Mooff
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Ersten Satz überlesen. Patch kommt am Montag. 10 PDT -> 19 Uhr unserer Zeit.
Good news, we have just updated the game with a small mid-month patch! This patch is mainly focused on bug fixes and balance changes. We have new features coming soon but before those are released, we wanted to address some community feedback around bugs and balance to help make the current gameplay better. We hope this addresses some of your concerns and as always keep the feedback pouring in!
Note: The game will be in maintenance mode on Monday, starting at 10am PDT, and should not last longer than two hours.
Balance Changes
A significant amount of the abilities and upgrades have been updated, changing a lot of the abilities to now be available as soon as the unit is produced
Bug Fixes
Lots of bugs fixed for this patch, here are some of the big ones we fixed,
· Fixed some issues with returning to the front end after matches
· Fixed issues with purchasing Generals
· Fixed an issue with the cooldowns on the player powers Supply Drop and On the Double
· Fixed the tooltip for EU Railgun Turret to emphasize that it only attacks ground units
· The GLA Mobile Chemist's C10H15N ability references the C17H25N ability and claims to reduce the health of affected units
· The APA Espionage General now has all the units in game that are reflected in his General profile
· Fixed various issues with chat hotkeys
· The GLA Salvage General can now produce Black Market Tanks from the War Factory after researching Salvage
· The EU Experimental Railgun Tank now fires on the move
· The APA Urban Combat General now has Urban Assault Teams in his barracks
· The Orbital Collider is now functional for the EU Generals
· Fixed an issue with construction sites not disappearing after the construction unit is destroyed
· Fixed various in game sound effects issues
· Terror Technicals now receive veterancy from the Supply Drop player power
· Fixed various issues with the end of match screen
· Fixed various issues with achievements
· The buff from the upgrade advanced ordinance is now reflected on all respective units
· The advance ordinance upgrade now affects the EU Heavy Assault Laser
· The GLA Scudstorm appears able to be built even if the player already has one built
Known Issues
We will be looking at these issues ASAP but we wanted to let you know that we know they are there and we are actively working on them, here’s the list
· Party chat channel remains active even after party is disbanded
· If your installation gets interrupted this can lead to the game not working, there is a specific post on forums for ways to solve this
· AI cannot be added if the Custom Skirmish lobby is left and re-entered
· Allies vehicles are not affected by the Stealth Field player power
· Starting the game after deleting the Command & Conquer folder in Documents will cause the Generals Widget to not activate the Generals pull-down
Good news, we have just updated the game with a small mid-month patch! This patch is mainly focused on bug fixes and balance changes. We have new features coming soon but before those are released, we wanted to address some community feedback around bugs and balance to help make the current gameplay better. We hope this addresses some of your concerns and as always keep the feedback pouring in!
Note: The game will be in maintenance mode on Monday, starting at 10am PDT, and should not last longer than two hours.
