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Hier ein paar inofficielle Patchnotes aus dem GR- Forum:
Meine Meinung dazu: EA versaut das Spiel, zuviele unnötige Buffs, zuviele Nerfs, ziemlich gay.
Am schlimmsten ist aber: Vindicator - Stop Micro command no longer interrupts bombs from dropping.
Jo, kein Micro ftw! ganz ehrlich, EA hat wieder zuviel auf Whiner gehört.
Zitat vom www.Gamereplays.org/Redalert3:
------( Global )------
Civilian Garrisons - Added 2 sec. delay to exit any Civilian Garrison.
Protocol Points - Increased the Total Protocol Points a Player can Get in a Game, from Maxed at 10 Points in a 30-60 min Game. To Maxed at 15 Points in a 45-90 min Game..
Selling Upgraded Structures - Selling will Refund Part of the Upgraded value.
Select all Matching Units (W) Key - Will Now Work On Structures as well.
Soviet Structures - Soviet Structures under construction will Instantly Cancel if No Build Radius is present.
Fortress Walls - Low Funds no longer stops you from placing the full distances of your walls.
Ultimate & Super Weapons - When Fully Charged They No Longer Reveal Them Selves to the Enemy.
------( Allied Infantry )------
Attack Dog - Cost Reduced to $150 from $200.
Attack Dog - Increased Health to 50 from 30.
Attack Dog - Amplified Bark's "Graphic Effect" increased in size to match its Full Stun Radius.
Peace Keeper - Build Time Increased to 6 sec. from 5 sec.
Javelin Soldier - Cost Increased to $325 from $300.
Javelin Soldier - Increased Resistance to Explosive Damage by 50%.
Allied Engineer - First-Aid Tent's Heal Radius Doubled in Size.
Allied Engineer - First-Aid Tent now Immune from Dog Attacks.
Spy - Disguise Icon now Appears when Moused over a Friendly Infantry Unit.
------( Allied Army )------
Prospector - Reduced Build Time for Prospectors from Armor Facility & Seaport to 5 sec. from 20 sec.
Prospector - Self-Repairs as a Defensive Bonus.
Multi-Gunner IFV - (Spy) Increased Range from 150 to 300.
Multi-Gunner IFV - (Spy) Reduced Rate of Fire by 75%.
Mirage Tank - Increased Build Time to 20 sec. from 15 sec.
Mirage Tank - Increased Radius of Gap Generator by 25%.
Mirage Tank - Requires Maximum Clearance & Defence Bureau to build.
------( Allied Air Force )------
Vindicator - Stop Micro command no longer interrupts bombs from dropping.
Cryocopter - Using S.H.R.I.N.K. on a Friendly unit will no longer trigger the S.H.R.I.N.K. Rays Cool-Down.
Cryocopter - S.H.R.I.N.K. Ray No longer works on already S.H.R.I.N.K. Targets.
Century Bomber - Century Bombers now use Two Abilities, "Return to Base" & "Paradrop".
Century Bomber - If Not Transporting Infantry, or after Dropping its Infantry, "Paradrop" is Replaced by "Return to Base".
Century Bomber - When Carrying Infantry, "Return to base" is Replaced with "Paradrop".
Century Bomber - Amphibious Infantry may now be Paradroped into Water, Non-Amphibious Infantry will Remain in the Century Bomber.
------( Allied Navy )------
Dolphin - Jump will Submerge the Dolphin for 30 sec.
Dolphin - Submerged Dolphins surface to attack.
Dolphin - Build Time Reduced to 8 sec. from 10 sec.
Dolphin - When In groups of Five or more, Dolphins can Heal very Slowly.
Riptide ACV - Amphibious Infantry may now be Evacuated into Water, Non-Amphibious Infantry will Remain in the Riptide.
------( Allied Structures )------
Allied Construction Yard - Gains +50 Power for each upgrade level.
Defence Bureau - Reduced Build Time to 25 sec. from 30 sec..
Defence Bureau - Reduced Power cost to -50 power from -75 power.
Defence Bureau - Buildable after a Refinery, Instead of an Airfeild.
Command Hub - S.H.R.I.N.K Command Hubs No longer Allows Instent Structure Placement.
Multi-Gunner Turret - Set up time Increased to 5 sec. from 2 sec.
Multi-Gunner Turret - (Javelin Soldier) Increased Resistance to Explosive Damage by 100%.
Multi-Gunner Turret - (Spy) Increased Range from 300 to 500.
Multi-Gunner Turret - (Engineer) Automatically Activates Repair Mode on Damaged Structures. Repairs One at a time.
Spectrum Tower - Set up Time Increased to 5 sec. from 2 sec.
