Hi everyone !
Here's a "self"-updating list of bugfixes that have been done so far.
This list will be updated permanently to keep you guys informed of what stuff
we already got rid of.
Code:
General fixes:
===========================================
- Liberator alt mode.
- Skimmer alt mode.
- BMR - lights remaining on ground after entering Harbinger.
- BMR - building / repairing when in AM. removed.
- Golgotha alt mode.
- Cougar glitch when switching to AM and being on frame 31.
- Shortcut-Selection (eg. W) of unbuilt units/buildings.
- Corrupted Pathing after loading a savegame
- Errormessage on saving: OPSID ... not found... - removed
- S stops squads IMMEDIATELY now
- sometimes crash when starting a MP-session after playing a campaign mission.
- Squad-Shortcuts now also saved with savegames
- Batchmode-glitch (last frame of the cursor = wrong icon)
- Trying to use 128 MB on the gfx-card when available - scroll - performance improvement on most systems.
General changes:
===========================================
- Building placing by LMB / - RMB cancels (in both LMB and RMB style)
- Whiteframe as clearly visibly border for the current viewport.
- Instant squad reaction on commands. (That one really rocks, i have to say, damned i could have tried this before.)
Map / Script errors:
===========================================
- Tunnel-crash in line 1614: fixed.
Status on the multiplayer front:
- 1. We found out that some of the problems are port related, when using
a wellknown standard gaming port (e.g. 27960 - quake 3 port).
communication goes very fluent, while its stuck in many cases with our
unknown port. (32331 - probably recognized as malware-whatever)
- 2. To improve net-performance even more (and make the code more
readable) we now switch to UDP as protocol for this one seems to work
much better under strange connection-conditions.
Other stuff that we're currently working on:
1. Deletion / canceling of buildings
2. Canceling of the very last unit in the factors
3. Bettering the Formation - Dragging process (facing solution like mentioned from Ownage & Tater Po)
4. Direct positioning of flying units over buildings. (bombers, dominators.)
5. Queuing of Research upgrades.
Hope i shed some light here.