Dune: The Maker

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http://d2tm.duneii.com/component/option,com_frontpage/Itemid,1/

Alle mögen Dune 2.
Stellt euch vor ihr hättet das Interface und den Komfort von C&C 1 bei Dune 2.
Genau das ist nämlich der Fall bei Dune II: The Maker.

alphashot18.jpg

Wie man sieht wird größtenteils die Originalpalette verwendet, aber man kann jetzt Truppen auch in Gruppen beordern und muss nicht mehr für jede Einheit einzeln alles eingeben. Mittlerweile genügt ein einfacher linksklick irgendwohin um der EInheit zu sagen was sie machen soll - ganz nach Art von C&C eben.

alphashot12.jpg


Die Screenshots sind übrigens aus der Alpha... also nicht mehr aktuell.

Mittlerweile ist das dritte Release von Dune II The Maker erschienen.
Bereits im zweiten Release waren sämtliche Missionen des Originalspiels Dune 2 enthalten, in der Zukunft will der Programmierer (der übrigens auch für den Realbot verantwortlich ist) noch den Mentaten, einen Skirmishmodus, optionen und einen Multiplayermodus einbauen.

Was folgt ist ein Auszug aus der Version History.txt:
Features:
* 640x480 screen resolution
- Bit depth is 16 or 32 bit, windowed mode = desktop bit depth, full screen = 16 bit.
* Smooth gameplay
- C&C like controls
- "point and click" gameplay
- easy to use interface
* Double sized and enhanced dune 2 graphics:
- sharp units/structures
- real-shadows blending for units
- enhanced terrain
- enhanced shroud
- drawn graphics resemble size of original dune 2 (so it looks 'big' , yes, but better)
* Able to load any dune 2 scenario file
- spice blooms
- spice fields (determined in scenario file)
- structures
- units
- player settings (credits, quota, etc)
- reinforcements
* Able to show the strategy/campaign map, use similiar animations and has the same
campaigns as in the original dune 2
* Uses the dune 2 tech-level tree
* Uses all original dune 2 (english) mission briefings
* Little animation 'system' for nice effects (fading, explosions, smoke, etc)
* Optimized, but still nostalgic, DUNE II GUI.

Und wichtig:
Die Beseitigung der IMBA @__@
==================================
BALACING NOTES / UNIT DESCRIPTIONS
==================================
One of the things DUNE 2 lacked, was real balancing. Mostly you would win by just having bigger
better , and mostly, more units then your computer opponent. In D2TM this issue should be solved;
though I am not there yet, I do intent to get there!

In order to tackle this issue, a few things have been changed:

Troopers/Trooper:
-----------------
These units have big impact on units now. They can take out a tank/quad in a few shots. Though tanks
cannot kill any infantry with their massive firepower. Yet they do have effect on structures and other
units.

Infantry/Soldier:
-----------------
These units have little to no effect on bigger units, but they are the best weapon against the Trooper
and Troopers. Having no soldiers around your base, makes it a lot tougher to defend it. Even trikes
and Quads will have a more harder time to take out Trooper/Troopers then the Infantry/Soldier.


Quad/Trike/Raider:
------------------
These units are quick and have machineguns, so they are better against legged units. They can take out
any infantry (troopers, etc) quicker then any other tracked unit. In groups these units can be a
massacre for any infantry legion.

Tank/Siege Tank:
----------------
With their massive brute force firepower, the tanks can take out any wheeled units without trouble.
They do have a lot of trouble with Troopers and the Trooper. A few Troopers take out tanks in no-time
so its not wise just to use these units.

Rocket Launcher:
----------------
Like in the original Dune 2. These units are devastating, when set on the right range towards their
target. It is not wise to use them against units who like to fire at close range. Once the target
gets too near, the rockets will never hit their target and miss terribly. These units are perfect
for taking out bases quickly, especially turrets while your tanks distract the turrets firepower
from the Launcher.

Devastator/Sonic Tank:
----------------------
These units are accessible once you have built the House of IX and upgraded your Heavy Factory.
The units deliver more firepower. The Devastator has more armor and is harder to destroy; yet it is
a slow tank. When destroyed the Devastator will take any surrounding units/structures with it or
damage them horribly.

The Sonic Tank uses a sonic wave to attack its units. Effective against infantry and troopers! It
is fast but it lacks armor. Therefor it is easy to destroy.

Deviator:
---------
The Deviator acts like a normal Rocket Launcher. However, by firing its nerve gas it will convert
any unit to its own side. (Unline Dune 2, the units will STAY that way and not be converted back).
The unit is fast, light-weighted and has little armor; thus easily to destroy. However, do NOT
underestimate the power and danger of this unit!

Hoffe der Thread trifft auf etwas Gegenliebe bei euch
 
Geil, Dune 2 hat damals so gefetzt :D Schade, dass es bisher nur ne Demo ist...

Ich werds auf jedenfall demnächst mal ausprobieren.
 
Hab's vorhin gleich ausprobiert. Sehr sehr cool. Dune2-Atmosphäre total. :)
 
Psychot said:
Geil, Dune 2 hat damals so gefetzt :D Schade, dass es bisher nur ne Demo ist...

Ich werds auf jedenfall demnächst mal ausprobieren.

Naja Demo nur deshalb weil halt noch nicht alle angestrebten Features drin sind.
Die Kampagne aus Dune 2 ist für alle Häuser schon komplett drin °_°
 
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