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Ein Admin der russischen Seite cnc3.cc wurde in die EA Family and Friends Beta eingeladen und hier ist sein erster Beta Report:
cnc3 übersetzt auf englisch mit google
Übersetzung von YKudzA auf gr.org
Fast translation, a lot of mistakes
* Dolphins still bugged, but have reverse ( D- button )
* Oil Derics gives $1000 when captured and $10 per second
* All Cores builds in 4 seconds and price of buildings a bit more than for Alliance or Soviet: eg, Soviet or Alliance Refinery = $2000, Empire = $2500.
* Power: Soviet = t1 is cheap and lowpower , but compensated by SuperReactor. The Empire = expansive, but a lot of power. alliance = decent price and power
* Dogs and bears = $200 , good scout units
* Most of cameos in the game changed, but some of them will be changed again.
* Walls, walls and walls... Amer Ajami don`t like them ^^ Mechanics like in RA2, but deployed not instantly
* Vacuum bomb was redesigned and now it is giant grey cloud with beams and the bomb slowly and brutaly "eat" all units around, even AIR units !
* Radar was never offline, even when the power was too low
* Protonn Collider - like a big howitzer. Chronosphere = amazing animation smile.gif But was one strange moment when a player chronoshifted Riptide ACV and Dolphin to the ground (land): the doolphine was replaced by black holl ( laugh.gif ). Protonn Collider = like GDI Ion Cannon with orange beam, but as Amir said, it will be fixed for sure.
* Alliance engineer: second ability is deploying a little medical camp where your infantry can heal. Not tested
* The building can be rotated only on 90 degrees, we don`t know why 45 didn`t work
* Natasha animation: dancing with her gun
* Imperial Warrior - samurai with laser saber or laser gun
# Time Bomb - when you click on the bomb your cursor changes to SMILE cursor, possibly, will be changed to the release version. The bomb randomly "walk" on a whole map with 5 seconds of fuse.
* Hell March 3 will not be released !! only on the retail version !!! buy Ra3 for HM3
* Special power points like in Generals might be received fot:
1) Enemy units killing - fast
2) independently, duiring the match - slow
3) When enemy owning you - WTF.gif
* Chronosphere , IronCurtain and NanoSwarm - tier 2
* Protonn Collider, Vacuum bomb, Psyonic Storm - tier 3 and 6 minutes. Icons of superweapon are in the bottom of display, near the points of super power
* Kirovs so strong and can destroy a building with ONE bomb (only if the unit directly over the building).
* Neutral building: 5 slots for infantry, same for Twinblade
* Mirage-tank: can camoflauge for three, civilian car, everything neuttral. Ability called Gap generator is like Protoss shield in SC2. This "shield" provide stealth for mirage and near friendly unis, allow to move m but can`t attack.
* Spectrum Tower = Prism tower, 3 shots to kill the Drednought.
* When Exi$stor, cnc3.cc admin, build the Alliance harvester (Prospector) and was moving for expansion, Amir Ajame asked: "How do you know about his ability?" laugh.gif
* Tanya`s icon is censored
* Not sure, but one harvester`s stopping at refinery gives about 300.
* When the match was loading, the player saw concept-arts and some information about a unit.
* Harvester have not weak, but not stroong armour
* Cursors were not friendly
* Red Alert 3 will have THREE Editionals (difference weren`t revealed):
1) For Russian players
2) For RA series fans
3) For hardcore players
Übersetzung der Übersetzung (nur wenige Punkte, die neu sind):
Ebenso sind anscheinend einige "Fileplanet Founders" schon in der Family and Friends Beta.
cnc3 übersetzt auf englisch mit google
Übersetzung von YKudzA auf gr.org
Fast translation, a lot of mistakes
* Dolphins still bugged, but have reverse ( D- button )
* Oil Derics gives $1000 when captured and $10 per second
* All Cores builds in 4 seconds and price of buildings a bit more than for Alliance or Soviet: eg, Soviet or Alliance Refinery = $2000, Empire = $2500.
