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Ihr habt richtig gelesen, man darf auf einen (Community)Balance Patch hoffen. Er ist momentan in Entwicklung und wird auch bald erscheinen. Hinter dieser ganzen Sache werkelt ein sehr engagierter Member der Kanes Rache Szene den meisten bekannt als "Crazygdifan123". Das derzeitigen Problem ist das der Patch noch zu groß ist. Es wird noch Updates geben...
Was hält ihr von den Änderungen?
Global
- Epics at 6000/60s.
- Changing to Kw1.00 eco
(2000/20 refs, 1400/1400 harvs, harv health down from 5000 to 4000)
- Tiberium field regrowth rate increased by 50%.
- Fence armor bonus nerfed from +100% to +25%. Commandos and Shadows can now bomb fenced buildings.
- All Rocket weapons' projectile speed increased 50%.
- GDI/Nod Rocketmen vulnerability vs Grenade damage weapons doubled.
- Surveyors cost reduced to 600. Speed increased 25%.
- Cranes cost 600. Build radius removed.
GDI
- Juggernaut RoF reduced 10%. Min range increased 50%.
- APC cannon armor nerfed 10%, rocket armor buffed 7%, gun armor buffed 66%. AP APC damage reduced from 72 to 48. Range buffed 10%.
- AP Hammerhead dmg reduced 25%.
- AP Riflemen dmg reduced 33%.
- Watchtower cost increased to 700/7. AP watchtower dmg reduced 33%.
- AP Ammo upgrade time reduced 60s to 45s.
- Sniper RoF increased 10%, range increased 5%. GUN resistance increased 10%, CANNON/ROCKET resistance increased 33%.
- Grenadier damage increased 33%, splash radius increased 66%. Projectile speed increased 25%.
- Composite armor bonus for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. +50% GUN penalty retained after upgrade.
- Orca RoF increased from 1.5 to 1.1s.
- Firehawk bomb damage reduced 10%.
- Zonetrooper gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
- Slingshot tungsten damage reduced from 75 to 55.
- AA turret pre-tungsten damage increased 25 to 30. Tungsten dmg reduced 50 to 40.
- Commando immune to tib fields. Overall armor increased 66%.
- Rig armor increased 25%. Battlebase armor vs Cannon/Gun/Grenade increased 33%, but rocket resistance reduced 33%. Battlebase cannon projectile speed doubled to match Guardian.
- Supersonic airstrike dmg reduced from 2500 to 1800.
ST
- Titan cannon resistance increased 10%. Range increased from 325 to 350.
- Wolverine cost reduced to 800. Pre-AP dmg increased 15%, AP dmg reduced 15%. Armor vs grenade buffed 50%. Armor vs gun buffed 10%.
- MRT cost reduced to 600/6. Speed increased 60 to 80. Evacuate button replaced with inf icon for insta evacuate.
- Railgun Accs cooldown reduced 210s to 45s. Cost increased from 500 to 1000.
- Behemoth min range increased 50%.
Zocom
- ZShatterer cost reduced to 1500/15. Overload Beam range increased from 350 to 400.*
- Zorca clipsize increased from 5 to 6. Reload time reduced from 7.5 to 6s.
- Tibsuit armor boost for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. Rocketmen now retain +50% GUN penalty after Tibsuit upgrade. Boost for Riflemen increased from +100% to +150%.
- Zoneraider gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
Nod
- Bike rocket armor buffed 15%. Bike AA scalar increased from +0% to +25%. Tibcore AA scalar reduced from +100% to +25%.
- Buggy range increased 10%. Laser anti-inf scalar increased from 50% to 75%. Vulnerability to Rocket/Gun increased 10%.
- Scorpion armor increased 16%. Dozer health bonus removed.
- Dozer blades take 15% damage from crushing mines/disints (up from 0%). Heavy inf crush removed.
- Dozer blade upgrade cost/time reduced to 1000/45s.
