2.0 ist live ... "hurra"
http://www.reddit.com/r/SimCity/comments/1cwkne/post_your_simcity_20_problems_here_heres_my_list/
Frag mich langsam ob man das an Amazon zurückgeben sollte (aber glaube die blocken ja dann den Origin Account - was kacke wäre (weil ich da auch andere Games drauf habe)).
Verkehrsprobleme immer noch die alten wie früher, KI der Services immer noch schwarmartig, Kasinos jetzt wohl nicht mehr ganz so verbuggt. Geld gibt es nach wie vor nur mit den Spezialisierungen. Keine Stadt finanziert sich mit Steuern, als würden die ab ner gewissen Anzahl Einwohner nix mehr abdrücken müssen.Habe das Bild gerade gefunden und fand es ziemlich lustig. Gibt es noch jemanden der das spielt? Lohnt sich das game wieder anzufangen?
Kurz: Brücken, Tunnel und weniger Staus - SC ab v7 also endlich ernsthaft brauchbar?Do you ever wish your SimCity roads had a bit more variety? A bit of lift here, a bit of depth there? Well you’ll be getting all that and more with Update 7, which will offer a tool that creates bridges, overpasses, and tunnels as you draw out your roads.
Explained on the SimCity forum, the new tool will work whilst laying road sections, with the , and . keys lowering and raising the road surface. Go higher to create bridges over other constructions, or lower to tunnel under them. Unfortunately the tool can’t be used retrospectively on roads you’ve already placed.
In other Update 7 news, traffic is getting an IQ boost. Traffic jams will be reduced as the new, smarter AI prevents all drivers converging on a single spot. Cars themselves now accelerate and brake faster, allowing them to manoeuvre more effectively. Freight trucks will no longer travel unless they have a valid delivery destination, which should go a long way to preventing a massive pollution problem.
A new tree tool will allow you to place individual trees around your city, allowing you to add a bit of relaxing greenery to your otherwise smoggy industrial metropolis. Terrain has also been fixed to prevent the landscape covering road sections when the camera is zoomed out.
Fire animations will now disappear when extinguished, rather than carry on as it has been doing in some people's games. Sport parks will be open 24hrs a day (has Sim fitness become an issue lately?) and Airship passenger trips will be correctly calculated over multiple days.
Finally, gifting money should be more reliable, which is a relief, since ‘money’ and ‘unreliable’ don’t make a great combination.
Update 7 is currently in testing, and should be released into your cities sometime soon.
Wie jetzt? Ich dachte die ganzen Berechnungen übernimmt die Cloudund angeblich sind größere Städte nicht sinnvoll weil es dann laggt -
http://forum.ea.com/eaforum/posts/list/9768286.pageUpdate 8.0 will be available during the week starting 28th October 2013. We will announce the exact release day and timing next week.
New: 4 New Regions
There are four new regions being released in celebration of the Cities of Tomorrow expansion pack. Two of these regions are desert-themed with saguaro cacti, dry brush, and fewer water resources. The other two use the new tropical themed textures complete with palm trees and long coastlines. For players that want to experience cities with multiple Freeway entrances, both the Verdant Jungle and Desolation regions offer this city layout. These regions are available to all players."
Serenity Key - 6 city island region
A tropical island region centered around a long dormant volcano. Each of the three islands has two cities on it, so boats will be vital to trading with your neighbors. The city sites were made flat and easy for players to experiment with MegaTowers, OmegaCo, and The Academy.
Rambling Badlands - 14 city desert region
This desert valley region was created to provide opportunities for our competitive players. There are two clusters of seven cities in this region separated by a natural barrier. Each cluster has a great work that the other cluster can see. Race to complete the great work and show off to your neighbors.
Verdant Jungle - 8 city jungle region:
The jungle meets the sea in this eight city region. A cluster of four cities in the mountains looks down on another cluster of four cities along the coastline. The city sites in this region provide more of a challenge for city builders looking to clear back the jungle.
Desolation - 7 city lake region:
Desolation is a desert region recovering from a nuclear disaster. Most cities will take advantage of the natural desert canyon land beauty. Only an expert mayor should take on the challenge at the bottom of the crater in the Fallout Epicenter city site. New buildings from Cities of Tomorrow should help with this challenge.
New: Roman Casino
This Roman themed medium-wealth casino comes with additional expansion options including:
Baccarat Room – The Roman Luck Casino has a Baccarat Room module that allows you to increase the capacity of your casino.
Concert Hall – Increase your city's tourist attraction further with an exciting Concert Hall!
New: Added the option to disable Random Disasters in the Normal game mode.
Note: Random Disasters are ENABLED by default and can be disabled through the in game options. Players disabling random disasters in pre-existing cities may experience one additional disaster after making the change. This is due to the way disasters are queued within the system. New cities created after disabling random disasters and cities that have experienced the additional disaster should no longer experience further incidents.
Great Works: Now synchronize across all cities in the region
Hotels: Now develop only in Commercial zones near Landmarks, Stadiums and casinos.
New: 3D Zoning, RCI can now build under bridges, the RCI buildings will estimate the appropriate height building and develop according to the space allowed.
Medium Wealth Happiness: Medium Wealth happiness varies past a rating of 330 depending on how Sims are feeling about the city
Recycling and Garbage: Trucks now operate 24 hours a day
Recycling Center: Resource storage capacity has been increased.
Emergency Services: Fire Department helicopters will more effectively respond to fires if available
Education: Improvements and balance changes to ensure that buildings won’t go abandoned as fast due to lack of tech or unskilled workers.
RCI Zoning: RCI rollover effects will no longer persist on roads when zones are not placed in that location. The ghosting zone effect is also resolved.
Tourism: Tourist specialized cities will now be more effective when used in conjunction with public transit.
UI: HQ modules’ unlock requirements now display more accurately.
Tutorial: Mini-tutorial about radiation added to help players in the new city; Fallout Epicenter in the new region; Desolation
UI: Updated the legend on the radiation map
UI: Oil under building monthly calculations is now more precise
Audio: Residential buildings will now play the correct audio when selected.
Trinity Point: Trees will no longer be affected by minor graphical issues near the coastline.
Miscellaneous performance improvements
kurz und knapp: EA ist sowas von dreist ... die Firma sollte endlich mal bankrott gehen und die Lizenzen frei werden.