lol
so hier nun die cfg:
unbindall
bind "\" "toggleconsole"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b"
bind "c" ""
bind "d" "+moveright"
bind "e" "buymenu"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "radio1"
bind "i" ""
bind "j" "radio3"
bind "k" "radio2"
bind "l" ""
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "impulse 201"
bind "p" ""
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "buyequip"
bind "u" "messagemode2"
bind "v" ""
bind "w" "+forward"
bind "x" ""
bind "y" ""
bind "z" "messagemode"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" ""
bind "F4" ""
name "ISF BlazeGreen"
bind "F9" "jpeg"
bind "F10" "incrementvar cl_crosshaircolor 0 4 1"
bind "F11" "exec autoexec"
bind "F12" "exec userconfig"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" ""
bind "MOUSE4" "+voicerecord"
bind "MOUSE5" "+use"
bind "PAUSE" "pause"
// Net settings .. ;P
net_graph "3"
net_graphpos "2"
cl_restrict_server_commands "0"
cl_interpolate "1"
cl_interp "0.01"
cl_interp_all "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_smooth "0"
cl_resend "0"
rate "25000"
cl_cmdrate "100"
cl_updaterate "100"
fps_max "101"
// Deine grafikkarte .. =)
mat_dxlevel "81"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_sse3 "1"
r_3dnow "1"
cl_forcepreload "1"
sv_forcepreload "1"
mat_bumpmap "0"
mat_specular "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_parallaxmap "0"
r_3dsky "0"
fog_enableskybox "0"
r_lod "-1"
r_rootlod "2"
r_modellodscale "1"
r_shadows "1"
r_shadowrendertotexture "1"
r_occlusion "0"
mat_picmip "2"
mat_trilinear "1"
mat_forceaniso "0"
mat_antialias "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_vsync "0"
mat_monitorgamma "1.6"
mat_reducefillrate "1"
mat_forcehardwaresync "0"
mat_softwareskin "0"
mat_compressedtextures "1"
// Dave's sound einstellungen
volume "1.0"
snd_musicvolume "0.0"
dsp_slow_cpu "0"
snd_noextraupdate "0"
voice_dsound "0"
snd_mixahead "0.1"
// Dave's personal einstellungen
sensitivity "1.5"
zoom_sensitivity_ratio "1.25"
cl_downloadfilter "nosounds"
cl_righthand "0"
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "1"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
showhitlocation "1"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
cl_crosshairscale "1111"
hud_fastswitch "1"
cl_autowepswitch "0"
cl_wpn_sway_interp "0.1"
cl_wpn_sway_scale "1"
cl_sidespeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_upspeed "999"
// Tweaks.. oda so *g*
muzzleflash_light "0"
cl_c4dynamiclight "1"
cl_ejectbrass "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
r_rainalpha "0"
r_rainradius "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "16"
mat_clipz "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "0"
cl_show_splashes "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_drawropes "0"
fog_enable "0"
fog_enable_water_fog "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_lightinterp "0"
r_fastzreject "1"
r_decals "250"
mp_decals "250"
r_maxmodeldecal "250"
r_drawmodeldecals "1"
r_drawdetailprops "1"
r_drawbatchdecals "0"
r_decal_cullsize "2"
r_teeth "0"
r_eyeglintlodpixels "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyegloss "0"
r_eyemove "0"
r_eyesize "0"
r_eyes "0"
r_flex "0"
r_ambientboost "0"
r_dopixelvisibility "0"
mat_filterlightmaps "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_worldlightmin "1"
r_lightstyle "-1"
r_PhysPropStaticLighting "0"
cl_drawmonitors "0"
rope_averagelight "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_shake "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
r_propsmaxdist "250"
cl_detaildist "1200"
cl_detailfade "250"
r_TransitionSensitivity "12"
props_break_max_pieces "-1"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
// :-)
mat_loadtextures 1
mat_debugdepth 0
mat_debugdepthmode 0
mat_mipmaptextures 1
mat_norendering 0
mat_showlightmapcomponent 0
mat_softwarelighting 0
mat_texture_limit -1
mat_show_texture_memory_usage 0
mat_yuv 0
r_radiosity 4
r_worldlights 2
r_modellodscale 1
r_skin 0
r_avglightmap 0
r_lightstyle -1
r_lightcache_numambientsamples 162
r_drawdetailprops 1
cl_detaildist 1200
cl_interpolate 1
cl_interp 0.01
cl_winddir 0
cl_windspeed 0
cl_wpn_sway_scale 1
net_showevents 0
Danke dass ihr euch die Zeit nehmt. . ..
Lg Angeldust