[DotA2] Dota 2 Sammelthread

Was sind denn so gute Einstiegshelden?

Bei LoL hab ich am liebsten Kayle (echt jetzt) gespielt, danach Urgot. Sonst noch Tristana und Alistar/Cho'Gath. Also eigentlich recht bunt gemischt aber die erstgenannten haben am meisten Spaß gemacht.
 
Also ich hab jetzt ein Spiel gemacht und hab schon kein Bock mehr.

Im Vergleich zu HoN ist es doch sehr "meh". Aber mal schauen wie es nach ein paar Spielen aussieht.
 
Ich finde eh, dass Dota2 im Unfamg und einigen Spielfunktionen HoN und LoL hinterherhinkt, aber wie du schon sagst, kann es sich das leider aufgrund seines Namens leisten :(. Und die Fans bejubeln es dann auch noch ohne es zu hinterfragen. Liegt wohl an dieser "dota2 will fix it" Mentalität, die von vielen moba-gamern schon Jahre zuvor fast wie eine Religion zelebriert wurde :o.
Wir sind mitten in der Beta, es ist nur ein Bruchteil der Helden importiert, Du zahlst nix und heulst - gut, Du bist eben aktuell von nem vollwertigen Produkt verwöhnt. Es ist aber viel zu früh jetzt DotA2 mit Produkten zu vergleichen die schon länger auf dem Markt sind ... auch ein Grund wieso neben WoW alles failt - weil alle erwarten das ein neues MMO direkt alles wie bei WoW hat und meeeeeehhhhhrrrrr ...

Dabei wird vergessen wie scheisse WoW anfangs eigentlich war, dass es eben auch erst über die Jahre gewachsen ist (es gab z.B. bis Cata auch nur LFG und keine Party/Raidsuche-Tools). Daher würde ich mit Werturteilen aktuell ganz vorsichtig sein (bei SW:ToR z.B. dürfte es interessant sein wie das Game in circa 6 Monaten ausschaut - dann kann man es wohl auch mal ernsthaft gegen WoW in den Kampf schicken). Die DotA2 Beta geht noch ewig - mir persönlich gefällt das UI, das Design etc. besser als HoN/LoL - das es kein Concede gibt stört aber in der Tat, bei Thema Delay muss wohl jeder selber urteilen (wenn das so bleibt) - Helden sind eh eine Streitfrage (mir sagen sie meist mehr zu alt die Kopien die in HoN von den DotA Orginalen erstellt wurden bzw. hat HoN viele No-Brainer oder eben geniale Helden (Lancer, Techi, ...) nie übernommen.

LoL lebt im Vgl. halt davon gratis zu sein (obwohl man ja nur Kasper mit Skins rumhampeln sieht - sehr lustig wie sich die Leute da selber ("ist doch umsonst") verarschen. Iwie ist LoL auch fast n bisl zu brav, zu träge, betraft einen Tot nicht ordentlich - eben zu Casual. HoN ist einen Tick schneller als DotA (etwas was mich immer gestört hat schon zu den alten WC3:DotA Zeiten), dazu die Matschgrafik - aber am schlimmsten: dieses nutzlos verbastelte und überfrachtete UI (von den Gaysounds fang ich garnicht erst an).

DotA hat mit Valve und Steam auch eine durchaus potente Plattform im Hintergrund. Mir gefällt die Spectate Funktion - sowas hät ich gerne auch in SC2 gehabt (oder die Chat Channel die man btw. auch in ein Console Perform hauen kann). Es ist sicher lange noch nicht fertig und an vielen Stellen muss noch geschraubt werden, mMn ist man aber auch einem guten Weg. Wird alles umgesetzt was versprochen wird, dann gibt es für mich keinen Grund mehr je wieder LoL/HoN zu starten (bzw. zu installieren).
 
Es sei denn DotA 3 kommt raus, dann gibts Keile :D.

dezi bringts auf den Punkt.

Es ist ne closed Beta Leute, seid froh das ihr nenn Key habt, oder gebt mir euren Account, weil ich viele Mates habe, die es auch wolln!
 
