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Super Artikel - fasst die aktuelle Stimmung und Lage 1A zusammen.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=385876
TLDR: Zerg zu leicht zu spielen, Lategame zu langweilig, Infestor zu dominant, schlechte Patchpolitik, Spieler wechseln zu anderen Titeln, Zuschauerzahlen sinken (weil es eben langweilig ist anzusehen was da passiert).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=385876
TLDR: Zerg zu leicht zu spielen, Lategame zu langweilig, Infestor zu dominant, schlechte Patchpolitik, Spieler wechseln zu anderen Titeln, Zuschauerzahlen sinken (weil es eben langweilig ist anzusehen was da passiert).
Auszüge said:Let's put ourselves back somewhere between May-December 2011. TvZ, the flagship matchup of Starcraft 2, was looking like a worthy successor to Broodwar. Over and over we were treated to rich, action-packed games that actually featured tactical depth and displayed a high degree of skill on each side. Furthermore, not every PvZ looked the exact same. The result? Viewer counts were staggering. Prize pools were increasing each tournament. The future looked great.
Here is the fruit of Blizzard’s meddling: Zerg has clearly emerged as the triumphant foreigner race. Protoss did the best in 2011, but their limited success was not enough for Blizzard’s needs. Once the power of the infestor was realized, the foreign Protoss winrate against Korean Zergs drastically dropped and ZvT figures exceeded the already excessive PvT winrate. On the other hand, Terran performed dismally all around from start to finish. Even when Terran did well in GSL during 2011, foreign Terrans won much less than Zergs or Protosses against Koreans. When Terran was cut down to size, foreign Terrans virtually disappeared. This clearly shows that the only time foreigners have been able to consistency win over Koreans is either from Protosses training in Korea extensively (Sase + Naniwa + Huk), having your opponent pick Terran, or by playing Zerg.
There's a very important question that must be asked now: can you even distinguish which Zerg is which anymore? If before the game, as in the Kespa vs Gom players special matches, there was no player cam and no ID and brackets were hidden, could you honestly tell the difference between someone at the level of Life or Leenock or any foreigner Zerg? Can you even tell foreigner Zergs apart anymore, other than Scarlett/Suppy's creep being better than lazy euros or Stephano being the only player who bothers to flank sometimes? Thus the logical conclusion comes down to: what does it say about the game if a GSL champion or MLG champion looks barely any different than some random part-timer? There is a reason "patchzerg" is the only euphemism that has ever become a meme to describe a certain set of players negatively: it's not even necessarily because Zerg is ultra-imbalanced, it's because above all, Zerg is easy, safe, and forgiving thanks to the infestor. Thus previously mediocre part-timers can look nearly indistinguishable from the best of the best. The skill ceiling with Zerg may be high; there are so many possibilities Zergs do not do right now, but there is little reason to reach the Zerg skill ceiling either. The optimal Zerg strategy, 4 base infestor turtle into hive, is simply too good, too shallow, and too forgiving.
The skill disparity of fungal is even more apparent when compared against complex muta/ling/bling army movements, flanks, and multitasking demanding muta harass, which perhaps only a couple foreigner Zergs ever got remotely proficient at. Naturally, after all these Zerg patches, Zergs no longer have to bother with such difficult maneuvers or multitasking anymore; their midgame play has severely regressed overall, because why bother doing all that hard stuff when you can fungal, spam infested terrans, and 1a some broodlords or ultras? Against such a backdrop, foreigner wins using mutas like Ret>Mvp and Idra>Puma mean all the more: unlike their counterparts who relied exclusively on turtle infestor into hive, they actually earned the wins. Sadly, these are pretty much the only ones in the history of SC2.
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