Patch 9

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StarCraft II Beta - Patch 9 (version 0.11.0.15097)

StarCraft II Beta – Patch 9 (0.11.0.15097)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

General

The StarCraft II Editor is now available!
Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch.
Achievements & Decals are now live!
Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.
Players will be able to highlight favorite achievements in their Showcase.
Earning certain achievements will unlock portrait and decal rewards.
The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.
A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.
A new Community page is now available which features an in-game version of RSS news feeds.
A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.
Additional friends’ presence details are now available from the Friends’ list.
Improvements have been made on the Voice Chat system in game.
Please use the new voice chat and provide feedback via the StarCraft II beta forums.
The score screen now features a new graph tab.
The art for many parts of the user interface has been updated.
Hotkey templates have been added.
In the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys.
Several hotkeys have been changed to avoid conflicts with the "Select All Warpgates" UI button:
The Set Worker Rally Point has been changed from W to R.
Build Sensor Tower has been changed from W to N.
Terran Infantry Weapons have been changed from W to E.
Terran Vehicle Weapons have been changed from W to E.
Weapon Refit has been changed from W to R.
Burrow has been changed from W to R.
Spawn Larva has been changed from R to V.
Neural Parasite has been changed from R to E.


Balance Changes

TERRAN
Marauder
Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.


PROTOSS
Immortal
Build time increased from 40 to 55.

ZERG
Infested Terran
Damage increased from 5 to 8.
Speed decreased from 1.5 to 0.9375.
Queen
Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)
Spine Crawler
Attack period decreased from 1.6 to 1.85.
Infestor
Neural Parasite range increased from 7 to 9.
Fungal Growth projectile removed; Units in the target area are now instantly hit.

Maps

We've made a change to the (2)ScrapStation map to make the natural expansion easier to defend.
New maps have been added to the ladder rotation while others have been removed as follows:
1v1
Added (2)IncinerationZone
2v2
Removed (4)LostTemple
Removed (4)Metalopolis
Added (4)AridWastes
Added (4)Coalition
Added (4)Decena
Added (4)ScorchedHaven
1v1(Novice)
Removed (4)NoviceKulasRavine
2v2(Novice)
Removed (4)NoviceKulasRavine
Removed (4)NoviceShakurasPlateau
Added (4)NoviceDecena
Added (4)NoviceScorchedHaven
Added (4)NoviceTwilightFortress

*UPDATE*
We will be releasing a service update shortly. If you are unable to lock into the system, it means the update process has begun. We´re working to limit the downtime, so please try again soon.


- Marauder Punisher Grenade upgrade reduced to 50/50 from 100/100 and build time reduced from 80 -> 60
- Reactor Build time reduced 50 -> 40
- Immortal build time increased 40 -> 55

The end of game information screen now has a new tab labeled graphs.
Mods/Core.SC2Mod/Base.SC2Data/GameData/ScoreResultData.xml

The default enemy difficulty is being raised from 0 (Very easy) to 2 (Advanced)

Quelle: MPQ Data (http://github.com/grum/sc2-dev/commits/)
Quelle: TL Thread

[SPOIL=Show XML]<InfoArray index="Research3" Time="60" Upgrade="PunisherGrenades">
<Resource index="Minerals" value="50"/>
<Resource index="Vespene" value="50"/>

<InfoArray index="Build2" Unit="NuclearReactor" Time="40">
<Resource index="Minerals" value="50"/>
<Resource index="Vespene" value="50"/>
<Button DefaultButtonFace="NuclearReactor" State="Restricted"/>
</InfoArray>

<CAbilTrain id="RoboticsFacilityTrain">
<InfoArray index="Train4" Time="55">
<Resource index="Minerals" value="250"/>
<Resource index="Vespene" value="100"/>
<Button DefaultButtonFace="Immortal" State="Restricted"/>
<Unit value="Immortal"/>[/SPOIL]
Weitere Infos im Verlauf des Threads (immer wenn es was neues gibt ^^).
 
