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ftp://ftp.ea.com/pub/eapacific/RA3Be...t/patch_EN.txt
==================================================================
Command & Conquer(tm) Red Alert(tm) 3 Public Beta
Version 1.5 Patch notes - September, 2008
==================================================================
This patch fixes a few bugs, contains balance changes, and
enabled tier 3 superweapons. Finally, we also added replay
support.
<Bug Fixes>
• Terror Drones can no longer be killed by a unit once the terror
drone is inside of it.
<Balance Changes>
• All anti air ground units & base defense AA range decreased to
300 from 400.
• Duration of Return to Airbase power increased to 30 seconds from
3.
• All commando’s vulnerability to EXPLOSIVE damage decreased to
50% from 100.
• ChronoRift 1,2, and 3, pre-attack delay now increased by 3
seconds.
• Cryocopter Shrink Ray range increased to 300 from 200.
• IFV + Tesla Trooper combo now has a pre-attack delay and its
overall DPS was lowered.
• Tesla Trooper secondary ability toggle has a cooldown of 1
second. Tesla Troopers can no longer move while in their
secondary mode.
• Bear health decreased to 150 from 190.
• Toxic Corrosion affected units now do a ton more radiation
damage when they explode. The field which remains after that
explosion also does a ton more damage now.
• Shogun battleship now fires 3 shots per turret, instead of 6
(doh). Reduced damage radius of warhead to 15 from 50.
• King Oni now accelerates while charging, kind of like of the
Shogun. Decreased the duration of the charge to 4 seconds from 5.
• Balloon Bomb warhead damage decreased to 150 from 250.
• Increased radius of Honorable Discharge.
• Added experience levels to the Allied Engineer, Bear, Dog, Spy,
Soviet Miner, Allied Miner, and Rising Sun Engineer.
• Removed sinking mechanic from all remaining ships. Setup Assault
destroyer to attack subs.
• Increased the duration of Short Circuit, lowered the ammount,
removed stacking. Reduced range and radius. Increased fire
speed.
• Added small reload time to Spider Hole ability.
• Tuned Time Bomb damage.
• Tuned Orbital Dump damage.
• Increased Shogun Battleship cannon damage.
• Reduced level 1 Magnetic Satellite radius, increased level 3
Magnetic Satellite radius.
• All fighter aircraft attack range increased to 200 from 150.
• Frozen Units now have a 25% limit for being ‘over-frozen’, this
should prevent units from being frozen long after the crycopter
has gone.
• Vindicator Bombs should now actually hit moving targets.
• Multigunner Turret heal increased to 1000 from 500.
• Aircraft Carrier given the proper armor set.
• Soviet Bear vulnerability to anti vehicle fire increased (to
offset his recently buffed health).
• Egg speed reduced to 65 from 75. Egg locomotors giving a 1
second acceleration time, increased turn time by 0.5 seconds.
• All Japan production structures T2 upgrade costs increased by
250.
• Japan barracks T3 upgrade cost increased by 250.
• Japan barracks egg price increased to 750 from 500.
• Japan Base Defense health increased to 1000 from 500.
• Neutral Oil Derrick initial capture bonus decreased to 500 from
1000. Money tick value decreased by 50%. Health reduced to 1500
from 3000.
• Reduced the Chrono-Swap warp in time.
• Fixed armor sets on bear, dog, & terror drone.
• Removed transportslotcount so the Apoc can be lifted by the
twinblade.
• Killing eggs now gives you XP.
• Multigunner IFV buildcost increased to 900 from 700.
• IFV+Peacekeeper DPS reduced.
• Riptide ACV buildcost reduced to 750 from 900.
• Guardian Tank buildcost increased to 950 from 900.
• Sickle Leap reload time reduced to 10s from 20s.
• Chopper VX speed reduced to 120 from 140.
• Mecha Tengu land speed reduced to 100 from 125, water speed
reduced to 80 from 100.
• Bullfrog Transport speed increased to 100 from 90.
• Twinblade health increased to 600 from 400.
• Hammer Tank speed increased to 75 from 60.
<Other>
• Startup dialog now contains the text for the actual game. Don't
be alarmed.
• Added Tier 3 Superweapons for all factions.
• Tweaked Vindicator bombing anims
• Added replay support. Previous versions of the beta have
automatically saved a replay of the most recent game, called
"Last Replay.RA3Replay", in
c:\Documents and Settings\<user>\My Documents\Red Alert 3 Beta\Replays
As of patch 1.5 you can run this replay by creating a shortcut to
RA3Beta.exe (or copying your desktop shortcut) and adding the
commandline argument:
-replaygame "c:\Documents and Settings\<user>\My Documents\Red Alert 3 Beta\Replays\Last Replay.RA3Replay"
==================================================================
Command & Conquer(tm) Red Alert(tm) 3 Public Beta
Version 1.5 Patch notes - September, 2008
==================================================================
This patch fixes a few bugs, contains balance changes, and
enabled tier 3 superweapons. Finally, we also added replay
support.
