attackmove Oo
 
man man so viele Hotkey changes aber strg für Attack haben sie nicht zurückgegeben. Sie hätten es zumindest frei einstellbar machen können....:(
 
Jau, die Option hät ich mir auch gewünscht. Nur weil die Kasper ständig mit Strg ihre APM pushen müssen wird soviel geändert ...
 
Hellions nun schneller... das macht es für Zerg noch schwerer nen Push abzuwehren...
Außerdem könnten sie mal die Buildtime für den Spinecrawler runtersetzen. Der braucht immer ewig :ugly
 
Sieht nicht nur so aus, Pros werden damit Air nach belieben fisten ...
Schlimmer als Mutastack in BW.
 
das kommt davon wenn man es den "in starcraft 1 war das viel besser!!!" whinern recht machen will.

protoss haben imba air und alle sind angepisst.
 
Mal eben geschaut, mit den Änderungen überlebt ein Rauder jetzt 5 Salven eines Koloss ohne Stim und mit 4 (je +1). Für Rines ändert sich (selbst mit +1 Armor) nix. Erst ab +2 überleben sie mit dem Schild Update 3 Salven (aber ohne Stim!).

Da der Koloss aber schneller feuert, gehen Rines eher flotter down.
 
Die phönixe find ich mal extrem nice die änderung war aber auch bitter nötig

weiß wer wann die server c.a on gehen?
 
Habt ihr das beim Sentry gelesen :)
We are seeing a lot of Force Fields which we really, really like. We don’t want to see fewer Force Fields, but we do want to see a higher cost for those Force Fields

Das verspricht interesant zu werden.
 
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