Patch Preview (3. März)

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Game Update Notes
Movement

• Added new idle leash time which operates on a lower distance threshold. Units will now wait three seconds before moving back to their original position after being pushed a certain distance.
• Increased idle leashing range value from 140 to 350. Units can now be pushed further before they attempt to move back to their original location
• Changed avoidance logic to deal with head on collisions in a more efficient manner
• Modified group stopping logic to fix units stopping early or two far away from target point when moving in a large group
Unit Selection and Responsiveness

• Ctrl+Click now has the same effect as double clicking a unit. Default Defensive Ping bind has been moved to
• Factory hotkeys are now enabled for Mother Goo
• Fixed mouse double click detection when a key is held down
• Improved Goo and unit selection functionality through the UI
• Fixed issue where clicking on the minimap to move the viewport immediately after an attack-move click was not functioning properly
• Unit selection activation changed from mouse click up to mouse click down
• Improved responsiveness on actions taken with proteans immediately after splitting off a Mother Goo
Campaign

• Added a health change handler to the stealthed Monitors in The Shallows to properly detect offscreen damage to start the bonus objective
• Destroying catalyst crates no longer counts toward their collection in The Observatory
Multiplayer

• Situation where match is disbanded while a player is on the password screen is now properly handled
• Fixed issue where Quick Match dialogue was remaining hidden after the user entered an invalid password
• LAN matches are now properly cancelled when host leaves by accepting an invite to a premade lobby
• Players are now properly removed from LAN game lobbies when they Alt+F4
• Fixed a crash that would occur at the end of a match
• Fixed a few “Connection Interrupted” issues that would occur when a host attempted to reconnect
Optimizations

• Added Video Device Description and Advance Renderer options in the video settings menu
• AI processing is now distributed among multiple cores to improve performance in scenarios where there are multiple AI. This change invalidates prior save files
• Forward renderer implemented making a 25% reduction in draw calls when Advanced Renderer is disabled
• Shadow and water shader LODs implemented, reducing draw calls another 25% when shader detail is set to low
• Tweaked the auto-detection feature to utilize new forward renderer and lower shader LODs
• Improved auto-detection feature to better detect against PC specs
• Moved the regeneration of navigation meshes to a background thread to avoid stalling the game logic thread in certain situations
AI

• Fixed an AI loop where the AI would build a lot of refineries, but no extractors or units
VFX

• Addressed remaining instances of VFX showing through Fog of War
• Human Air Pad and Teleporter structures now have proper explosion VFX upon being destroyed
Terrain Editor

• Made new map creation dialogue more user friendly and clear concerning size constraints, entry fields, and requirements
UI

• Steam popups now appear in the upper right of the screen instead of the bottom right
• Fixed an issue where the player name was not showing up in chat
• Updated the stealth and attacking tutorial image
• Added localization for recently added strings
• Mother Goo can now properly set a rally point when using the “V” hotkey
• Pings no longer get stuck on mouse clicks when the user uses the “Select All” command
• Player can now properly ping even when units are selected
• RTS Primer video’s voice over now properly matches the key combinations communicated in the video and subtitles
via: https://www.greybox.com/greygoo/en/forum/topic/2105/
 
Perfomance fixes sind das einzig wichtige an diesem Patch.
 
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