<Bug Fixes>
• Terror Drones can no longer be killed by a unit once the terror
drone is inside of it.
<Balance Changes>
• All anti air ground units & base defense AA range decreased to
300 from 400.
• Duration of Return to Airbase power increased to 30 seconds from
3.
• All commando’s vulnerability to EXPLOSIVE damage decreased to
50% from 100.
• ChronoRift 1,2, and 3, pre-attack delay now increased by 3
seconds.
• Cryocopter Shrink Ray range increased to 300 from 200.
• IFV + Tesla Trooper combo now has a pre-attack delay and its
overall DPS was lowered.
• Tesla Trooper secondary ability toggle has a cooldown of 1
second. Tesla Troopers can no longer move while in their
secondary mode.
• Bear health decreased to 150 from 190.
• Toxic Corrosion affected units now do a ton more radiation
damage when they explode. The field which remains after that
explosion also does a ton more damage now.
• Shogun battleship now fires 3 shots per turret, instead of 6
(doh). Reduced damage radius of warhead to 15 from 50.
• King Oni now accelerates while charging, kind of like of the
Shogun. Decreased the duration of the charge to 4 seconds from 5.
• Balloon Bomb warhead damage decreased to 150 from 250.
• Increased radius of Honorable Discharge.
• Added experience levels to the Allied Engineer, Bear, Dog, Spy,
Soviet Miner, Allied Miner, and Rising Sun Engineer.
• Removed sinking mechanic from all remaining ships. Setup Assault
destroyer to attack subs.
• Increased the duration of Short Circuit, lowered the ammount,
removed stacking. Reduced range and radius. Increased fire
speed.
• Added small reload time to Spider Hole ability.
• Tuned Time Bomb damage.
• Tuned Orbital Dump damage.
• Increased Shogun Battleship cannon damage.
• Reduced level 1 Magnetic Satellite radius, increased level 3
Magnetic Satellite radius.
• All fighter aircraft attack range increased to 200 from 150.
• Frozen Units now have a 25% limit for being ‘over-frozen’, this
should prevent units from being frozen long after the crycopter
has gone.
• Vindicator Bombs should now actually hit moving targets.
• Multigunner Turret heal increased to 1000 from 500.
• Aircraft Carrier given the proper armor set.
• Soviet Bear vulnerability to anti vehicle fire increased (to
offset his recently buffed health).
• Egg speed reduced to 65 from 75. Egg locomotors giving a 1
second acceleration time, increased turn time by 0.5 seconds.
• All Japan production structures T2 upgrade costs increased by
250.
• Japan barracks T3 upgrade cost increased by 250.
• Japan barracks egg price increased to 750 from 500.
• Japan Base Defense health increased to 1000 from 500.
• Neutral Oil Derrick initial capture bonus decreased to 500 from
1000. Money tick value decreased by 50%. Health reduced to 1500
from 3000.
• Reduced the Chrono-Swap warp in time.
• Fixed armor sets on bear, dog, & terror drone.
• Removed transportslotcount so the Apoc can be lifted by the
twinblade.
• Killing eggs now gives you XP.
• Multigunner IFV buildcost increased to 900 from 700.
• IFV+Peacekeeper DPS reduced.
• Riptide ACV buildcost reduced to 750 from 900.
• Guardian Tank buildcost increased to 950 from 900.
• Sickle Leap reload time reduced to 10s from 20s.
• Chopper VX speed reduced to 120 from 140.
• Mecha Tengu land speed reduced to 100 from 125, water speed
reduced to 80 from 100.
• Bullfrog Transport speed increased to 100 from 90.
• Twinblade health increased to 600 from 400.
• Hammer Tank speed increased to 75 from 60.
<Other>
• Startup dialog now contains the text for the actual game. Don't
be alarmed.
• Added Tier 3 Superweapons for all factions.
• Tweaked Vindicator bombing anims
• Added replay support. Previous versions of the beta have
automatically saved a replay of the most recent game, called
"Last Replay.RA3Replay", in
c:\Documents and Settings\<user>\My Documents\Red Alert 3 Beta\Replays
As of patch 1.5 you can run this replay by creating a shortcut to
RA3Beta.exe (or copying your desktop shortcut) and adding the
commandline argument:
-replaygame "c:\Documents and Settings\<user>\My Documents\Red Alert 3 Beta\Replays\Last Replay.RA3Replay"