Interview mit Adam Isgreen und Frank Klepacki (Petroglyph) über Alarmstufe Rot

Mooff

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Hintergrundinfos über die Entstehung des Red Alert Universums und ein paar schöne Anekdoten. Interview komplett auf englisch.

PCG: What were some of your favorite stories from working on the game? I heard one about attack dogs turning into projectiles…

AI: Yeah, the dogs that could survive a nuke. Classic. [Lead Programmer] Joe Bostic had coded the dog to turn itself into a projectile when it jumped, so that the dog essentially "shot" itself at enemies, then reconstituted itself into a unit when it landed. Projectiles in the C&C engine were non-interactive with other weapons, so if dogs happened to be in the air when the nuke hit, the dog would survive. It was great to see this mushroom cloud go up, and then there was Rin Tin Tin just standing there in the aftermath, tail wagging.

mehr: http://www.pcgamer.com/archives/2008/03/3408_-_the_myst.html

gesehen auf cnc-inside.de
 
Ganz nett. Ungerne liest man natürlich, dass selbst für Westwood das ganze am Anfang nur schnelles Geld sein sollte :D Aber gut, dass es anders kam :)

Wer dem Englisch nicht so mächtig ist findet auf CommNews übrigens eine grobe Übersetzung.
 
Ganz nett. Ungerne liest man natürlich, dass selbst für Westwood das ganze am Anfang nur schnelles Geld sein sollte :D Aber gut, dass es anders kam :)

Wer dem Englisch nicht so mächtig ist findet auf CommNews übrigens eine grobe Übersetzung.

AI: I think the original idea from Westwood President & Co-Founder Brett Sperry was more financial than anything. We originally wanted to make a WWII add-on for C&C that wouldn't take a long time to do and would leverage the engine from C&C, making a tidy profit in the process. We had a ton of existing material to draw from regarding WWII units, so it should have been something easy to do. However, our own creativity and established C&C philosophy got in the way. After making two different factions with GDI and Nod, suddenly creating three tanks for the Germans that all had minor tweaks in fuel efficiency, combat range, speed and turret rotation rate didn't feel like it fit into what was now becoming the C&C brand. The more we looked into straight WWII, the more we thought "yeah that's realistic... but is that fun? Is that what C&C is about?"

war dabei doch eher der entscheidende abschnitt, denn da spricht er von ea gänzlich fremden idealen
 
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