[DotA2] Dota 2 Sammelthread

Spiel wieder mit uns Dota Robin, scheiß auf SC2, da wird sich eh nichts verändern :D.
Wir brauchen eh noch mehr Spieler.
 
bisher hatte ich durch russen nur kack games die tage :(

die spielen wie die letzten affen oder verlassen einfach spiele die noch so easy zu gewinnen sind...
eben nen 4vs5 gemacht und war echt knapp

valve sollte das mit den reporten auch so gestalten das man diese bestimmte menge an reports besitzt und alle leaver auch ohne vorhandene reports zu verbrauchen reporten kann

habe eben noch eines gemacht, alle 4 aus meinem team sind sofort nach spielstart raus aus dem game :fu:
 
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Ich hatte in nemm Abilitydraft ne geile Lion combo. Skywraths Q + Ulti, Tinkers Rockets und Magnus Skewer, hatte am Ende 26-3 :D.
 
Dota 2 Update - February 5th, 2014
User Interface
- Alt+Control clicking enemy heroes in the top bar now sends a hero has returned chat message
- Alt clicking on a store item will announce to your allies that you will purchase that item

- Fixed item alerts not working properly
- The game no longer freezes while a replay is being decompressed after the download is completed.
- Fixed Legacy Keys not being set correctly when reconnecting
- Legacy Keys now work correctly when querying (and allow you to use to proper legacy keys if taking over a bot)


Gameplay
- Fixed Terrorblade illusions taking too much damage
- Fixed Phoenix Sunray healing half of the amount it should
- Fixed AoE gold not being given to hidden heroes (such as Phoenix using Supernova, Brewmaster using Primal Split)
- Fixed Radiant having vision for a small area just outside the Dire fountain


Community
- Abandonment penalties will now be applied much more quickly after the abandonment occurs. (Previously the penalty was applied at the end of the match that was abandoned.)
- Abandonment in a ranked match before first blood will now count as a loss for the abandoner and all party members. (MMR will decrease.) For all other players in the game, the match will not be scored. After first blood, the same rules apply as before: the match will be scored for all players. The abandoner will always receive a loss, but all other players will be scored a win/loss according to the actual match outcome.


Workshop
-Master Assassin’s Tails (Bounty Hunter) – fixed chest strap skinning
-Form of Great Grey (Lycan) – added portrait entry
-Icewrack Pack wolves (Lycan) – added portrait entry
-Mysterious Vagabond Pack (Shadow Shaman) – fixed cloth issue during movement
-Demon Blood Helm (Axe) – fixed cloth issue during movement
-Prisoner’s Anchor (Alchemist) – fixed skinning on saddle
-Swamp Fins (Tidehunter) – fixed skinning
-Soul Reaper (Necrophos) – fixed loadout issue
-Excavator’s Treasure (Tidehunter) - fixed skinning
-Adjusted skinning on Rubick capes: Councilor's Robe, Cloak of Inscrutable Zeal, Tails of Resonance Vibrance
-Stone Dragon Soul (Earth Spirit) - weapon is now two separate pieces. Added default weapon particles to this and Staff of the Demon Stone
-Beast of Vermilion Wilds (Beastmaster) - now equips correctly
-Jade Talon (Pudge) - fixed orientation


Audio
-Minor adjustments to Terrorblade's Voice to give the base and morph forms more presence in the mix


Tooltips
-Fixed Random Hero button tooltip to say that you gain 200 gold for randoming a hero
-Removed duplicate health regeneration description from Alchemist's Chemical Rage tooltip
-Removed mention of Beastmaster's Call of the Wild destroying previous summons
-Fixed Beastmaster's Call of the Wild (Hawk) advanced tooltip to say that the Greater Hawk's invisibility starts at 4 seconds of inactivity.
-Reworded the description of Elder Titan's Earth Splitter to better explain how its damage is done
-Added cast range to Keeper of the Light's Mana Leak
-Removed inaccurate information in Mirana's Sacred Arrow tooltip regarding its affect on invisible units. Sacred arrow will stun and damage invisible units
-Removed inaccurate information in Mirana's Leap tooltip. The Leap buff is applied when and where she begins Leap
-Added Slow duration and percentage to Shadow Fiend's Requiem of Souls tooltip
-Added a description of Silencer's innate Intelligence Steal buff to that buff's tooltip.
-Reworded the description of Spectre's Desolate to better explain that the bonus damage is done when the attacked enemy is alone (has none of its allies nearby)
-Removed inaccurate information in Viper's Corrosive Skin tooltip. Corrosive Skin is applied to an enemy when an attack hits
-Fixed Warlock's Upheaval tooltip to say that it can be channeled for up to 16 seconds
-Fixed typo in Dust of Appearance tooltip
-Removed inaccurate information in Eye of Skadi tooltip regarding lifesteal stacking. Eye of Skadi can stack lifesteal on both melee and ranged heroes
-Removed inaccurate information in Ghost Scepter's tooltip. Boots of Travel does not dispel Ghost Form, however using a Teleport Scroll does
-Fixed inaccurate information in Radiance debuff tooltip to say that its burn does 50 damage per second
via: http://store.steampowered.com/news/12341/

Content Analyse: http://www.ongamers.com/articles/dota-2-5th-february-patch-content-analysis/1100-811/
 
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Gibt wieder n dickes Update von Dota, alle Details aufgelistet hier: http://www.reddit.com/r/DotA2/comments/1yhy7a/dota_2_update_main_client_february_20_2014/
Analyse: http://www.ongamers.com/articles/dota-2-20th-february-patch-content-analysis/1100-911/
Highlights sind neue Sets und Loading Screens sowie Mapupdates (inkl. Vgl.-bilder in der Analyse). Dota wirkt durch letztere iwie noch sauberer / aufgeräumter. Gefällt mir persönlich auf den ersten Blick sehr gut.
6028-dota2_hud_jollyroger03.png

http://www.youtube.com/watch?v=SOSmFvrlLcI



TI4 ggf. mit 4 Qualifiern?: http://www.ongamers.com/articles/co...2014-have-four-different-qualifiers/1100-912/
6075-dota2_divisions.png
 
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Introducing Fantasy Dota

First available with the ASUS ROG DreamLeague Season #1 tournament, Fantasy Dota is an expansion on features originally included in the International 2013 Compendium. In Fantasy Dota, you join up to 5 of your friends to create a Fantasy League, where you’ll each design a Fantasy Team made up of Pro Players. You’ll then compete based on how well your players do in matches played in DreamLeague Season 1.

