Es fällt mir sehr schwer zu akzeptieren, IRGENDEINEN Shooter mit Tiberiumelementen zu haben.
Außerdem scheinen die CnC-Elemente deutlich mehr zu sein als "ein paar Tiberiumkristalle".
Das ist wie Zucker und Kakaomasse zu mischen, dann aber zu behaupten, das Resultat sei keine Schokolade, sondern was ganz anderes.
Ich finde es schlichtweg sinnlos und hoffe, dass der Markt ebenso eine Abfuhr erteilen wird.
Und zu dieser Entscheidung steht EA nicht einmal selber wirklich, sonst würde man nicht in der Presseerklärung sich so des CnC-Vokabulars bedienen.
Aber meinetwegen, kann kann ich mich nur Freezy anschließen: Das Spiel wird damit für mich absolut uninteressant,
EA hat mal wieder eine Chance vertan, ein vernünftiges Spiel auf den Markt zu bringen. Wozu denn auch das machen, was sich die Fangemeinde wünscht, wenn man was langweilig-normales aushecken kann?! Aber Respekt, es ist ein konsequenter Schritt, Atmosphäre im Spiel zu vernichten. Was man mit TW begonnen hat, führt man nun noch intensiver fort.
Man muss sich nur mal die Kommentare auf anderen Seiten usw angucken: Alle brüllen "laaaangweilig" und "Oh ein weiterer Sci-Fi Taktikshooter

" bzw "oh ein weiterer stinknormaler Shooter von EA

"
Mal Zitate aus einem anderen Forum. Übersetzen tue ich das jetzt nicht, aber ich finde, es sind recht interessante Gedanken drinnen:
"As much as I'd excited for a C&C FPS, I think putting "Battlefield" or "GRAW" gameplay is a disgrace to C&C mode. One of the main reasons why C&C mode was so fun in Renegade was because it was different from these games that are completely based on realism. Battlefield 2 and such games are dying way faster than Renegade is, because they're slow paced games."
"What is going on? I think this is true but how RIDICULOUS.
It looks like that hated gay Halo. The Scrin infantry look like the Covenant from Halo and the "All-in-One" weapon concept is taken right out of bloody Crysis.
They are messing this game up just like ID Software messed up Doom 3 for the original Doom fans.
EA [zensiert] are making this game for a new "dumbass" generation of gamers who only care for good graphics and fragfesSt and who never bothered to play the original C&C RTS.
Doesn't seem like there are any bases and economy. No MCT's and no teams...just one big fragfest like gay Halo and like Battlefield with n00b spawn vehicles. And no Nod?
They are COMPLETELY ignoring C&C Renegade's current fanbase. But they won't care because as long as they get the money (and they will)."
"but it would be wrong to label Renegade's unique game style as it's reason for failing. Renegade was mainly a singleplayer game, in the vein of every other FPS at the time, with a unique multiplayer mode thrown in as an afterthought. The multiplayer is not very polished, feels unfinished... yet it's so much fun (!) and unlike any other game, we're still playing it regardless. I feel that Renegade failed because the singleplayer was it's main selling point, which unlike the thrown together multiplayer element that turned out to be brilliant... the story mode was really lacking in innovation. Combined with the outdated graphics, it didn't really grab many people's interest, but anyone who delved deeper knows that it could have been a huge success with less development setbacks and more emphasis on the online multiplayer aspect.
We're just worried that we're going to get a straight FPS game, rather than a refined version of Renegade's multiplayer. It would be depressing if even a new C&C FPS couldn't give us the "new Renegade" that we've all been hoping for, because that's probably the best chance we have of getting it."
APOC hat dazu übrigens folgendes geschrieben:
1.
"I can't say I am surprised at the "tenuous" response here by many, its exactly the same response we received when we announced Command & Conquer 3, and I think in the end we proved a lot of people wrong and put a lot of happy C&C smiles on your faces (save for a few tiberium trees and a couple canon issues here and there)...
The overall C&C community (Renegade included of course) is extremely passionate and tough to please, i've been your Community Manager for nearly 3 years now, believe me, I know as well as anyone what makes you guys tick, and what makes you guys happy. Yes, this will be my first time truly engaging with the Renegade community which in my opinion is the most remarkable gaming community period, simply for surviving all these years on nearly modding alone.
Naturally, we have an uphill battle once again. The proof will come in time, in naturally the same way it did for C&C 3.
More to come soon. Have faith, I think we've learned our lessons over the years. Not sure why we have to keep proving over and over again without a little trust, but I know what lies ahead and I am very excited at what is to come for you guys.
Thanks,
APOC "
2.
Look guys, I'm going to be as honest and upfront as I can and show you the same respect and attitude and transparency which I show the RTS end of our glorious community.
Right now, I cannot speak abot the game due to embargos and the fact that we...just announced. The details in GI are the only details I can tell you to go check out and I task all of you to read them yourself and not rely solely on someone else.
Do not develop your opinion based on something someone else said unless that someone is quoting a fact.
Case in point - we have barely said anything about multiplayer and until you hear the full official details from us, don't take any assumption from the Game Informer article that has not been fully explained.
It is far too early to make bold assumptions and judgements, I know the fire burning inside of you right now is purely out of passion and desire for exactly what you guys want to see, thats only natural.
In an age of COD 4, Halo 3, Bioshock, and Gears of War, we understand the standards and precedents set, please don't perceive us as ignorant or misunderstood or incapable. This is an extremely different team than the 2002 Renegade team, and a very different culture of a studio at EALA, all due respect to that 2002 team of course.
I did not work at EA in 2002, I don't know the details about Renegade, and to be honest, it doesn't affect or bother me. That is the past and it doesn't reflect the present or future of what is to come. It is unfortunate more time wasn't spent on the original Renegade, but it could be any of a million reasons that are heresay today.
It's not my place yet to disclose more details about the game or our thoughts on Renegade, but I promise you this will all come in due short time, as soon as next month.
We have the utmost respect for the legacy of C&C games in the past 10 years, Renegade included. Renegade definitely set a quiet benchmark and foundation for future FPS games which really took off with Battlefield, pretty much everyone agrees Renegade laid the foundation for the fundamentals of that game.
Now, with Tiberium, we are 6 years later, and many game evolutions and standards past. I think as more information and details roll out about the game, and your trusted community leaders come to our studio in the future where we will listen and also demonstrate (as we did for C&C 3)...that your opinions will better shape themselves, and I think it will steer positive.
I'd love to take all your questions right now, and feel free to get them going, but...I cannot answer any of them just yet due to the embargos and the fact that we never roll out all of our information at once, nobody does =)
So sit tight, soak in the Game Informer article, and stay tuned for more next month.
I appreciate all the comments, good and bad, I just ask that you keep the usual assumptions to a minimum...until you know more =) Our C&C and Tiberium development teams work hard to please this community and listen to it as well, we've been proving that for quite a while right now I feel.
Cheers,
APOC
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http://www.renegadeforums.com/index.php?t=msg&th=26955&start=0&rid=0)