Btw. hier mal keine autoexec.cfg für DotA2 (-console als Parameter hinterm Pfad eingeben im Steam). Autoexec kommt nach: X:\Steam\SteamApps\common\dota 2 beta\dota\cfg

Code:
//////////////
// SETTINGS //
//////////////

"bind" "F8" "toggleconsole"		// Console aufrufen
"bind" "F7" "exec autoexec.cfg"		// führt die Console erneut aus

con_enable "1"				// Console aktiviert

dota_force_right_click_attack "1" 	// Rightclick Deny				(default 0)
dota_disable_range_finder "0" 		// Visueller Range Indikator aktiviert	 	(default 1)

//Fade time auf DMG done/received halbiert
dota_health_hurt_decay_time_max "0.4"	// (Default "0.8")
dota_health_hurt_decay_time_min "0.15"	// (Default "0.3")
dota_health_hurt_delay "0.05"		// (Default "0.1")
dota_pain_decay "0.4"			// (Default "0.8")
dota_pain_factor "1.5"			// (Default "3")
dota_pain_fade_rate "1.5"		// (Default "3")
dota_pain_multiplier "0.4"		// (Default "0.8")



////////////
/// CHAT ///				//Aufruf folgender Channels beim Spielstart
////////////

chat_join "teamliquid"
chat_join "joindota"



//////////////
///   SAY  ///				//Miss und RE per Bindings
//////////////


bind "KP_1" "say_team miss top"
bind "KP_3" "say_team miss bottom"
bind "KP_2" "say_team miss mid"
bind "KP_5" "say_team re"

/////////////////////
echo "Config loaded."
/////////////////////

Konsolenbefehle
cl_showfps 1 – zeigt die FPS an
net_graph 1 – zeigt diverse infos zum Datenfluss, FPS, etc. an
dota_apm – zeigt die Apm an

Weitere Sachen die in die CFG können:
Code:
dota_health_per_vertical_marker "250" 	// Health segmenting in the lifebar 		(default 250)
dota_health_marker_major_alpha "255"	// Opacity major healthbar divider 		(default 255, 0=invisible 255=opaque)
dota_health_marker_minor_alpha "128"	// Opacity minor healthbar divider 		(default 128, 0=invisible 255=opaque)
dota_force_right_click_attack "1" 	// Rightclick deny enabled			(default 0)
dota_disable_range_finder "0" 		// Visual spell range indicator activated 	(default 1)
dota_minimap_hero_size "800" 		// Slightly bigger hero icons on minimap 	(default 600)
dota_minimap_misclick_time "0.4" 	// Threshold delay to accept minimap clicks 	(default 1)
dota_camera_accelerate "10" 		// Decelerating map scroll 			(50 = insta stop, 1 = smooth slowdown, vanilla DotA would be 50)



rate "80000"				// Total amount of bandwidth Dota 2 may use			(Default "80000")
cl_updaterate "40"			// Amount of updates recieved from server per second 		(Min/Max "20-40" to be confirmed)
cl_cmdrate "40"				// Amount of updates sent to server per second 			(Min/Max "20-40" to be confirmed)
cl_interp "0"				// cl_interp 1 / cl_updaterate * (cl_interp_ratio )		(Default "0.1")
cl_interp_ratio "1"			// Multiplies final result of cl_interp				(Default "2")
cl_smoothtime "0"			// When errors occur smooth display over X time, 0 Disables	(Default "0.1")



fps_max "60" 				// Max FPS for client to render					(Default "120")
mat_vsync "1" 				// VSYNC on/off							("0" Disables "1" Enabled)
mat_triplebuffered "0"			// Enable with vsync if fps is less than 60			("0" Disables "1" Enabled)


//////////////  
/// SCRIPT ///
//////////////

// Courier picks up whole stash and brings it to you with speedup before returning to base
alias "quick_courier" "dota_select_courier; dota_ability_execute 2; dota_ability_execute 3; dota_ability_execute 4; 

+dota_camera_follow" 

bind "x" "quick_courier"
Ref: http://dota2.ingame.de/forum/showthread.php?t=790
 
jojo nice zusammengefasst dezi :) jo wer den key abgebn will gern her damit kenn da nen paar leutz die das game liebend gern spielen würden
 
Nen kumpel braucht dringend nen key pm me Er gibt sogar etwas.Zb ne 20 euro pay safe card.
Pm me für infos.
 
