Mooff
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Will squads be in RA3?
All units are individually controlled. There are no squads in RA3.
--quelle--
kompletter Post von Apoc im Spoiler - englisch
Comrades!
This thread will be stickyed and locked and updated with periodic answers to your Q&A's in the thread I have sticked below where you can ask us any Red Alert 3 gameplay questions, just make sure you try and stick to our suggestions every month! Every time I post a new update with information from the frontlines, expect anywhere from 3-8 questions to be answered.
This thread is meant to help guide your discussions and give you core bits of info on Red Alert 3. I will do my best to get all I can from your questions!
RED ALERT 3 Q&A UPDATE #1 (4/4/08)
Will there be any maps without water in RA3?
The story-driven campaign will have some maps will little or no water on them. However, every single multiplayer map will have significant bodies of water on them.
Will squads be in RA3?
All units are individually controlled. There are no squads in RA3.
What was behind the decision to slow gameplay?
With Red Alert 3 we're designing the gameplay to be a lot more deliberate and measured. We're shooting for average matches of 20-30 minutes and want to make sure that a lot of the unit spamming tactics, particularly the early game rushes of C&C3, are less viable. Games between experienced RA3 players will tend to go to the player who makes good use of force composition and unit micro, not the guy who can build the biggest scrum of tanks. The trick with this, and so far I think we're doing a pretty good job of it, is to accomplish these goals without slowing the game down too much. Don't worry - you'll find that Red Alert 3 games are plenty fast, and they're certainly fun.
Will naval play be the emphasis in RA3 or have land, sea and air all been balanced so all are of equal importance?
Navy is going to be a core gameplay element with Red Alert 3, the ability to build on land and sea will be instrumental in your gameplay strategies. Certainly with respect to gameplay balance, we are treating land, sea, and air with equal importance. We definitely don't want one area of the game having a significant advantage over the other, we need equal balance comrades!
Enjoy, comment, discuss!
Die Fragen sind aus Apocs Q&A Thread im offiziellen Forum, jedesmal, wenn er ein update postet wird er 3-8 Fragen beantworten:
RED ALERT 3 Q&A UPDATE #1 (4/4/08)
Wird es Karten ohne Wasser geben?
- Die Einzelspielerkarten werden teilweise kein Wasser haben, aber alle Mehrspielerkarten werden einen significanten Wasseranteil haben.
Wird es Squads in Ra3 geben?
- Nein.
Was war die Idee hinter der Verlangsamung des Gameplays?
- 20-30min Spiele sind angepeilt.
- weg von spamtaktiken aus C&C3
- weg von early game rushes von C&C3
- Es soll derjenige gewinnen, der eine gute Einheitenzusammenstellung und Micro benutzt, nicht derjenige, der am meisten Tanks bauen kann.
- Er meint, dass sie momentan auf dem richtigen Weg sind dieses Ziel zu erreichen, ohne das Spiel zu langsam zu machen.
- Man soll sich keine Sorgen machen, Ra3 wird immernoch schnell sein.
Werden Seeschlachten das wichtigste in Ra3 werden, oder ist es ausgeglichen zwischen Land, See und Luft?
- Land, Wasser und Luft werden gleich wichtig sein.
- Sie wollen nicht, das eines davon einen signifikanten Vorteil hat, das Ziel ist Balance.