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News Version 1.3 released!

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Ein weiteres Update für Supreme Commander 2 ist soeben erschienen.
Über Steam wird das inzwischen dritte Update (innerhalb von 12 Tagen) verbreitet.
Der Download und die Installation werden automatisch ausgeführt.

Neben diversen Bugfixes und zusätzlichen Multiplyer-Features wurden auch Änderungen am Balancing durchgeführt. Herausragend sind dabei die Schwächungen der Gunships mit einhergehender Stärkung vieler AA-Weapons.

Die erhofften Ranked Games sind noch nicht enthalten - sollen aber noch im März erscheinen. Wir dürfen also gespannt sein.

Hier die wichtigsten Änderungen im Detail:​

Bug Fixes and Improvements

* Private games have been replaced with Friends Only games. This means that you can mark a game as "Friends Only" and it will only be seen in your friends' "Friends" tab
* The game browser has two new filters: Show Passworded games, and Show All Regions (both off by default)
* Added "Test Ping" to the Skirmish menu, which will simulate in game traffic volume (based on number of players) for 5 seconds. This will help players find problematic network connections before getting into a game
* Color coding on pings in skirmish lobby. When a ping is greater than 400 it will be yellow, and when greater than 500 it will be red
* Games list in the games browser can now be sorted on each column
* Cybran and Illuminate air factory veterancy fix: factories now calculate veterancy rate correctly
* Fix to ACU not firing after activating its reclaim beam, while issuing a move order
* ACUs can now be attacked while under water
* Air units are no longer damaged if they fly over an activated Magnetron


Balance and Tuning

* UEF P-Shield shield Health increased by 25%
* Universal Colossus can now also be unlocked by researching the Urchinow
* Overcharge cooldown increased to 35 seconds. Was 25
* Transport build costs increased by 50%. Reduced Health to 4000. Was 4500
* Darkenoid primary beam weapon Damage increased by 50%
* Cybran Air Radar, Cybran Air Vision, Illuminate Land Vision, UEF Air Vision, UEF Land Radar, UEF Naval Radar and UEF Naval Sonar research all reduced by 1 Research Point
* Illuminate ACU Radar boost increased to +175%. Was +100%
* UEF ACU Radar and Vision boosts increased to +150%. Was +100%
* UEF Fighter & Bomber shield Health decreased to 175. Was 200
* Gunship Speed reduced to 6. Was 8. Shield Health decreased to 150. Was 600. Build Time increased to 27. Was 24
* UEF ACU Artillery research cost increased to 6. Was 4. Damage Radius reduced to 5. Was 6
* Cybran mobile artillery Movement Speed reduced to 2.8. Was 3.2
* Cybran Carrier build cost reduction of 33% added
* All factions' ACU AA upgrade Damage increased by 25%
* Airnomo cost decreased 10%. Health increased to 13,000. Was 10,000. AA damage increased 50%. Direct Fire damage decreased 50%
* Cybran Battleship AA Damage reduced by 40%
 
jört sich gut an :)
 
yea, :D
* Gunship Speed reduced to 6. Was 8. Shield Health decreased to 150. Was 600. Build Time increased to 27. Was 24

LOL^^
 
aber hatte gestern n paar 'gunship-spam games' und naja, die marine AA is gut^^

und die ACU sind zu stark-.-

4er ACU rush auf senton-.- mit bob-m8s no chance
 
Die Frage ist, wie verhindert werden kann, daß ein 4er ACU-Rush für einen einzelnen tödlich endet. Eine solche Übermacht wird immer fatal für den Gerushten sein.
 
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