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Das neuste Unit Spotlight nimmt sich ganz dem Redeemer an. Folgend das englische Original von CommandandConquer.com.
The Redeemer - New Nod Epic Unit
After the first defeat at the hands of the Mammoth Armed Reclamation Vehicle, the Brotherhood came to the conclusion that the reclamation of the Red Zones for Nod would require nothing less than a comparable equivalent in form and function. A covert operation into ZOCOM tiberium reduction operations allowed the Brotherhood to corner the mighty MARV and raid the MARV production plant. With the engineering plans in hand, the stage was set for Nod to counter the GDI threat with their own massive, armored behemoth.
The Nod Avatar, already a powerful force on the battlefield and highly customizable, was the ideal choice for mounting Nod’s newfound weapon advancements. The base Avatar design was augmented with additional armor, quadrapedal movement for enhanced stability, an obelisk-derived tri-part laser, and dual shoulder-mounted weapon customization slots. The gargantuan war machine emerged from the Engineering Facility in a blast of superheated steam, dwarfing even the mighty Avatar in size and power.
Redemption would come to the masses on this day.

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Build Time: 50 seconds
Built From: Redeemer Engineering Facility
Prerequisites: Tech Lab
Special Notes:The Redeemer is a Unique unit, only one Redeemer can be deployed at a time, and the Redeemer will announce its arrival on the battlefield to all Players!
Special Abilities:
Rage Generator: Emulating Kane’s presence on the battlefield, the Redeemer utilizes subliminal brainwave modification to ignite feelings of fear and anger, turning enemy forces against one another. Unlike the effects of a Hallucinogenic Grenade, the Rage Generator operates at a powerful resonant frequency that can penetrate vehicle armor and drive vehicle pilots mad, even at a significant distance
Es wird also sogar möglich sein gegnerische Fahrzeuge zu beeinflussen und zum gegenseitigen Angriff zu bewegen

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Upgrades Available:
Redeem Unit: Nod infantry can sacrifice their weaponry to add a permanent shoulder-mounted weapon to the Redeemer. Two shoulder slots are available for modification. The weapon mounted depends on the type of infantry utilized:
Militant Rifle Squad/Confessor Cabal/Awakened: anti-infantry machinegun
Militant Rocket Squad: anti-air/vehicle rockets
Saboteur: persistent healing, addition of a second saboteur will heal twice as fast
Tiberium Trooper: anti-infantry/structure liquid tiberium, slows vehicles
Black Hand: anti-infantry/structure flamethrower

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Combat Chain Role:
The Redeemer is available to all Nod subfactions at tier 3 when a Redeemer Engineering Facility is constructed. As a unique, top-tier, heavy armored unit, the Redeemer can both take and deal out significantly more damage than any other unit in the Nod arsenal. In addition, due to its gargantuan size, the Redeemer can crush even the mighty Mammoth Tank with a single, powerful step. The main weapon of the Redeemer, a custom laser triad, can penetrate the heaviest of armor and cut infantry squads to ribbons. Dual mounting slots allow a battlefield commander to customize the Redeemer to better deal with the situation at hand. Whether marching into combat or surrounded by foes and nearly expired, the Redeemer can active the Rage Generator to incredible effect, throwing nearby enemy infantry and vehicles into an adrenaline-fueled frenzy.

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Advanced Gameplay Notes:
-The Redeemer has a high amount of hit points and can take a lot of damage, but only one can be created at a time, and at significant expense, making it worthwhile to keep alive. If playing as Nod or Marked of Kane, Cloaking Field can help keep your Redeemer from meeting an early end at the hands of a pack of Predator Tanks.
-Like any tier 3 heavy vehicle, the Redeemer is vulnerable to air units and infantry massing. Garrisoning of anti-infantry units or rocket squads can help mitigate these weaknesses.
-The Redeemer cannot be destroyed by Commando anti-walker abilities, and can crush any Commando
-Outfitting the Redeemer with two Black Hand flamethrowers produces a powerful, base-destroying juggernaut
-The Rage Generator ability will not affect units that are already target-locked. Units will continue berserking their current targets until destroyed, then move on to nearby allies and enemies alike. If the Redeemer is the only unit left, surrounded by enemies, use Rage Generator to turn the entire enemy army against one another long after the Redeemer has fallen.
-The range of the Rage Generator is enormous. A skilled player will scout his opponent’s assault and turn the opposing front line against their allies before they can even get a shot off.
The Redeemer CONCEPT ART

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Für eine komplette Übersetzung fehlt mir leider die Zeit, die Informationen sind aber weitestgehend bekannt und sowieso schon lange in unserem Redeemer Thread zu finden.
update: komplette Übersetzung auf CommNews: http://www.cnc-community.de/articles/read.php?article_id=1455