Spectrum Tower - Build Time Increased to 40 sec. from 30 sec.
Spectrum Tower - Linking Spectrum Towers Only Need 50 Power each To be Operational.
Chronosphere - Increased Cool-Down to 4 min. from 3 min.
Chronosphere - Reduced Power Cost to -50 power from -75 power.
------( Allied Protocols )------
Surveillance Sweep - Disables all Enemy Mini-Maps for the Duration of its Fly threw on the Map.
Advanced Aeronautics - Removed ammo increase, The Ammo Increase comes standard on all allied Aircraft.
High Technology - (Passive Bonus) Adds 15% Bonus Freeze-Damage to Cryoshot, Cryoblast & Cryogeddon.
Cryo Tree (Cryoshot, Cryoblast & Cryogeddon) - Reduced Freeze-Damage by 15%.
Cryoshot - Increased Cool-Down to 2 min. 30 sec. from 2 min.
Cryoblast - Increased Cool-Down to 3 min. from 2 min 30 sec.
Cryogeddon - Increased Cool-Down to 3 min. 30 sec. from 3 min.
Chrono Rift - Reduces Chrono-Swap's Cool-Down to 1 min. 30 sec. from 2 min.
Chrono Chasm - Reduces Chrono Swap's Cool-Down to 1 min. from 1 min. 30 sec.
Chrono Fissure - Reduces Chrono Swap's Cool-Down to 30 sec. from 1 min.
Free Trade - Free Trade Protocol Is now accessible after Unlocking The Supreme Time Bomb Protocol.
Free Trade - Free Trade Protocol Is now accessible after Unlocking The Chrono Fissure Protocol.
------( Soviet Infantry )------
Conscript - Build Time Reduced to 3 sec. from 4 sec.
War Bear - Build Time Increased to 4 sec. from 2 sec.
War Bear - Amplified Roar's "Graphic Effect" increased in size to match its Full Stun Radius.
Flak Trooper - Cost Reduced to $350 from $400.
Flak Trooper - Reduced Magnetic Mines Rate of Fire by 15%.
Flak Trooper - Increased Run Speed When in Magnetic Mines Mode by 15%.
Flak Trooper - Increased Resistance to Explosive Damage by 50%.
Tesla Trooper - Repairable by Base Repair Drones.
Tesla Trooper - Captured Garage Structures now Repair Tesla Troopers.
Natasha - Pilot Snipe Cool-Down Reduced to 45 sec. from 1 min.
Natasha - Pilot Snipe Usable on Air Units, Causing the Air Unit to Crash.
Natasha - Increased Laser Painter Range to 325 from 300.
------( Soviet Army )------
Terror Drone - Repairable by Base Repair Drones.
Terror Drone - Captured Garage Structures now Repair Terror Drones.
Sickle - Cost Reduced to $850 from $900.
Bullfrog - Amphibious Infantry may now be Ejected into Water, Non-Amphibious Infantry will Remain in the Bullfrog.
Soviet Ore Collector - Reduced Build Time for Collectors from War Factory & Naval Yard to 5 sec. from 20 sec.
Soviet Ore Collector - Collectors with Reactive Armor are considered as Combat Units, "Select All" & "Combat Drag Select" apply to them.
Sputnik - Cost Reduced to $500 from $1200.
Sputnik - Reduced Build Time to 5 sec. from 20 sec..
Sputnik - Can Repack into Mobile Form after 1 min.
V4 Rocket Launcher - Increased Rate of Fire for Multi-Warheads By 25%.
V4 Rocket Launcher - V4 Launchers must wait 10 sec. after Changing Warhead Type to Launch agian.
Apocalypse Tank - Increased Build Time to 25 sec. from 20 sec.
Apocalypse Tank - Requires Battle Lab & Crusher Crane to build.
Apocalypse Tank - Increased Self-Repairing Speed In Magnetic Harpoon Mode by 50%.
Apocalypse Tank - Increased Self-Repairing Speed In Main Cannons Mode by 100%.
------( Soviet Air Force )------
Twinblade - Amphibious Infantry & Vehicles may now be Evacuated into Water, Non-Amphibious Infantry & Vehicles will Remain in the Twinblade.
Kirov Airship - Removed Self Damaging Effect from Gastroburners.
Kirov Airship - Gastroburners last for 10 sec. and have a 30 sec. Cool-down.
Kirov Airship - Increased Self-Repairing Speed by 200%.
------( Soviet Navy )------
Stingray - Build Time Reduced to 8 sec. from 10 sec.
Dreadnought - Sacrifice Launcher's Increase Missiles Travel speed by 25%.
Dreadnought - Sacrifice Launcher's Increase Missiles Range by 25%.