Last edited:
Deal, die 20€ PaySafeCard nehm ich. Aber wie gesagt, ich würde ihm dann den Account vermachen, da ich kein Key mehr habe. Ist das in Ordnung?
 
Habs jetzt wieder deinstalliert. Ich werde damit nicht warm.
Ist natürlich subjektiv aber irgendwie stören mich einige Dinge einfach und irgendwie komm ich damit nicht klar. Also es ist nicht so das "Oh Gott, ich versteh nur Bahnhof" wie bei meinen ersten Stunden mit LoL sondern eher ein "Näh, danke" nicht klarkommen :ugly
 
OutworldDestroyer_full.jpg


- Enabled Outworld Destroyer!
- Added new game mode: Single Draft.
- Added querying of dead units. This lets you click allied portraits in the top bar to inspect their items and skills, even when they're dead.
- Queued move commands show a waypoint flag briefly.
- Added new settings panel.
- Matchmaking displays average wait time for each region.
- New interface for finding lobbies.
- New Matchmaking panel.
- Players can chat and use voice communications while the game is paused.
- Added game mode (AP, SD, CM) selection for matchmaking.
- You can now find replays by MatchID from the Watch panel.
- Added Grid Mode to the Shop.
- Added Repick functionality to the hero picking panel (costs 100 gold to repick, lets you select a hero again).
- Implemented "Suggest invite to party" menu option.
- You can now see which heroes your allies are about to pick.
- Added Steam avatars in the scoreboard.
- Added the ability to jump to any position in a replay.


HEROES
- Alchemist: Fixed Goblin's Greed's interaction with Aegis.
- Ancient Apparition: Fixed Ice Blast's secondary ability not firing off when you die.
- Axe: Fixed Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Puck's Phase Shift.
- Batrider: Fixed Flamming Lasso being interrupted by an enemy Force Staff.
- Batrider: Fixed turn rate.
- Batrider: Fixed Firefly having a cast time.
- Batrider: Added stack counter effect for your team when using Sticky Napalm.
- Clinkz: Fixed not being able to cast Searing Arrows manually on buildings.
- Clinkz: Fixed Death Pact not being castable on Magic Immune units.
- Clinkz: Fixed Searing Arrows autocast working while silenced/doomed.
- Clinkz: Fixed Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).
- Clinkz: Fixed Death Pact being purgeable.
- Clockwerk: Fixed Hookshot failing if he is infested by Lifestealer.
- Dark Seer: Fixed Vacuum continuously pulling new units in the aoe for a period of time after initial cast.
- Dark Seer: Fixed Vacuum disable/pull duration lasting too long.
- Doom Bringer: Fixed Devour not working when eating a converted neutral creep.
- Dragon Knight: Fixed Elder Dragon Form Frost Breath slowing units while Doomed.
- Huskar: Fixed Life Break partially ignoring Linken's Sphere.
- Huskar: Fixed Life Break continuing to follow a target that teleported away.
- Invoker: Fixed Invoke not dispelling Curse of the Silent.
- Invoker: Fixed Cold Snap triggering on self damage.
- Invoker: Fixed Tornado dispelling various buffs it shouldn't (like Wind Walk)
- Kunkka: Fixed X Marks The Spot being purged by Tornado/Diffusal.
- Lich: Fixed Chain Frost having a chance to end prematurely near fog of war edges.
- Lich: Fixed a recent bug where chainfrost wouldn't choose a magic immune target to bounce to.
- Lich: Fixed Chain Frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
- Mirana: Fixed Leap being canceled if Mirana got purged during it.
- Nature's Prophet: Double clicking Teleportation will cast it at the fountain.
- Omniknight: Fixed Repel causing Spirit Breaker to be unable to cancel his Charge of Darkness.
- Puck: Fixed Phase Shift sometimes not dodging incoming attack projectiles.
- Puck: Fixed some types of spells (like EMP) from causing damage when already Phase Shifted.
- Silencer: Added intelligence steal counter to Last Word aura.
- Slardar: Fixed Slithereen Crush's physical damage not hurting Magic Immune units.
- Sniper: Fixed Headshot bonus proc damage working against Towers and Buildings.
- Sniper: Fixed Headshot working while Doomed.
- Spectre: Fixed Haunt not working properly after a disconnect.
- Spectre: Fixed Reality clearing Curse of the Silent and triggering Magic Stick.
- Ursa: Fixed Fury Swipes working while Doomed.
- Ursa: Fixed Fury Swipes working on allied units.
- Viper: Fixed Poison Attack damage being lethal.
- Witch Doctor: Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
- Zeus: Fixed Lightning Bolt's aoe truesight not revealing wards.


