Hier die komplette Liste. Der Patch wird wahrscheinlich noch vor dem WCG Finale downloadbar sein...
• Armour value change - Flank takes 150% from 110%, Rear takes 200%, from 150%, exceptions are Pitbull/APC/Buggy, Mammoth, Avatar warmech where they take only 125% flank, 150% rear; Tripod, Stormrider, Attack Bike, All infantry, Rig/Battlebase.
• Tib green 1200$ Tib blue 2000$, all harvester are more vulnerable. This is effectively a 25% decrease in total economy excluding eco affected by economyboom builds.
• Call for transport price reduced to 150$ - now deploys faster.
• NOD & GDI siege unit gained extra range, juggernaught & beamcannon now have 600 range, from 500.
• All MCVs now cost 4000. MCV provides 20 power, instead of 10.
• All Super Weapons load in 5 minutes.
• All Outposts now are 30% cheaper to 1000, from 1500.
• All cranes have 2,000 health. This promotes harras in every matchup.
• Save engine allow 3000$ bank without any building but now refenery can't save money, only silo have a 2000$ capacity, they gain hp buff
• All AA Turrets for each faction now has increased range (500 range from 450 )
• Refinery / warfactory now has 9K Hp, from 10K.
• Stealth detection tweak, only apc, nod atack bikes, venom, gunwalker, zone trooper can detect stealth. Other infantery range stealth detection nerfed to 1 from 100. Note that this may be reworked later for some units.
• Airfield come sooner in the game – Scrin Airfield is now Tier 1, requiring Refinery, and GDI/NOD’s Airfield is now Tier 1.5, requiring Warfactory.
Gdi army changes.
Sonic emitters preatack delay raise to 2s, from 1.5s.
GDIWatchTower Attack Range 360.0 (from 350).
• Gdi armory can heal 3 soldiers at time from 1.
• APC now has increased attack range to 350, from 250. APC Mine now deals 800 damage from 400, matching the NOD mind drop in effectiveness.
• Commando now jumps further (big buff) & faster (70 from 60) 2 sec delay before c4 explosion.
• Grenadier now has increased range to 250, from 150. Grenadier now explodes upon being runover. Damage has been increased to 750, from 500 per explosion. Grenade speed buffed (it does nothing to dps) but makes Grenadiers more likely to hit.
• Rig gains health increase to 3000. We plan in later release to improve healing – but we’re having coding issues.
• Ion canon animation is faster, thus fixing an exploit.
• FireHawk AntiAir payload now is 2, instead of 4 in 1.8. Damage per missile has been increased appropriately (it does nothing to dps but deal fastly the same same damage)
• Orca strike is stronger but price raise to 1000.
• Bloodhounds now drops 4 pitbulls, 2 of which are veteran, costs 3000
• Airborne_infantry now drops 4 missile infantry, 2 of which are veteran, costs 1500
• sniper from sky : 3 sniper notveteran 2800$
Sniper now has removed Pre Attack Delay, thus fixing all targetting issues that exist in CnC1.8 – making this unit now greatly effective as a counter.
Nod army changes.
• Stealth Tank now fires 2 missiles, from 10 (dps are nearly the same bu deal all dps faster), 1300$. Invisibility regain delay decrease to 1s – making this an ideal harrasment unit. This unit is now Tier 2.
• Buggy now has increased attack range to 350, from 250. EMP activates faster.
• commando now has stealth on the move, and no longer takes flanking damage. 4 sec before c4 explosion
• Fanatic price decrease to 700, from 800.
• Catalyst missile received an Area of Effect decrease to 150, from 200 and a price increase to 2000, from 1500.
• Seed Tiberium cost has been increased to 1000, from 500
• Obelisk pre atack delay removed thus allowing Obelisk to be more effective a base defence and has no targetting issues. Its reload rate has been comparitvely increased to retain DPS. Note that it still has preattack delay vs infantry due to them being smaller targets thus it needs to callibrate its lazer crystals for such targets.
• Cloak Field reduced price to 2000, from 3000. Reduced damage dealt to infantry significantly to 250, from 500.
• Flame Tank now has increased range to 150, from 100. This allows them to better counter infantry mass. Flame Tank armor buff vs rocket soldier slightly, by about 25%.
• Avatar predelay atack reduced thus making it more capable in combat. Note that the Avatar Flamer now fires properly on the move – the main lazer FoTM hasnt been fixed yet, we are working on it.
• Blackhand is now tier 1.5. They are now uncrushable. Predelay atack reduced thus allowing Fire on the Move and able to counter buzzers.
• Shadow team require comand center and is thus Tier 2., Shadow Team's explosive charge now deals 3000 damage, from 2000 – making it capable of harrasing enemy economy.
Scrin army changes.
• Devourer range increase to 360, from 350. Tiberium Enhanced beam range increased to 380.
• Gunwalker range to 350, from 250.
• Devastator warship minimal range 100. Note that this unit is now flankable.
• Tripod recieved a slight range decrease 325 now (was 350)
• Alien plasma missile battery is now 500 range, from 450, as per AA turret buff.
• 50% buff on Alien Razor Drone Death Mine to 750 damage, from 500 – thus disintegrators are now more lethal vs overrunning tanks.
• Disintegrator range increase to 150, from 100, thus allowing it to better chase down enemy vehicles that kite.
• Corrupter range to 150, from 100. Heal rate is now 150%, ergo 60heal/sec.