Neue Sets im anstehenden Patch (der soll btw. auch die Ladezeiten verringern):
[SPOIL=Patchlog]NOTE: This update has reorganized the file layout of Dota 2 to speed up loading and for future localization support. This will result in a large update and may take a while to download.
GAMEPLAY
- Fixed how magic damage is amplified when there are multiple sources of bonuses.
- Death Prophet: Fixed Exorcism healing never resetting.
- Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
- Gyrocopter: Fixed Call Down not slowing magic immune units.
- Spectre: Spectral Dagger now properly trails invisible units.
- Spectre: Fixed various properties of Haunt illusions being incorrect.
- Tiny: Fixed Craggy Exterior working on illusions of Tiny.
- Visage: Fixed Roshan decreasing Gravekeeper's Cloak charges.
- Visage: Fixed Gravekeeper's Cloak not restoring its layers independently of one another.
- Warlock: Fixed Flaming Fist damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed a bug with Radiance kill credit and illusions.
- Fixed Roshan no longer casting Slam to slow and damage nearby units.
UI
- The Smooth Drag option now works for anyone that's spectating (whether through DotaTV or as a broadcaster).
- Reduced waiting time in hero picker during All Random to 10 seconds.
- Reworked how your personal hero performance is done on your profile page (provide feedback here
http://dev.dota2.com/forumdisplay.php?f=431).
- Added preview for summoned items like the panda and watcher golem to store and backpack.
- Added the ability to filter out empty teams from the team list.
BOTS
- Fixed some incorrect timing calculations that were causing bots to miss some last hits.
- Fixed Practice vs Bots not properly selecting the nearest server.
- Fixed Death Prophet bot to know about the true range of Crypt Swarm.
- Fixed bots thrashing selling a situational item (dust, wards, TP scroll) to purchase another situational item.
WEBAPI
- Added Captain's Mode Picks and Bans.
- Added ability upgrade order and times to each player.
- Added inventory for additional units (Lone Druid's Spirit Bear).
- Added an API for getting match details in the order they were recorded. [/SPOIL]
via:
http://dev.dota2.com/showthread.php?t=71652
[SPOIL=Ladespeed]As the title says. Tested with 3-4 PC's (one very high end, one decent pc and two medium spec PC's) with similar and equivalent results on all.
Client Startup - Now 2.5 to 3 times faster
Game Initialization (first time) - About twice as fast
Values are approximate. Might waver here and there but should be pretty close.
Some values from a decent spec-PC to run Dota 2: (runs Dota 2 at 50-60fps at max visuals)
Current Client Startup - 19 seconds | New Client Startup - 8 seconds
Current Client Game Load (first time) - 42 seconds (to wait screen) | New Client Game Load (First Time) - 22 seconds
Some values from a higher end PC to run Dota 2: (runs Dota 2 at 60fps vsync locked at max visuals)
Current Client Startup - 14 seconds | New Client Startup - 7 seconds
Current Client First Game Load - 35 seconds | New Client First Game Load - 18 seconds
Check for yourself to see how much the load times improved for you on your PC. If you have great load times already, it is pretty unlikely that you'll see a drastic difference. How much quicker do you want really?

[/SPOIL]
via:
http://www.reddit.com/r/DotA2/comments/17lrly/dota_2_client_now_loads_26_times_quicker_and_the/
http://www.youtube.com/watch?v=QvPC0JEYaBs
und
http://www.youtube.com/watch?v=t0x18HkuiZE