Skyther
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[align=center]Patchnotes 05-09-2012[/align][/size]
New features:
-
Nod is available as a player faction on the reopened Closed Beta Servers
- Point of Interests now provide their boosts
Note that the unboosted resource production and combat strength is reduced compared to before the patch, but the boost can be about twice as strong as the reduction.
General balancing adjustments:
• Obstacles in the defense area (wood, oil slicks, etc.) now slow down units by 50% (used to be 25%)
• Forgotten bases are more challenging to take out: They repair themselves significantly faster: Now it takes only 1 hour for an almost completely destroyed Forgotten base to repair all its damage.
• Introduced a limit on how much plunder one can get when attacking another player. The limit depends on the army level of the attacker. This is to stop the exploit, where players sell everything in their base and “give” the resources to a friendly player.
• Change in target prioritization for offense units: Attacking the defense units in front of an offense unit have now a higher priority than defense units left/right or behind the offense unit. (Doesn’t overwrite the preference for primary targets. E.g. a Guardian still attacks an infantry unit to its left when blocked by a vehicle.)
• All offense units need slightly more repair time, encouraging the use of armies from multiple bases slightly earlier.
Forgotten Balancing:
• SAM Site
Decreased damage VS air
• Scooper
Decreased life and damage
No damage VS air
Spawns more often and at camp lvl 11 and higher
• Reaper Artillery
Decreased damage VS vehicles and air
• Demolisher Artillery
Decreased damage VS infantry
• Movement of all units decreased
New units:
• Forgotten Sniper
Medium ranged infantry, good against infantry
Spawns in bases 17+, Outposts 19+ and Camps 22+
• Forgotten Mammoth
Strong vehicle, good against vehicles
Spawns in bases 18+, Outposts 20+ and Camps 23+
GDI
Balancing Offense:
• Zone Trooper
Increased life
Increased damage VS vehicles and walls
• Firehawk
Decreased ammo
Balancing Defense:
• Zone Trooper
Increased life
Increased damage VS vehicles and air
• MG Nest
Decreased damage VS vehicles
Deals Crossover-damage to vehicles
• Sniper
Decreased damage
Increased range from 2.5 to 3.5
• Flak
Increased damage VS air
• Watchtower
Increased damage VS infantry
Decreased damage VS vehicles and air
• Titan Artillery
Decreased damage VS infantry
• SAM Site
Decreased damage VS air
Quelle:
http://forum.alliances.commandandconquer.com/showthread.php?tid=6544