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Neuer Patch am Donnerstag (Patchnotes ab morgen!)

Eine Diskussion über Neuer Patch am Donnerstag (Patchnotes ab morgen!) im Forum BattleForge. Teil des Gametalk-Bereichs; Hi, I just wanted to let you guys know that this week's patch will most likely be implemented on Wednesday. ...

  1. #1
    Mac Moneysac
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    Neuer Patch am Donnerstag (Patchnotes ab morgen!)

    Hi,

    I just wanted to let you guys know that this week's patch will most likely be implemented on Wednesday. Patch notes will follow tomorrow!


    soul
    Quelle: http://forums.battleforge.com/forum/...944#post257944

    The night is dark and full of terrors.

  2. #2
    Mac Moneysac
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    Die Patchnotes sind da.

    Hi,

    the servers will go down at 14:30 CET (in roughly 2 hours) and we expect the downtime to be roughly 30 minutes (it is possible that it will take a little longer).

    General
    • Fixed an issue where sometimes a wrong Elo-Score gain was shown after a Limited match
    • Fixed a desync which could in connection with the card “Unity”.
    • Bug fix with balancing impact: The construction penalty for buildings build far from friendly orbs and generators now applies correctly at 30m. Due to a bug it already applied at 15m.
    • You can now hide the UI via the shortcut Ctrl+U. You can define a different shortcut via shortcut-editor.
    • Fixed invisible text and error messages in chat that occurred after special characters were entered into the auctions search field.

    Cards
    • Balancing Change: Mind Control now costs 350 power, on upgrade level 0 it is limited to units with 220 power cost, 250 on upgrade 1 and 2, 300 power cost on upgrade 3. Upgrade 2 reduces the recast timer from 60sec to 30sec.
    • Bug fix: Matter Mastery: When taking control over a Healing Well, the building now heals own and allied units instead of enemies.
    • Bug fix: Matter Mastery - Nature Affinity: The decrease in power cost displayed by the card upgrades to this card was too high. Actually, the power costs are decreased by 5 (Up1) and 10 (Up2). The upgrade card description has now been corrected. This has now impact on performance!

    Bug Fixes
    • Animations and effects were incorrect, when an orb at a starting position was not claimed by the player allocated to that position, but claimed by another player. This has been corrected.
    • Fixed an issue on audio quality “low” where sounds were interrupted and restarted very often
    • Fixed muzzle-flash effects for units that have no recast time


    soul
    Quelle: http://forums.battleforge.com/forum/...69&postcount=2

    UND

    I'm afraid I made a mistake when it came to announcing the expected downtime. It seems like it's more likely that the servers will be unavailable for up to 2 hours.

    Some of the new features take more time to implement, I hope you guys will understand.

    soul

    Quelle:
    http://forums.battleforge.com/forum/...87&postcount=3

    The night is dark and full of terrors.

  3. #3
    Scheint ja ein gut supportetes Spiel zu sein.

  4. #4
    Brigadegeneral
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    Name
    Flo
    Nick
    Lunak
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    Gut is ne Untertreibung, allerdings nobody is perfect^^

  5. #5
    Administrator
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    Gut dann scheinen sich die Befürchtungen vermutlich doch erst etwas später als gedacht bewahrheiten, hoffe sie sind in der Lage das noch lange durchzuziehen

  6. #6
    Als PvEler würde ich mir ein paar neue PvE-Maps wünschen Die bestehenden Karten sind gut, aber früher oder später braucht man mal etwas neues ^^.

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