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Ich hoffe mal das ist nicht alles.
Ich bin sogar zufrieden, wenn das B.net wieder richtig funkt^^
 
Hab auch nie behauptet das des alles ist. Mehr wurde aber noch net aus den MPQ entschlüsselt ^^
 
Queen Speedchange & Reaper
<Speed value="1.5"/>
<SpeedMultiplierCreep value="1.7"/>

to

<Speed value="0.938"/>
<SpeedMultiplierCreep value="2.7"/>

EDIT:

The reapers D8 charge doesn't seem to exist anymore.
Queen ist also auf'm Creep so schnell wie bisher aber langsamer abseits davon (kleiner Nerf). Wenn das mit den Reapern stimmt, na dann Hoppla Oo

Kosten vom Dark Shrine wurden wohl auch verändert (von 100 Mins 250 Gas auf je 150).
<CostResource index="Minerals" value="150"/>
<CostResource index="Vespene" value="150"/>
<TechTreeUnlockedUnitArray value="DarkTemplar"/>
 
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Auf ingame wird von einer Liste an Maps gesprochen, die es geben sollte.
Dort wird von 3vs3 und 4vs4 maps geredet.
Natürlich unbestätigt
 
Solange se keine Daten aus der MPQ haben, Gerüchte ^^
Ich liste se aber auch mal :)

The editor is similar to the War 3 editor for now. It has support for converting SC1 and War3 maps, though it seems to have issues with cliffs. Speaking of which, here is the complete list of maps post patch 9. I can tell you I've never been happier to see the number 8.

(2) Advent
(2) AdventNovice
(2) BlisteringSands
(2) BlisteringSandsNovice
(2) DesertOasis
(2) DesertOasisNovice
(2) IncinerationZone
(2) ScrapStation
(2) SteppesOfWar
(2) SteppesOfWarNovice
(2) TwistedPeak
(4) AridWastes
(4) Coalition
(4) Decena
(4) DecenaNovice
(4) KulasRavine
(4) KulasRavineNovice
(4) LostTemple
(4) Metalopolis
(4) MetalopolisNovice
(4) ScorchedHaven
(4) ScorchedHavenNovice
(4) ShakurasPlateau
(4) ShakurasPlateauNovice
(4) TwilightFortress
(4) TwilightFortressNovice
(6) ArakanCitadel
(6) Outpost
(6) Quicksand
(8) Extinction
(8) SandCanyon
Quelle: http://forums.battle.net/thread.html...93445&sid=5000

Ullis werden fetter (in Sachen Pathing)
<InnerRadius value="0.5"/>

to

<InnerRadius value="0.75"/>
 
LoL ich mein ja nur marouder werden doch eh schon massig gespammt und sind zu stark jetzt werden se noch stärker da das upgrade billiger wird -.-
 
Musst es so sehen, dass war vorher umsonst. Ich finde aber auch das Marauder, Roaches und Immortals alle ne Nerfklatsche in Sachen HP brauchen ;)
 
Roaches noch mehr nerfen^^ jooo.
Ansonsten... hmm Maps... wo bleibt The Hunters :D?
 
Achievements
Looking at achievements right now, nothing too special yet, just trying it out it seems.
The AchievementTermData.xml has the requirements for the achievements.

Fast Expand - Like build a lair, factory or Twilight council within 180 seconds.
Map Control - Destroying a CC/Hatch/Nexus under construction.
Infrastructure - Have 9 units building at the same time (Terran/Protoss), Zerg has 21 units at the same time for the achievement.
Micro Master - Get 20 kills with a single unit.
Basic Training - Build 10 marines or 20 zergs or 5 zealots in the first 3 minutes.
Heal a ally for 1000 damage with medivacs
Repair ally units for 1000 damage with SCV/MULE
Kill 20 SCVs with auto-turrets

I'm kinda a achievement-hunter, so I can't wait to try get some of these.

