GDI 1: Nod must not use offensive-crawlers in the next round.
GDI 2: One of the Nod players has to arrest in the next round.
GDI 3: A specific country is neutralized by the ion cannon. The next attacker may take over that country immediately.
GDI 4: GDI may attack any country in the next round, even if these countries have no connection to GDI territory.
GDI 5: Nod must not use defensive-crawlers in the next round.
GDI 6: The fog of war is disabled for both Nod and GDI.
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Nod 1: Nod can attack any country in this and in the next round, even if the country has no connection to Nod territory.
Nod 2: One of the GDI players has to arrest in the next round.
Nod 3: GDI must not use offensive crawlers in the next round.
Nod 4: GDI must not use defensive crawlers in the next round.
Nod 5: GDI must not use support crawlers in the next round.
Nod 6: A specific country is neutralized by a tiberium bomb and becomes un-capturable for one round. After that round, the next attacker may take over that country immediately