- Laser Scorp RoF increased 15%.
- Flametank Cannon resistance increased 20%. Range increased 150 to 200.
- Avatar laser dmg buffed 900 to 950. Flamer range increased 25%.
- Shredder turret cost increased to 700/7.
- Rifle militants rocket armor buffed 100%.
- Rocketmen retain +50% GUN penalty after Tib infusion upgrade.
- Tib infusion upgrade cost reduced $1000 to $500. Upgrade time reduced 30s to 20s.
- Confessor aura health bonus removed.
- Fanatic pre-tibinf armor vs gun increased 50%. Cost reduced to 600/6. Bomb damage taper off removed. Now prioritises vehicles over infantry.
- Shadow C4 damage increased 1800 to 2000. Flying speed reverted from 120 to 100.
- Blackhands Speed increased 20%. Armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
- Commando immune to tib fields. Overall armor increased 33%, speed increased 33%.
- Obelisk power consumption increased from 15 to 20.
- Venom laser dmg nerfed 165 to 150 (Not MoK). Pre-Laser range increased 25% to match laser range.
- Vertigo splash radius increased from 40 to 65. Reload time reduced 12 to 9s.
- Tibcore SAM dmg reduced from 225 to 175.
BH
- Cabal damage reduced from 6 to 4.5. Health increased 33%. Aura health bonus removed. Grenade throw range increased 250 to 325, preattack delay reduced.
- Flametank purifying flame damage reduced 15%.
- Purifying flame upgrade cost/time reduced from 3000/90s to 2000/60s.
- BH Disciples armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
- Mantis range increased from 300 to 350.
- Purifier cost to 2500/25. Flamer range increased 25%.
- BH Specter health increased 33%.
- SCPB Confessor range increased 8% to match pre-SCPB, Damage reduced 20%.
- SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
Mok
- Awakened immune to tib fields.
- Tib Trooper cost increased to 1300/13. Damage increased by 250%.
- Enlightened cost reduced to 1000/10. Immune to tib fields.
- SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
- SCPB upgrade cost reduced from $3000 to $2500.
Scrin
- Seeker gun and grenade resistance buffed 100%.
- Devourer uncharged RoF increased 10%.
- Stormrider armor increased 15%.
- Phase field duration reduced 40s to 20s. Health multiplier reduced from 1000% to 500%.
- Corrupter range increased 150 to 200. Heal rate on Hexapod reduced by 60%.*
- Hexapod cannot be teleported by ungarrisoned MM/prodigy, cannot be phased.*
- vScrin/R17 Shocktrooper blink cooldown reduced from 30s to 10s. Speed increased 15%. Rate of fire increased 10%.
- Tripod RoF increased 5%.
- Mechapede Disint segment damage vs vehicles increased 33%. Range increased 40%. (note-Kw1.00 seg had 90% more dmg vs everything, 100% more range).
- Devastator now prioritises infantry/structures over vehicles.
- Ravager cost reduced to 1000. Rate of fire increased 125%, 125% anti-vehicle bonus removed. Range increased 30%. Speed increased 10%. Resistance to Gun reduced by 25%.
R17
- Charged Tripod RoF increased 5%.
- (vScrin ravager weapon buffs apply to Blue Shard ravagers too)
T59
- Speed upgrade bonus reduced from 85% to 66%.
- Cultist gun armour nerfed 33%.
BUGFIXES:
- Delays on several abilities reduced: Jumpjets, gliders, rig/mcv packup, ftank/mantis preattack delay, orca sensorpod deploy delay.
- Sonic weapons multi-hit bug fixed.
- Zonetrooper squad range w/ scannerpacks bug fixed.
- Shadow glider/attack bugs fixed.
- Fixed BH upgraded Flametank's inconsistent ('stop/shoot/stop') firing.
- R17 Tripod charged reserves bug fixed.
*intended, but not implemented in mod yet
Was hält ihr von den Änderungen?