------( Soviet Structures )------
Barracks - Heals Nearby Infantry in a Large Radius.
Crusher Crane - Crusher Cranes are No longer Allowed to build from Both Building Tabs at the same time.
Tesla Coil - Build Time Increased to 40 sec. from 30 sec.
Iron Curtain - Increased Cool-Down to 3 min. 30 sec. from 3 min.
Iron Curtain - Reduced Power Cost to -50 power from -75 power.
------( Soviet Protocols )------
Grinder Treads - This Protocol now applies to the Sickles Flea Jump kills, by adding Metal Grinders under the Sickle.
Desolator Airstrike - Allows Toxic Corrosion to be used on Enemy Tier 1 Vehicles.
Desolator Duel-Airstrike - Allows Toxic Corrosion to be used on Enemy Tier 2 Vehicles.
Desolator Delta-Airstrike - Allows Toxic Corrosion to be used on Enemy Tier 3 Vehicles.
Magnetic Tree (Magnetic Satellite, Super-Magnetic Satellite & Ultra-Magnetic Satellite) - Accelerate in Speed for their Final 2 sec.
Mass Production - Mass Production Protocol Is now accessible after Unlocking The Ultra-Magnetic Satellite Protocol.
Mass Production - Mass Production Protocol Is now accessible after Unlocking The Magnetic Singularity Protocol.
------( Imperial Infantry )------
Burst Drone - Attaching Reduces the Targets Sight Range by 75%. in addition to the normal 50% slower movement.
Burst Drone - Attached Self-Destruct will Disable Special Abilities for 10 sec.
Tankbuster - Self Heals when in its Spider Burrow.
Imperial Engineer - Sprinting Units are Immune to Stuns while Sprinting is active.
Imperial Engineer - Sprint now Effects a Small Radius of Nearby Friendly Infantry, Allowing the Group to Sprint for 10 sec., Only Engineers get Tired After a Sprint.
Shinobi - Cost Decreased to $750 from $1000.
Shinobi - Earns a 15% bounty on any units killed by Shurikens.
Shinobi - Earns a 30% bounty on any units killed by Katana.
Shinobi - Smoke Bomb Increase Bounty reward to 75% While under the Smoke Bomb effect.
Rocket Angel - Cost Reduced to $650 from $900.
Rocket Angel - Top Speed Increased to that of a Vindicators Normal Speed. Angels Still Turn & Accelerate slowly.
Rocket Angel - Increased Pre-Fire Time on Rocket Salvos to 7 sec. from 3.5 sec.
Rocket Angel - Paralyses Whip Drains the Angels Health by 5% for every 1 sec. its used on a Unit. (20 sec. = Dead Angel)
Rocket Angel - Only one Paralyses Whip can be used on a Unit at a time.
Yuriko Omega - Requires Dojo Breakthrough II & Nanotech Mainframe to build.
Yuriko Omega - Psychokinetic Burst Art Effect increased in size to match its Full Kill Radius.
Yuriko Omega - No Longer Cases Damage to structures behind Walls.
------( Imperial Army )------
Sudden Transport - Heals Nearby Infantry in a Small Radius When not Disguised.
Sudden Transport - Amphibious Infantry may now be Evacuated into Water, Non-Amphibious Infantry will Remain in the Sudden Transport.
Imperial Ore Collector - Cost Reduced to $1200 from $1400.
Imperial Ore Collector - Reduced Build Time for Collectors from Mecha Bay & Imperial Docks to 5 sec. from 20 sec.
Imperial Ore Collector - Collectors with Security System are considered as Combat Units, "Select All" & "Combat Drag Select" apply to them.
Tsunami Tank - Cost Increased to $1050 from $1000.
Tsunami Tank - Nano Deflectors Cool-down increased to 45 sec. from 30 sec.
King Oni - Increased Build Time to 25 sec. from 20 sec.
King Oni - Eyeblasters at Max Range, Now Knock down Targeted Tier 1 Infantry.
King Oni - Requires Mecha Bay Breakthrough II & Nanotech Mainframe to Build.
Nano Core - Cores now Explode when destroyed, killing any infested terror drone Inside.
Nano Core - Nano Cores can be Returned to the Imperial Construction Yard for a full Cost Refund. No matter the Cores Damage.
Imperial MCV - Health in Mobile Form Increased to 6500 from 5000.
------( Imperial Navy )------
Yari Mini-Sub - Build Time Reduced to 8 sec. from 10 sec.
Sea-Wing - Buildable at Tier 1.
------( Imperial Structures )------
Imperial Ore Refinery - Increased Build Radius to 4 Rows All Around, Allowing Walls and Team Defencive Structure Placement.
