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Wired: Along with that, there’s a huge segment of the fanbase and a huge segment of the media who came down on EA recently when they released Spore and it had that ridiculous DRM system that only allowed you to put it on three computers. There was a huge uproar. Obviously you need some kind of DRM otherwise people would just blatantly pirate your game over and over again. What kind of solutions are you guys looking at for Diablo III?
Pardo: The thing that I think helps us, is that since our games have such a huge multiplayer component, Battle.net really is our most effective DRM.
If you wanna play online on Battle.net with other players you’re going to have to have a legitimate copy. That’s really kinda been the thing that’s always saved us from a lot of the PC piracy that I think hurts a lot of other single-player-only games.
Pardo: The thing that I think helps us, is that since our games have such a huge multiplayer component, Battle.net really is our most effective DRM.
If you wanna play online on Battle.net with other players you’re going to have to have a legitimate copy. That’s really kinda been the thing that’s always saved us from a lot of the PC piracy that I think hurts a lot of other single-player-only games.
Quelle: Q&A: Blizzard's Executive Vice President of Game Design Rob Pardo
Im Gegensatz zu vielen anderen Spielen wie zum Beispiel Spore setzt Blizzard bei Diablo 3 nicht auf einen Kopierschutz wie SecuROM oder DRM, die bekanntermaßen zu mehr Problemen beim Installieren, beziehungsweise Spielen, führen als alles andere, sondern auf das Battle.net als Schutzmaßnahme.
Dies ist zwar ein Interview mit dem Schwerpunkt Diablo 3 aber StarCraft 2 nutzt dasselbe Battle.net wie Diablo 3. Daher kann man schon fast ohne großes Risiko sagen, dass dieselben Fakten für StarCraft 2 gelten.
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