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[DotA2] Dota 2 Sammelthread

Das Set ist cool - enthält aber auch Items vom anderem Set da :?

Außerdem ist dezi wieder alleinunterhalter hier in dem Thread; wird Zeit das ich wieder dazwischen spamme :D
 
Wir sind zurück Babydoll :D
D8F06549D87B7AE7CB20D21B30DB75F45E48FE98


[SPOIL=Fails of the week, etc.]https://www.youtube.com/watch?v=qz5u2pxue3Q

https://www.youtube.com/watch?v=ibJyIE0dBvM

http://www.youtube.com/watch?v=9HMWtufH-uQ

http://www.youtube.com/watch?v=XPOubEGyJ5Y

http://www.youtube.com/watch?v=pFIcj5pINcs[/SPOIL]
 
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The Strategic Shifts of 6.79: http://www.teamliquid.net/forum/viewmessage.php?topic_id=437530
Artikel auf TeamLiquid (im Nachtrag zur MLG)
Auszug said:
MLG was one of our first tastes of 6.79 played out in a major LAN setting, and it gave us clear evidence that success in this new patch environment hinges heavily on how quickly the teams are able to adapt. Going into the event, Alliance and Na`Vi were widely considered to be guaranteed to place highly. In the aftermath, Alliance finished 4-4 and missed qualifying for a top 4 spot. Na`Vi did slightly better in the group stages at 5-3, but hidden behind their tied for 3rd place finish is the fact that they went a combined 1-5 against the other three teams in the top 4. Both teams at times looked flat-footed, and like they were playing a patch behind. Meanwhile Sigma, DK, and the MLG champions Speed Gaming looked much more comfortable, so let's take a look at how they've adjusted to this new environment.

Dota 2 Update - December 5th, 2013
• Fixed a bug that caused some gem names and stat values to get truncated in the tooltip.
• Recipe costs have been reduced. This change will affect newly dropped recipes.
• Items with gems that convey the Inscribed, Autographed, and Ascendant qualities will now appear consistently. If the gemmed item already had a special quality (like Genuine) then that special quality will take precedence over the gem quality.
• Several issues with crafting have been fixed:
o A bug that made it appear that items were 'eaten' by crafting has been fixed. No items were actually eaten (they are still in your inventory). For example, a recipe that took 5 inputs would sometimes only consume 4 of the inputs and remain incomplete. The 5th item was never consumed even though it appeared to be by the UI. Recipes will now consume the correct number of items.
o A bug has been fixed that made the display of some recipes show the wrong type of items already fulfilled (i.e.: 4 of the same thing when actually 4 different items were fulfilled).
o The server is notified of a crafting attempt earlier in the crafting process so that crafting results will appear earlier.
o The crafting completed animation now also plays for partial crafts. A dialog will appear during a partial craft indicating the recipe is not complete and needs more components to be finalized.
• The tradability policy for socketed gems and crafted items has changed:
o Gems extracted from an item that is "tradable after date" now become tradable after the same date.
o Gems extracted from an item that can never be traded no longer inherit that restriction. You can safely add gems to a permanently untradable item without the gems becoming permanently untradable.
o Gems that are not tradable (like Ascendant gems) will make the item they are added to untradable, but only while those gems are socketed. Extracting the gems will remove the trade restriction from the item they are added to.
o If one or more crafted inputs are "tradable after date" then the recipe and output will become "tradable after date" with the latest date of the inputs.
o If one or more crafted inputs are permanently untradable then the recipe and output will become permanently untradable.
o All previously crafted items have been grandfathered into these new rules and have been made tradable.
via: http://store.steampowered.com/news/12014/
mit 4 neuen Sets im Store: http://www.reddit.com/r/DotA2/comments/1s7b8d/4_new_sets_in_dota_2_store/

1465244_626694797376177_2093100190_n.png
 
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Matchmaking
Over the past several months we’ve been working on improving matchmaking. In this post we’d like to share with you where matchmaking currently stands and give you a sneak peek on an upcoming matchmaking feature.

Ranked Matchmaking is Coming

The next major update will add a ranked matchmaking feature to the game. This mode is aimed at experienced players who want to play in a more competitive environment and know their matchmaking rating (MMR). Dota 2 matchmaking has always calculated MMR and used it to form matches; in ranked matchmaking we make that MMR visible.

Here’s what you need to know about ranked matchmaking:
  • Ranked matchmaking is unlocked after approximately 150 games.
  • All players in the party must have unlocked the mode.
  • Currently, only All Pick, Captains Mode, and Captains Draft are available.
  • You may not participate in ranked matchmaking while in the low priority pool.
  • Coaches are not allowed in ranked matchmaking.
  • Matches played in normal matchmaking do not impact your ranked matchmaking MMR, and vice versa.
  • Your ranked MMR is visible only to you and your friends. The MMR used for normal matchmaking is not visible.
  • When you first start using ranked matchmaking, you will enter a calibration phase of 10 games. During this time, your ranked MMR will not be visible.
den Rest des Artikel gibt es hier: http://blog.dota2.com/2013/12/matchmaking/
 
Matchmaking

den Rest des Artikel gibt es hier: http://blog.dota2.com/2013/12/matchmaking/
Hoffentlich wird dann auch das overall geque überarbeitet, so dass man nicht als 1700er mit 1400er gesetzt wird...

Ansonsten gut das es das endlich gibt, denn jetzt kann man auch wirklich "laddern" und trotzdem zählt meiner Meinung nach nur die TeamMMR, weil man mit Randoms niemals so viel Erfolg haben wird, wie als würde man mit seinem eigenen Lineup spielen.