GAMEPLAY
- Added Clinkz to Captain's Mode
- Fixed ranged creep moving infront of the rest on the bottom dire lane
- Fixed collision sizes on Barracks and Filler buildings
- Ring of Aquila, Ring of Basilius, and Radiance no longer flip their toggle if their aura was toggled off when their owner dies.
- Fixed Boots of Travel not selecting dominated units.
- Fixed sweet exploit where you could buy a nice juicy passive item, give it to another friendly hero, have that hero die and upon respawn the passive effects of the item would be granted -- Desolator would start desolating, butterfly would start buttering, etc.
- Items now expire their sellback time when their owner dies.
- Fixed Roshan not respawning at the correct time if he was killed before creep spawn.
- Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.
- Fixed Blademail being able to reflect damage from allies/self (causing suicide).
- Trees are now temporarily prevented from respawning if there are any player-controlled units whose collision are within 250 units of the center of the tree.
- Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire.
- Fixed courier getting stuck if it received deliver orders from multiple players.
- Fixed Blademail being dispellable.
- Fixed shop item stock not depleting when purchasing items with a full inventory and stash.
- Fixed being able to refresh allied items with Tinker's ultimate.


CONTROLS
- Fixed an exploit possible that could allow a small portion of abilities to be used while stunned .
- Fixed a rare bug where you would sometimes attack an unexpected unit when attempting to last-hit by spamming stop with auto-attack turned on.
- Shift+Hero Select now toggles selection of the hero from the current selection if multiple units are selected.
- Fixed dead heroes being selected when using control groups.
- Fixed bug where the camera would reposition itself when drawing lines on minimap.
- Blink Dagger now blinks in the direction your mouse is in when you double click it.
- Fixed a rare bug where an item could be deleted upon delivery from the courier.
- Fixed a rare bug with legacy keys that could cause your hotkeys to get changed when querying an enemy.
- Purchasing a whole item now gathers owned items from the team's couriers when calculating what to buy.
- Fixed accidentally selecting units when moving your camera around in camera drag mode.
- Fixed not being able to drop an item from the stash if it is owned by another player.
- Double clicking the "Select All Other Units" hotkey will now move the camera to the location of the units rather than adding your hero to the selection.