Defender VX - Increased Resistance to Explosive Damage by 100% when in Anti-Air Mode.
Wave-Force Tower - Health increase to 2500 from 1500.
Wave-Force Tower - Power cost Reduced to -50 power from -75 power.
Nanoswarm Hive - Reduced Power Cost to -50 power from -75 power.
------( Imperial Protocols )------
Fortified Fleet - Increases Imperial Docks Health by 25%.
Honorable Discharge - Reduced Honorable Discharge Damage to 50% from 100%. for Non-Suicidal Empire Vehicles.
Honorable Discharge - The Yari Mini-Sub, Sudden Transport, Burst Drone, Final Squadron, Final Squadron X & Final Squadron Omega All have a Flat 100% Honorable Damage bonus with this Protocol.
Emperor's Rage - (Passive Bonus) Increases Honorable Discharge Damage by 10% for Non-Suicidal.
Emperor's Revenge - (Passive Bonus) Increases Honorable Discharge Damage by 20% for Non-Suicidal.
Emperor's Retribution - (Passive Bonus) Increases Honorable Discharge Damage by 30% for Non-Suicidal.
Robotic Assembly - Removed Faster Build Time Bonus.
Robotic Assembly - Your Units and Structures Refund 25% of there cost when destroyed or Sold.
Robotic Assembly - Robotic Assembly Protocol Is now accessible after Unlocking The Emperor's Retribution Protocol.
Robotic Assembly - Robotic Assembly Protocol Is now accessible after Unlocking The Balloon Bomb Barrage Protocol.
------( Interface )------
Tab Selection Screen - Displays the Ammo of each unit selected in your group.
Tab Selection Screen - Displays the Rank of each unit selected in your group.
Tab Selection Screen - You can now use the Tab key to Select between Unit of the same type.
Alternate Tab Portrait (Peace Keeper) - New Tab Portrait to Separate "Shotgun" from "Riot Shield".
Alternate Tab Portrait (Allied Engineer) - New Tab Portrait to Separate "First-Aid Tent" from "Pack Up".
Alternate Tab Portrait (Javelin Soldier) - New Tab Portrait to Separate "Self-Guided Mode" from "Laser-Guided Mode".
Alternate Tab Portrait (Guardian Tank) - New Tab Portrait to Separate "Main Gun" from "Target Painter".
Alternate Tab Portrait (Mirage Tank) - New Tab Portrait to Separate "Strike Mode" from "Gap Generator".
Alternate Tab Portrait (Hydrofoil) - New Tab Portrait to Separate "AA Gun" from "Weapon Jammer".
Alternate Tab Portrait (Assault Destroyer) - New Tab Portrait to Separate "Main Gun" from "Black Hole Armor".
Alternate Tab Portrait (Conscript) - New Tab Portrait to Separate "Assault Rifle" from "Molotov Cocktails".
Alternate Tab Portrait (Flak Trooper) - New Tab Portrait to Separate "Flak Cannon" from "Magnetic Mines".
Alternate Tab Portrait (Tesla Trooper) - New Tab Portrait to Separate "Tesla Coilguns" from "EM Distibuters".
Alternate Tab Portrait (Terror Drone) - New Tab Portrait to Separate "Dismantler Claws" from "Electro-Stasis Ray".
Alternate Tab Portrait (Soviet Ore Collector) - New Tab Portrait to Separate "Cargo Bay" from "Reactive Armor".
Alternate Tab Portrait (Hammer Tank) - New Tab Portrait to Separate "Main Weapons" from "Leech-Beam".
Alternate Tab Portrait (V4 Rocket Launcher) - New Tab Portrait to Separate "Precision Warheads" from "Multi-Warheads".
Alternate Tab Portrait (Apocalypse Tank) - New Tab Portrait to Separate "Main Cannons" from "Magnetic Harpoon Mode".
Alternate Tab Portrait (Dreadnought) - New Tab Portrait to Separate "Safe Mode" from "Sacrifice Launchers".
Alternate Tab Portrait (Tank Buster) - New Tab Portrait to Separate "Leave Burrow" from "Spider Burrow".
Alternate Tab Portrait (Imperial Ore Collector) - New Tab Portrait to Separate "Cargo Bay" from "Security System".
Alternate Tab Portrait (Rocket Angel) - New Tab Portrait to Separate "Combat Mode" from "Paralyses Whip".
Meine Meinung dazu: EA versaut das Spiel, zuviele unnötige Buffs, zuviele Nerfs, ziemlich gay.
Am schlimmsten ist aber: Vindicator - Stop Micro command no longer interrupts bombs from dropping.
Jo, kein Micro ftw! ganz ehrlich, EA hat wieder zuviel auf Whiner gehört.