Finde auch gut, dass es trotzdem noch normal mode geben wird, wenn man mal testen/entspannen möchte.
 
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Ranked matchmaking is unlocked after approximately 150 games.

folglich wird man wenn man kein team hat so gut wie nie ein ranked spiel spielen könnten?

denn die wahrschinelichkeit ist ziemlich klein dass alle 10 randomisierte spieler 150 spiele aufn buckel haben oder?

muahahaha

ich mit meinen 5 kann also 9 anderen das spiel verderben? sehr gut^^
 
folglich wird man wenn man kein team hat so gut wie nie ein ranked spiel spielen könnten?

denn die wahrschinelichkeit ist ziemlich klein dass alle 10 randomisierte spieler 150 spiele aufn buckel haben oder?

muahahaha

ich mit meinen 5 kann also 9 anderen das spiel verderben? sehr gut^^
Man muss 150 haben, um Ranked spielen zu können und 10 Ranked Spiele müssen absolviert werden, um einen Rang zu bekommen (wie in SC2 *hust*).
 
folglich wird man wenn man kein team hat so gut wie nie ein ranked spiel spielen könnten?

denn die wahrschinelichkeit ist ziemlich klein dass alle 10 randomisierte spieler 150 spiele aufn buckel haben oder?

muahahaha


ich mit meinen 5 kann also 9 anderen das spiel verderben? sehr gut^^

huh ?? wie willste anderen das Ranked verderben ? DU kannst nichtmals dafür suchen wenn du nicht genügend Games hast das läuft doch über eine seperate Suche.
 
Leider kann ich das momentan nicht zocken weil ich absurde Ping Zahlen mit KD habe -_-. Werden wohl wieder wechseln müssen.
 
Aber noch schlimmer als die ~150ms zuletzt? :(

Update includes -

- Wraith Night Game Mode
- Legion Commander w/ Arcana Upgrade
- Recruit Your Friends Feature
- Party Spectate Feature
- Ranked Matchmaking
- Improved Battle Point Boosters
- New Cosmetics

User Interface

- Added option to display the Minimap on the right side of the screen. Some HUD skins may have issues in this mode
- The drafter is now indicated when spectating a CM or CD game.
- Fixed a case where shop items would get stuck on the screen after dragging
- Play a sound when a teammates puts an item into your hero's inventory. eg when giving a Tango charge
- Fixed a case where health and mana bars would be invisible at the beginning of a match
- Select All Other Units hotkey now also selects other units like Plague and Serpent Wards
- Added captions in Korean.

Community

- You now get an abandon if one of your party members abandons. A party abandon on its own cannot put you into low priority.
- Added message indicating that players must complete a low-priority match with players on both sides to decrement their low-priority penalty count
- Adjusted the amount of XP required for Dota Profile levels 2 thru 7 (your in-profile XP bar might be a little off until you finish a game)
- Game modes are now unlocked as you progress through levels

6.79c Gameplay Update

- Hand of Midas recipe cost increased from 1400 to 1550
- Ancestral Spirit vision reduced from 600 to 450
- Ancestral Spirit damage reduced from 80/120/160/200 to 60/100/140/180
- Plague Wards night vision reduced from 1200 to 800
- Venomancer base movement speed reduced from 290 to 285
- Fixed Power Cogs knockback aoe being too big
- Fixed Whirling Death not restoring enough HP after the debuff wears off
- Necronomicon night vision from 1300/1400/1500 to 800
- Necronomicon gold bounty increased from 100 to 100/125/150 (per unit)
- Magnetic Grip cast range reduced from 1400 to 1100
- Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5
- Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800
- Fixed Stone Remnant counting as a spell (for purposes of Curse of the Silent, Magic Stick, etc)
- Dueling units cannot be disarmed or Force Staffed away
- Visage movement speed reduced from 295 to 290
- Crystal Maiden base Intelligence reduced from 21 to 19 (same base damage as before)
- Added Slark to CM
- Added Huskar in CM

Visuals

- Orchid - Added fx for damage pop at the end of orchid, and additional effects if unit dies to orchid damage.
- Fixed projected texture and screenshake render types that were drawing to the portrait also effecting the world, fixes bug with Enigma darkness rendering from his portrait in the world.
- Fixed some Bounty Hunter items which weren't properly showing his Jinada effects.

Economy

- Players now receive a series of presents as they proceed through the early levels of the game. Each present contains some free items to use.
- Automatically unlock and select item styles that are unlocked by inscribed gems reaching a certain value
- Fixed armory preview of items not showing the correct style

Workshop

- Heroes updated or newly enabled on the workshop - Earth Spirit, Ember Spirit, Storm Spirit, Gyrocopter, Pudge

Showcase View

- Hide Pause panel in Showcase View.
- Fixed a bug where dragging could select another follow unit.
http://www.dota2.com/wraithnight/
http://www.dota2.com/store
 
nice dachte nicht das ranked jetzt schon mitgeliefert wird aber war mal wieder nen guter dota2 patch ;)
Jetzt kann man endlich mal seine mmr sehen und muss net immer mit Affen spieeln.
 
Ist das ein Bug oder warum wird man so mit Items überhäuft o_O? Hab nen Stuff bekommen das ist nimma feierlich. Nun gammelt noch ne Lvl 77 Truhe bei mir rum, die ich halt erst mit lvl 77 öffnen kann... legendary ^^
 
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