UI
- Browse practice lobbies your friends have created or joined.
- Improved readabilty of hero names in minimap.
- Changed Hero Highlighter visuals.
- Removed some elements in the minimap texture that would cause confusion with creeps.
- Fixed controlled units not showing the color of the player controlling them in the minimap.
- Updated Day/Night indicator
- Pause is now correctly delayed for spectators.
- Fixed inventory not updating the state of items if the slot and item matched between querying different units.
- Added a subtitle in the inventory item tooltip indicating if an item's aura is active or not.
- Added inactive image for Radiance.
- Fixed matchID not showing up on end scores.
- The topbar timer is no longer reset when the game ends.
- Added game settings option for the hero finder when holding alt down
- Added game settings option for the minimap hero icons (shows hero text names when turned off)
- Added game settings option for the HP numbers above your hero's in world HP Bar
- Fixed long cooldown labels being truncated in item tooltips.
- Fixed cooldown and mana cost not showing properly in dashboard item tooltips.
- Quick buy item tooltips are no longer estranged from their arrow.
- Autocast state is no longer shown for enemy abilities.
- Added visual feedback when moving a hero via the minimap.
- Added "This game is safe to leave" message on the matchmaking status page practice lobbies or matchmade games with a leaver detected.
- Your own row is now highlighted on the game end scoreboard.
- When a player is banned, everyone who reported them since their last ban receives a message when they next login informing them that justice has been served.
- Your friends list is now sorted alphabetically.
- Pinging an enemy now places the ping on them for a short time.
- Mana cost and cooldown fields in the ability tooltips now reflect the current state of the ability (they take into account Death Prophet's Witchcraft, Aghanim's changes, etc).
- Added cooldown timers to shop items that are out of stock in grid mode.
- Items from different owners that would stack (e.g. wards) no longer stack in the courier's inventory.
- Fixed client-side modifier durations so that the icon sweep displays correctly when entering and exiting FoW.
- Fixed bug where there would be a brief flash of the full-duration border on a modifier as it expired.
- Combat log fixes/changes:
- It now specifies whether units are illusions or not for all events.
- Heals now track and specify the healing unit.
- The end-of-game combat summary now counts neither illusions nor self-damage.
- Damage done by units under a hero's control are now credited to their hero in the combatlog and end-of-game summary.
- Mousing over each server location will show you the name, whether you're searching in that region or not, and an estimated wait time.


SETTINGS
- Redesigned the setting panel to allow for more keybindings and options. You may need to rebind your keys.
- Updated all the keybindings to take advantage of the new settings panel.
- Added spectator keybinds.
- New key input code for spectator and alt-keys.
- Spectator and alt-keys now handle + binds correctly.
- Del, backspace, and backquote/tilde are now bindalbe (ie. console is bindable)
- Added courier, neutral and hero specific ability binds.
- Spectators now correctly get all active buffs and debuffs on heroes when joining a game in progress.


REPLAYS
- The replay format has changed and old replays are no longer viewable.
- Your own private games are now displayed in your match history.


VISUALS
- Added effect for Phase Boots and Fiery Soul.
- Made Dark Seer's illusion effect more differentiated from a normal illusion effect.
- Made all known illusions draw with a creep style healthbar. This does not effect enemy illusions, but does apply to Dark Seer's Wall of Illusion illusions.
- Crystal Maiden illusions will no longer play her custom death anim.
- Heroes now flail while getting force staffed.


AUDIO
- Fixed the item combine sound playing to you when other players combine their items on your courier.
- Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven.


DOTA 2 BOTS
- Revised how and when bots decide to push lanes, defend lanes, and farm.
- Temporarily disabled late game team roaming. It will be back!
- Fixed bug where bot code would cause buyback of human players when playing with bot teammates.
- Made bots more aware of ganks that were happening near them.
- Increased the strength of human pings, and in general made them last longer.
- Fixed bug where bots weren't going back to base to fetch their TP scrolls, even when they had nothing better to do.
- Made bots less likely to wander across the map just to hit the side shop.
- Fixed bug where bots would buy superfluous flying courier items.
- Fixed bots ignoring seige engines when farming a lane.
- Fixed bots being standoffish to their own creeps.
- Fixed bug that was causing bots to not attack the lowest-health creep when farming a lane.
- When fleeing an enemy hero, bots will no longer immediately forget about the enemy the instant they lose sight of them.
- Made bots more likely to defend structures closer to their base, particularly barracks and their ancient.
- Fixed a case where bots were getting preoccupied with creeps when defending their base.
 
wow keiner der helden die jemand erwartet hat aber ich finds irgendwie doof das es doch nur 1held wurde
 
heut mal mit paar mates captainsmode gespielt ist schon gut weil man dort auch mal gegen *funktionierende* line ups zu spielen aht
 
Hat wer zufällig noch nen Key fürn Kumpel , wär echt super nice :)
Bitte Melden !!
 
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