And plenty more.
Quelle: http://www.teamliquid.net/forum/viewmessage.php?topic_id=120794&currentpage=7
 
Nehmt es mir nicht für übel aber ich persönlich finde die balance relativ scheiße derzeit.

Vllt liegt es daran das ich kein über pro wie Dimaga und CO bin aber auf normalen lvl enden die meisten games auf standart gespamme und gelame.

Toss spieler spammen only hetzer und berserker, terra MMM only und zerg roaches und mutas.

Is aber nen vorteil für WC3 TFT ich denke das einige früher oder später wieder back zu wc3 wechseln werden. Von der Grafik her is SC2 zwar wirklich besser aber vom gameplay nicht vergleichbar mit wc3.
 
Wenn Du mit MMM only gewinnst, dann musst Du echt schwache Gegner haben.
 
Oh man, sich über die Balance in einer Beta aufregen :/ Und dann mit WC3 vergleichen, dass auch erst nach TFT Release balanced war... na ja, ich verstehe es nicht^^
 
Jau, denke mal an Castercraft, oder als man mit Dual Aura Frenzy Ghuls only gezockt hat ^^

<FlagArray index="ForceCollisionCheck" value="1"/>
Kein FF mehr mitten auf Gegner in die Choke? Wäre n guter Nerf :)

UND

<CUnit id="ForceField">
<Race value="Prot"/>
<LifeStart value="200"/>
<LifeMax value="200"/>
HP fürs Feld? HP egal wenn nicht anwählbar.

<InfoArray index="Research6" Time="80" Upgrade="EMP">
<Resource index="Minerals" value="100"/>
<Resource index="Vespene" value="100"/>
<Button DefaultButtonFace="ResearchEMP" State="Restricted" Requirements="LearnEMP"/>
</InfoArray>
EMP muss jetzt erst erforscht werden? Würde Timing Pushs nerfen.
 
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Maps\(2)Advent.SC2Map;base
Maps\(2)AdventNovice.SC2Map;base
Maps\(2)BlisteringSands.SC2Map;base
Maps\(2)BlisteringSandsNovice.SC2Map;base
Maps\(2)DesertOasis.SC2Map;base
Maps\(2)DesertOasisNovice.SC2Map;base
Maps\(2)IncinerationZone.SC2Map;base
Maps\(2)NoviceBlisteringSands.SC2Map;base
Maps\(2)NoviceDesertOasis.SC2Map;base
Maps\(2)NoviceSteppesOfWar.SC2Map;base
Maps\(2)ScrapStation.SC2Map;base
Maps\(2)SteppesOfWar.SC2Map;base
Maps\(2)SteppesOfWarNovice.SC2Map;base
Maps\(2)TwistedPeak.SC2Map;base
Maps\(4)AridWastes.SC2Map;base
Maps\(4)Coalition.SC2Map;base
Maps\(4)Decena.SC2Map;base
Maps\(4)KulasRavine.SC2Map;base
Maps\(4)KulasRavineNovice.SC2Map;base
Maps\(4)LostTemple.SC2Map;base
Maps\(4)Metalopolis.SC2Map;base
Maps\(4)MetalopolisNovice.SC2Map;base
Maps\(4)NoviceDecena.SC2Map;base
Maps\(4)NoviceScorchedHaven.SC2Map;base
Maps\(4)NoviceTwilightFortress.SC2Map;base
Maps\(4)ScorchedHaven.SC2Map;base
Maps\(4)ShakurasPlateau.SC2Map;base
Maps\(4)ShakurasPlateauNovice.SC2Map;base
Maps\(4)TwilightFortress.SC2Map;base
Maps\(6)ArakanCitadel.SC2Map;base
Maps\(6)Outpost.SC2Map;base
Maps\(6)Quicksand.SC2Map;base
Maps\(8)Extinction.SC2Map;base
Maps\(8)SandCanyon.SC2Map;base
 
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