Balance Changes
A significant amount of the abilities and upgrades have been updated, changing a lot of the abilities to now be available as soon as the unit is produced
- APA
- Urban Assault Team
- Gun Emplacement is no longer an upgrade
- Riot Shields and Breach has been combined into a single upgrade (Riot Shields)
- Helix
- Firebomb is no longer an upgrade and is available by default
- Dragon Tank
- Napalm Ammo upgrade has been removed – it now shares the Inferno Fuel upgrade with the other flame units
- Mantis
- Napalm Rocket – cost has been reduced
- Lynx
- Deploy Surveillance Turret is no longer an upgrade and is available by default
- APA Commando
- Heat costs have been reduced on all 3 active abilities
- Firestorm no longer hits air
- Urban Assault Team
- EU
- Recon Squad
- Entrench is no longer an upgrade and is available by default
- APC
- Heal and Repair turrets are now consolidated and accessed via a single upgrade
- The Heal turret now heals infantry and repairs vehicles
- Railgun Tank
- EMP Overoad is no longer an upgrade and is available by default
- Fireteam
- Comm Jamming has had its range, radius, and duration decreased
- Assault APC
- EMag Leash - Range has been increased, duration increased
- Harvester
- Transport mode is now a per-unit upgrade
- Sniper Team
- Anti-material shot – damage has been increased significantly, now does significant bonus damage against Light armor
- Recon Squad
- GLA
- Mobile Chemist
- Timed Bomb is no longer an upgrade and is available by default
- C10H15N and C17H25N have been combined into a single ability and upgrade
- Quad Cannon
- Barrage – damage per tick 24->36, slow multiplier 0.4 -> 0.333
- Nuke Truck
- Nuke Truck Nitro is no longer an upgrade and is available by default
- Build Time 24s -> 18s
- Sandstorm
- Unload – Channel time up to 4s, damage per sec 20 +70 v Light -> 70 + 122 v Heavy
- Now requires the Salvage Lab before it can be built
- Health reduced from 245->215
- Cost increased 450->550
- Projectile speed cut roughly in half
- Toxin Launcher
- Dirty Nuke cooldown has been increased to 45s
- Infiltrator Van
- Mine Launcher range 30->10
- Insurgents
- Default first shot delay reduced from 1.5s to 1s
- Mobile Chemist
- All turret build times have been increased to 18s
- Reinforcement Player Power cooldowns have each been increased to 180s
- ‘Never Give In’ – radius increased from 15->20, Health regen 20/s -> 50/s
- GLA Rallying Cry cooldown is now 10s
- APA Artillery (Thunderfist and Sunstorm) deploy and undeploy times are halved (now 3s/2s)
- GLA Toxin Artillery – Max health 950->725, min range increased,
- GLA Black Market Artillery – Max health 850->750
- All caster unit offensive abilities (predator missile, skynet, flux cluster) now do friendly fire
- EU and APA construction unit move speeds now match the GLA worker speed (9)
- The EU Internal Suppression upgrade cost and research times have been reduced: 1250 -> 900 and 55s->40s
- EU Heavy Assault Laser Pulse Blast research time has been reduced: 45s->35s
Bug Fixes
Lots of bugs fixed for this patch, here are some of the big ones we fixed,
· Fixed some issues with returning to the front end after matches
· Fixed issues with purchasing Generals
· Fixed an issue with the cooldowns on the player powers Supply Drop and On the Double
· Fixed the tooltip for EU Railgun Turret to emphasize that it only attacks ground units
· The GLA Mobile Chemist's C10H15N ability references the C17H25N ability and claims to reduce the health of affected units
· The APA Espionage General now has all the units in game that are reflected in his General profile
· Fixed various issues with chat hotkeys
· The GLA Salvage General can now produce Black Market Tanks from the War Factory after researching Salvage
· The EU Experimental Railgun Tank now fires on the move
· The APA Urban Combat General now has Urban Assault Teams in his barracks
· The Orbital Collider is now functional for the EU Generals
· Fixed an issue with construction sites not disappearing after the construction unit is destroyed
· Fixed various in game sound effects issues
· Terror Technicals now receive veterancy from the Supply Drop player power
· Fixed various issues with the end of match screen
· Fixed various issues with achievements
· The buff from the upgrade advanced ordinance is now reflected on all respective units
· The advance ordinance upgrade now affects the EU Heavy Assault Laser
· The GLA Scudstorm appears able to be built even if the player already has one built
Known Issues
We will be looking at these issues ASAP but we wanted to let you know that we know they are there and we are actively working on them, here’s the list
· Party chat channel remains active even after party is disbanded
· If your installation gets interrupted this can lead to the game not working, there is a specific post on forums for ways to solve this
· AI cannot be added if the Custom Skirmish lobby is left and re-entered
· Allies vehicles are not affected by the Stealth Field player power
· Starting the game after deleting the Command & Conquer folder in Documents will cause the Generals Widget to not activate the Generals pull-down