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Hey Leute
und zwar hab ich das Problem, dass bei meiner Config die Waffen beim schießen wechseln mund nachladen laggen. Alles andere läuft flüssig. Nur die waffen
Es muss an der CFG liegen weil als ich sie rausgenommen habe funzt alles brandneu. Wisst ihr vlt warum?
hier meine cfg
und zwar hab ich das Problem, dass bei meiner Config die Waffen beim schießen wechseln mund nachladen laggen. Alles andere läuft flüssig. Nur die waffen
Es muss an der CFG liegen weil als ich sie rausgenommen habe funzt alles brandneu. Wisst ihr vlt warum?
hier meine cfg
|New Config by 2k! v1.7
|Bindings
bind "F5" "name 2k! OwNeS [4 p0rN0 HasSe <3]"
bind "F6" "name 2k!.goeZ.Levicom"
bind "F7" "name OS | CSs 2k!"
bind "F8" "name <--Warmup, don´t say im low"
bind "F9" "say_team A Lang /\ Side "
bind "F10" "say_team A Kurz /\ Mid"
bind "F11" "say_team B Need Help"
bind "F12" "say_team A Need Help"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "q" "lastinv"
bind "w" "+forward"
bind "e" "+use"
bind "r" "+reload"
bind "z" "messagemode"
bind "u" "messagemode2"
bind "o" "buyequip"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "record demo1"
bind "j" "record demo2"
bind "k" "record demo3"
bind "l" "record demo4"
bind "y" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "v" "end; stop"
bind "b" "buymenu"
bind "n" "+nightvision"
bind "m" "chooseteam"
bind "TAB" "+showscores"
| HUD
----Crosshair
cl_crosshairscale "9999"
cl_crosshaircolor "1"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_dynamiccrosshair "1"
---Netgraph
net_graph "3"
net_graphpos "2"
net_graphheight "125"
---WeaponHud
hud_fastswtich "1"
cl_autowepswitch "0"
|Toggles
---Schleichen
Bind in der config.cfg anpassen
bind "SHIFT" "schleichen"
bind "Mouse1" "+attack; soff"
alias "schleichen" "son"
alias "son" "+speed; alias schleichen soff"
alias "soff" "-speed; alias schleichen son"
---Duckjump
alias +duckjump "+jump; wait; +duck"
alias -duckjump "-jump; wait; -duck"
bind "SPACE" "+duckjump"
---FPS
mat_dxlevel "81"
sv_forcepreload "1"
dsp_enhance_stereo "0"
fps_max "200"
fog_enable "0"
fog_enable_water_fog "0"
mat_antialias "0"
mat_bloom "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_filterlightmaps "0"
mat_forceaniso "0"
mat_picmip "2"
mat_specular "0"
mat_vsync "0"
mat_mipmaptextures "1"
mat_softwarelighting "0"
mat_norendering "0"
mat_texture_limit "-1"
mat_diffuse "1"
mp_decals "100"
rope_shake "0"
rope_smooth "0"
rope_wind_dist "0"
cl_c4dynamiclight "1"
cl_detaildist "500"
cl_detailfade "200"
cl_downloadfilter "nosounds"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "300"
cl_ragdoll_physics_enable "0"
cl_show_splashes "0"
r_3dnow "1"
r_decals "200"
r_drawflecks "0"
r_drawmodeldecals "0"
r_lod "0"
r_mmx "1"
r_modellodscale "0.5"
r_RainSimulate 0
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_sse "1"
r_sse2 "1"
r_worldlights "0.9"
r_radiosity "4"
r_skin "0"
r_rainradius "0"
l_interp "0.010000"
cl_interpolate "0"
rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_cmdbackup "2"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
fps_max "101"
cl_smooth "0"
cl_resend "2"
exec userconfig.cfg
|Bindings
bind "F5" "name 2k! OwNeS [4 p0rN0 HasSe <3]"
bind "F6" "name 2k!.goeZ.Levicom"
bind "F7" "name OS | CSs 2k!"
bind "F8" "name <--Warmup, don´t say im low"
bind "F9" "say_team A Lang /\ Side "
bind "F10" "say_team A Kurz /\ Mid"
bind "F11" "say_team B Need Help"
bind "F12" "say_team A Need Help"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "q" "lastinv"
bind "w" "+forward"
bind "e" "+use"
bind "r" "+reload"
bind "z" "messagemode"
bind "u" "messagemode2"
bind "o" "buyequip"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "record demo1"
bind "j" "record demo2"
bind "k" "record demo3"
bind "l" "record demo4"
bind "y" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "v" "end; stop"
bind "b" "buymenu"
bind "n" "+nightvision"
bind "m" "chooseteam"
bind "TAB" "+showscores"
| HUD
----Crosshair
cl_crosshairscale "9999"
cl_crosshaircolor "1"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_dynamiccrosshair "1"
---Netgraph
net_graph "3"
net_graphpos "2"
net_graphheight "125"
---WeaponHud
hud_fastswtich "1"
cl_autowepswitch "0"
|Toggles
---Schleichen
Bind in der config.cfg anpassen
bind "SHIFT" "schleichen"
bind "Mouse1" "+attack; soff"
alias "schleichen" "son"
alias "son" "+speed; alias schleichen soff"
alias "soff" "-speed; alias schleichen son"
---Duckjump
alias +duckjump "+jump; wait; +duck"
alias -duckjump "-jump; wait; -duck"
bind "SPACE" "+duckjump"
---FPS
mat_dxlevel "81"
sv_forcepreload "1"
dsp_enhance_stereo "0"
fps_max "200"
fog_enable "0"
fog_enable_water_fog "0"
mat_antialias "0"
mat_bloom "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_filterlightmaps "0"
mat_forceaniso "0"
mat_picmip "2"
mat_specular "0"
mat_vsync "0"
mat_mipmaptextures "1"
mat_softwarelighting "0"
mat_norendering "0"
mat_texture_limit "-1"
mat_diffuse "1"
mp_decals "100"
rope_shake "0"
rope_smooth "0"
rope_wind_dist "0"
cl_c4dynamiclight "1"
cl_detaildist "500"
cl_detailfade "200"
cl_downloadfilter "nosounds"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "300"
cl_ragdoll_physics_enable "0"
cl_show_splashes "0"
r_3dnow "1"
r_decals "200"
r_drawflecks "0"
r_drawmodeldecals "0"
r_lod "0"
r_mmx "1"
r_modellodscale "0.5"
r_RainSimulate 0
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_sse "1"
r_sse2 "1"
r_worldlights "0.9"
r_radiosity "4"
r_skin "0"
r_rainradius "0"
l_interp "0.010000"
cl_interpolate "0"
rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_cmdbackup "2"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
fps_max "101"
cl_smooth "0"
cl_resend "2"
exec userconfig.cfg
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