Buying the ticket for DreamLeague Season 1 makes you eligible to create a Fantasy League, as well as join any Fantasy Leagues that your friends create.

Once you’ve bought your ticket and created a Fantasy League, you can invite friends to join you and set a time for the Live Draft. During the Live Draft, members of your Fantasy League draft Pro Players onto their Fantasy Team, however unlike the International 2013 Compendium, each player can only be owned by one person. After the draft is completed, the Fantasy League will automatically create round-robin weekly head-to-head matchups, where every week you’ll try to earn points to win against one of the other members of the Fantasy League.

Fantasy Team matches will begin on March 3rd, so be sure to form your Fantasy League and complete your draft before then.

Here’s some more info:

General
Q. Can I create more than one Fantasy League?
You can create one Fantasy League for each tournament ticket that you activate. However, after activating a ticket, you can join any number of Fantasy Leagues.

Q. How many members can be in a Fantasy League?
You can have up to six members in a Fantasy League. Each will have their own team.

Q. What if I have an odd number of friends who want to play?
That’s fine! One rotating team each week will get a Bye (basically a free win).

Q. What if two Fantasy Teams have the same number of wins? Are they tied?
Ties are broken by the total number of points scored in the season.

Q. When does a matchup end?
Weekly matchups end on Sunday night at midnight in the time zone of the tournament. At that point, wins and losses are assigned for that week, and the next week’s matchups begin.

Players
Q. Can a player be owned by more than one Fantasy Team?
No, players are exclusively owned by a single team.

Q. What does a player being “Core” or “Support” mean?
Each player has been assigned a role, based on the role they generally play in pro matches. Players that play mid, off-lane, or carry are grouped under “Core”. Players that take more of a support role are classified as “Support”.

Q. Does player role affect scoring?
No, all players are scored based on the same criteria.

Q. How are players scored?
  • 0.3 points per kill
  • -0.3 points per death
  • 0.15 points per assist
  • 0.003 points per last hit
  • 0.002 points per gold per minute
  • 0.002 points per XP per minute
  • 0.07 points per seconds of enemy stuns
  • 0.0004 points per allied healing done
  • 1 point tower kill
  • 1 point per Roshan kill

Player Rosters
Q. How many players can I have on my team?
You can have 8 players on your team. These 8 slots are divided into types.

Active Roster:
  • 2 Core
  • 2 Support
  • 1 Any

Bench:
  • 3 players of any type

Q. What players can I put in each slot type?
Core and Support players can only go into “Core” and “Support” slots. “Any” or “Bench” slots can contain players of any role. Note that a player in a Bench slot will not score points for their team.

Q. How often can I adjust my roster?
You can set your Active Roster for each individual day. Any day you don’t adjust your Active Roster, the settings in place on the previous day will automatically carry over.

Q. When does a day’s roster lock?
A day’s Active Roster becomes locked at midnight in the time zone where the tournament is located. So for a tournament taking place in Europe such as DreamLeague Season 1, the Active Rosters will lock at midnight CET. This lock time is displayed on the roster editing panel.

Q. What does it mean when an roster is locked?
When a roster is locked, you won’t be able to make any changes to it. This is to prevent roster changes happening while matches are being played.

Q. How can I see how Pro Players have done in the past?
The Player tab in the Fantasy section in the Community tab lists all players and their average stats over the last 100 league matches (all leagues) that they’ve played.

Q. What happens if I miss my Fantasy League’s live draft?
The draft system will automatically pick players for you.

Q. Do players get more points if a best-of-three goes to a third game?
No. In a best-of-three series, each player earns points only for their highest-scoring games.

Trading and Free Agents
Q. Can I remove a player from my team?
Yes, you can request to drop a player and pick up another that no other Fantasy Team owns (a “free agent”). These requests are all processed nightly. If multiple Fantasy Teams all attempt to pick up the same Pro Player, priority is given to the Fantasy Team with the worst record.

Q. Can I drop and pick up more than one player at a time?
No, currently you can only have one outstanding drop/add request.

Q. Can I trade players with another Fantasy Team?
Trading players between Fantasy Teams is not yet supported.

Scoring
Q. Do all matches played by a player in my roster count towards my score?
Each Fantasy League is associated with a specific tournament, and only matches played as part of that tournament count towards player scores.

Q. Do all Pro Players have the same scoring criteria?
Yes, all Pro Players, regardless of role, are scored based on the same factors.

Q. Do players in Bench slots earn points?
No, players on your Bench do not earn points towards weekly or daily point totals.

Q. Does it matter if players win or lose their matches?
No, scoring is entirely based on the player’s performance in certain categories (kills, gold per minute, healing, etc). Whether they win or lose their match is not scored, though players that win matches will tend to have better individual performances.

Q. When are scores updated?
Scores are updated after every match completes.

We’ll be expanding on Fantasy Dota as time goes on, and look forward to your feedback and suggestions!
via: http://blog.dota2.com/2014/02/introducing-fantasy-dota/
 
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