* Power: Soviet = t1 is cheap and lowpower , but compensated by SuperReactor. The Empire = expansive, but a lot of power. alliance = decent price and power
* Dogs and bears = $200 , good scout units
* Most of cameos in the game changed, but some of them will be changed again.
* Walls, walls and walls... Amer Ajami don`t like them ^^ Mechanics like in RA2, but deployed not instantly
* Vacuum bomb was redesigned and now it is giant grey cloud with beams and the bomb slowly and brutaly "eat" all units around, even AIR units !
* Radar was never offline, even when the power was too low
* Protonn Collider - like a big howitzer. Chronosphere = amazing animation smile.gif But was one strange moment when a player chronoshifted Riptide ACV and Dolphin to the ground (land): the doolphine was replaced by black holl ( laugh.gif ). Protonn Collider = like GDI Ion Cannon with orange beam, but as Amir said, it will be fixed for sure.
* Alliance engineer: second ability is deploying a little medical camp where your infantry can heal. Not tested
* The building can be rotated only on 90 degrees, we don`t know why 45 didn`t work
* Natasha animation: dancing with her gun
* Imperial Warrior - samurai with laser saber or laser gun
# Time Bomb - when you click on the bomb your cursor changes to SMILE cursor, possibly, will be changed to the release version. The bomb randomly "walk" on a whole map with 5 seconds of fuse.
* Hell March 3 will not be released !! only on the retail version !!! buy Ra3 for HM3
* Special power points like in Generals might be received fot:
1) Enemy units killing - fast
2) independently, duiring the match - slow
3) When enemy owning you - WTF.gif
* Chronosphere , IronCurtain and NanoSwarm - tier 2
* Protonn Collider, Vacuum bomb, Psyonic Storm - tier 3 and 6 minutes. Icons of superweapon are in the bottom of display, near the points of super power
* Kirovs so strong and can destroy a building with ONE bomb (only if the unit directly over the building).
* Neutral building: 5 slots for infantry, same for Twinblade
* Mirage-tank: can camoflauge for three, civilian car, everything neuttral. Ability called Gap generator is like Protoss shield in SC2. This "shield" provide stealth for mirage and near friendly unis, allow to move m but can`t attack.
* Spectrum Tower = Prism tower, 3 shots to kill the Drednought.
* When Exi$stor, cnc3.cc admin, build the Alliance harvester (Prospector) and was moving for expansion, Amir Ajame asked: "How do you know about his ability?" laugh.gif
* Tanya`s icon is censored
* Not sure, but one harvester`s stopping at refinery gives about 300.
* When the match was loading, the player saw concept-arts and some information about a unit.
* Harvester have not weak, but not stroong armour
* Cursors were not friendly
* Red Alert 3 will have THREE Editionals (difference weren`t revealed):
1) For Russian players
2) For RA series fans
3) For hardcore players
Übersetzung der Übersetzung (nur wenige Punkte, die neu sind):
- Delphine sind momentan wohl etwas verbuggt
- Ölturm: 1k$ wenn er eingenommen wird 10cent pro sekunde
- Mauern werden wie in Ra2 gebaut, bauen sich aber nicht instantan auf (wohl fraktionbedingt?)
- Die Animation der Vacuum Bombe wurde geändert - jetzt eine riesige graue Wolke mit Strahlen, die 'frisst' Einheit langsam auf.
- Zweitfähigkeit alliierter Engi: Mediczelt aufbauen
- Natasha hat eine Animation in der sie mit der Waffe tanzt
- Hell March 3 wird nicht in der Beta, sondern erst in der Releaseversion sein
- die kleinen Superwaffen (Chrono, Eiserner, NanoSwarm) sind Tier2 - 4min nachladezeit
- die großen Superwaffen sind Tier3 mit 6min
- Mirage kann sich als Baum, ziviles Auto, oder alles andere zivile tarnen
- Das mit den verschiedenen Editionen ist wohl ein Gag bei der Präsentation gewesen?
Ebenso sind anscheinend einige "Fileplanet Founders" schon in der Family and Friends Beta.