Patch 12

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Aus dem Deutschen Forum, die es im US Forum haben sollen.

StarCraft II Beta -- Patch 12 (version 0.14.0.15343)

The latest patch notes can always be found on our StarCraft II Beta General Discussion forum.

Balance Changes

* PROTOSS

o Forge

+ Build time increased from 35 to 45.
+ Life and shield values decreased from 550/550 to 400/400.

o Mothership

+ Vortex now removes Force Fields within its area of effect.

* TERRAN

o Thor

+ Radius decreased from 1.375 to 0.8125.
+ Model size reduced to match new radius.


* ZERG

o Roach
+ Supply count increased from 1 to 2.

User Interface

* Several Hotkey changes have been made (German client only).

Bug Fixes

* Fixed a crash which sometimes occurred when quitting the program.

Quelle US forum

Die Forcefield + Vortex Combo wird generft, der Thor wird endlich verkleinert, in Size und Model, ok der Roach wird generft, und die Hotkeys hab ich noch nicht gesehen.

Edit:
Our first Situation Report took a look at the changes with Patch 11 and while not a large patch, we wanted to continue sharing our insight on balance changes with Patch 12. Please keep in mind that we are continuing to keep a close eye on many of these changes to better gauge their effects and may not apply all of our planned changes into any one patch. This allows us to track the effects a bit better and layer in our planned changes to better set the pace of how they affect balance overall.

We have a few minor changes implemented as a part of the balance for this patch and are also planning some more ability changes for the zerg in the next.

Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius.

We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didn’t really need). We made the change just to make him less frustrating to use. We’ll be keeping a close eye on how this change plays out and if Thors become too dominant we will deal with them in other ways in future patches.

Forge - Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400.

We are seeing a Photon Cannon rush against protoss and zerg. Against protoss, players usually use a cliff edge or the enemy minerals in combination with their forge to protect their pylon. Against zerg, you can use the Forge and Pylon to block the zerg player’s ramp. We have a few numbers we can tweak to fix this, build time on the Forge being the most obvious. However if we make the build time too high it will be difficult to panic build a Forge and Cannons to block a badly played cloak attack. So we are going to try a mixture of health nerfs to the Forge and a small timing change.

Mothership - Vortex now removes Force Fields within its area of effect.

Vortex continues to be an exciting ability with some known issues. Limiting how Force Fields are used around Vortexes will help fix a few exploitable situations. Our thanks go to the community for continuing to find and report issues with it. =)

Roach - Supply count increased from 1 to 2.

Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game.
 
Last edited:
Die schreiben die Changes genau andersrum als EA *verwirr

Sehr guter Patch! Beim Programm schliessen ist es mir immer abgestürzt, wäre nett wenn das nicht mehr passiert. Und die Balance Changes find ich auch gut.
Die Hotkeys muss ich eh noch umstellen. :O
 
Sie sind offiziell:
Our first Situation Report took a look at the changes with Patch 11 and while not a large patch, we wanted to continue sharing our insight on balance changes with Patch 12. Please keep in mind that we are continuing to keep a close eye on many of these changes to better gauge their effects and may not apply all of our planned changes into any one patch. This allows us to track the effects a bit better and layer in our planned changes to better set the pace of how they affect balance overall.

We have a few minor changes implemented as a part of the balance for this patch and are also planning some more ability changes for the zerg in the next.

Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius.

We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didn’t really need). We made the change just to make him less frustrating to use. We’ll be keeping a close eye on how this change plays out and if Thors become too dominant we will deal with them in other ways in future patches.

Forge - Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400.

We are seeing a Photon Cannon rush against protoss and zerg. Against protoss, players usually use a cliff edge or the enemy minerals in combination with their forge to protect their pylon. Against zerg, you can use the Forge and Pylon to block the zerg player’s ramp. We have a few numbers we can tweak to fix this, build time on the Forge being the most obvious. However if we make the build time too high it will be difficult to panic build a Forge and Cannons to block a badly played cloak attack. So we are going to try a mixture of health nerfs to the Forge and a small timing change.

Mothership - Vortex now removes Force Fields within its area of effect.

Vortex continues to be an exciting ability with some known issues. Limiting how Force Fields are used around Vortexes will help fix a few exploitable situations. Our thanks go to the community for continuing to find and report issues with it. =)

Roach - Supply count increased from 1 to 2.

Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game.
Aus dem englischen Forum
 
Finde alle Nerfs und buffs end goil!
Terra-Nerf => Thornerf.
 
Finde alle Nerfs und buffs end goil!
Terra-Nerf => Thornerf.
wo siehst du da nerfs? di sind doch nur kleiner geworden oder versteht blizz unter "radius" "range" ?
 
Nein, tun sie nicht, der Thor ist vom Model einfach kleiner geworden, und seine Box ist auch kleiner geworden. Vorher hatter er einfach ein Problem zb durch einen Wall In zu kommen der nur ein Depot breit ist, nun kann er das machen.

Der Thornerf ist einzig und allein ein Kosmetiknerf, er ist nun ein kleines Kraftpaket geworden, so wie wir ihn in letzer Zeit haben wollten, ein neuer Goliath, nur mit viel mehr Power :) Und natürlich teuerer.

Aber nun passt das Preis, Leistungs, Größenverhältnis endlich.
 
passt alles
hilft den zerg das spiel besser zu verstehen, meinen ja immer bei 70 vs 70 sup pushes ne gewinn chance haben zu dürfen obwohl ihre army in den besten fällen die hälfte kostet
 
das mit den Roaches find ich auch gut =)
wäre noch sehr nice wenn sie bei den Hotkeys strg >> angreifen optional hinzufügen würden ;)
 
Finde alle Nerfs und buffs end goil!
Terra-Nerf => Thornerf.

more like buff weil der jetzt nicht mehr die halbe armee blockt.

forge nerf find ich gut, ich hoffe mal das reicht damit das nervige gecheese aufhört (oder weniger wird)

roaches sind mir relativ whayne weil das eh nur wirklich stört mann man die in massen spielt.
 
Das isn krasser early nerf für die die auf Roaches im early gehen. Und ausserdem, sind sie gegn terraner jetzt am anfang total im arsch, wenn die mit helions anfangen und die zergs mit lingen kontern müssen und dannach dann gegen den switch auf roaches gegen ne kleinere anzahl an roaches kassieren ..

das wird imo der fall werden.
ma gucken :).
 
hatte heute noch mit Starsky n paar PvZ
un musste beim 4 gw push immer gg seine roaches einstecken..
ma schauen wies nu ausgehn wird
 
wo siehst du da nerfs? di sind doch nur kleiner geworden oder versteht blizz unter "radius" "range" ?
Dachte die Cannonrange wäre gemeint "Radius decreased from 1.375 to 0.8125."

Sehr guter Patch! Beim Programm schliessen ist es mir immer abgestürzt, wäre nett wenn das nicht mehr passiert.
Wäre zu einfach! ;)
 
Kommt drauf an ob die Cannonrange von der Mitte oder vom Rand des Models berechnet wird.
Klar schreiben sie sie richtig rum. ^^
 
Was ist denn das für ein beschissener Hotkeychange, WBF ausbilden ist auf S, Die Bauleiste in der Kaserne ist ASRG, Das MULE anfordern haben sie auf E gelegt. Irgendwie kommt mir das vor als hätte der Praktikant die Hotkeys verteilt.

Das einzig gute ist der Thor ist nun ein kleines Kraftpaket.
 

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