HotS-Terran Builds @ MLG

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TvZ
1. CC First Into reactor hellions into quick 3 CC into Bio Window Mine(Flash Vs Life)
-14 CC
- 15 Rax
- 16 Gas
- Factory
- Reactor After 2 Marines
- 3rd CC
- Tech Lab on Rax
- Second Gas when Hellions start
- Hellions(x6)
- Start Stim ASAP
- Use Factory to make 2 reactors
- Double E-Bay
- Double Rax + Double Gas
- Make reactor Widow Mines
- Double Upgrades
- Add 2 more Rax
- Starport when you have gas
2. Reaper Expand with Hellions into Bio Widow Mine(Innovation Vs Leenock)
- 12 Rax
- 12 Gas
- Reaper(x2)
- CC after 2nd Reaper
- Factory
- Reactor on Rax
- 3rd CC
- Hellion(x6)
- Techlab on Rax
- Start Stim ASAP
- 2nd Gas when Stim starts
- Use Factory to make another 2 Reactors
- Double Rax
- Double E-Bay
- Starport
- Double Gas After Starport Start

3. CC First into Blue Flame Hellion Pressure into Mech(Last Vs Life)
- 14 CC
- 14 Rax
- 16 Gas
- 20 Gas
- Factory
- Reactor on Rax after 3 Marines
- Another Factory
- Tech Lab on Rax
- Another Factory
- Blue Flame
- 3rd CC
- Add 2 Gas when CC starts
4. Large Map 3 CC(Last)
-14 CC
- 15 Gas
- 16 Rax
- CC
- 6:30 Gas
- 7:00 double Rax
- After 4 hellions move factory and make a separate reactor for upcoming starport
- 7:15 Starport
- 8:00 double gas
- Reactor on factory whenever starport reactor is finished for Widow Mines
- Double E-Bay 9
- 3 more rax @ 9:30





TvP
1. Widow Mine Expand into Bio(Innovation Vs MC)
- 12 Rax
- 15 Gas
- Reactor after 2 Marines
- CC
- Pump Marines out of Rax
- Factory
- Starport after first Widow Mine
- Make ~ 4 Widow Mines with Factory
- Gas soon after Medivac starts
- Double Rax
- E-Bay when Rax start
- Double Tech Lab on Factory and Starport
- Switch Rax onto Add-Ons
- 3rd Gas when Stim starts




2. CC First into Bio with a delayed Third(Taeja Vs Sase)
-14 CC
- 15 Rax
- 16 Rax
- 24 Rax(after 3rd Marine)
- Double Gas at 28(after OC is done at natural)
- Techlab
-Stim ASAP
- 3rd Gas after Stim start
- Factory
- E-Bay
- Starport
- Reactor on Factory as Starport starts
- Techlab and Reactor on Rax
- 4th Gas as starport is finishing
- Add 2 more Rax
- 3rd CC
- Double upgrades


TvT
1. 111 into Expand(MKP vs Jjakji)
-12 Rax
- 13 Gas
- Factory
- Reactor After 2 Marines
- 2nd Gas after 2 Marines
- Starport after Factory
- Factory onto Reactor
- Hellions(x4)
- Techlab on Rax
- After 4 Hellions switch Rax and Factory Add-Ons
- Medivac
- Make double Marines and Tanks
- Do Hellion drops
- Techlab after Medivac
- Raven
- Push with 2 tanks and the third making
- Expand as you push out
2. Expand into Marine Hellion Drop into quick 3 CC into Marine Tank(Innovation Vs Flash)
- 12 Rax
- 15 Gas
- Marine(x2)
- Reactor after 2 Marine
- CC
- Factory
- Starport
- Make 2 Marines out of Rax
- Switch Factory onto Reactor
- Techlab on Rax
- 2nd Gas when Starport finish
- Hellions(x4)
- Switch Factory and Rax
- 8 Marine, 4 Hellion Drop
- Double Gas and Double Rax after 3rd CC starts
via: https://docs.google.com/document/d/1cjuhuvG673Ow2czXLJW88p3bsstLqG5E_nCww0RmHzo/preview?sle=true
 

Lunak

Moderator

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Lieblings C&C



Geht 6 Racks eigentlich noch? :ugly
 

stone

Moderator

Mitglied seit
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Geht 6 Racks eigentlich noch? :ugly
Das geht immer ^^


_______________________

Ich persönlich probier grad in meinen TvTs folgendes:

1 Rax FE
Doppel Gas
1ste Fax
Derweil Reactor an Rax
(bis hierher standard FE hellion opening^^)

aus der Fax mit reaktor hellions pumpen
2te Fax
Armory
Techlab an Fax
Aus beiden Hellions pumpen

Armory +1 erforschen
Techlag den Transfromer Mode für Hellbats erforschen

___________

Mit Hellbats ausrücken.

Vor gegenrischen Basis in Hellbats umwandeln, +1 sollte nun fertig werden.

Angreifen

Dahinter 3rd nehmen.

____________

Gegen Fe Terrans funktionierts ganz gut.

Mann muss bei 1-Bas Allins halt aufpassen und auf 8-8-8 Reaper.

____________

Ist aber noch sehr unausgereift.
 
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