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wer nicht warten kann der kann sich ja schon mal den mod saugen
mal gugen ob der ava wirkch so imba wird wie ich vermute. vie spass
1. nur die balance änderungen, also keine bugfixes oder new content
2. im ordenr C:\Dokumente und Einstellungen\xxxxxxxx\Eigene Dateien\Command & Conquer 3. Tiberium Wars den ordner "mods" anlegen und in diesen den patch rein extrckten
4. Starte das C& C3 Control Center.
5. Kick auf 'Game Browser', dann den mods tab, such dir den mod aus, und starte das spiel.
big thx to crazygdifan12
quelle
mal gugen ob der ava wirkch so imba wird wie ich vermute. vie spass1. nur die balance änderungen, also keine bugfixes oder new content
2. im ordenr C:\Dokumente und Einstellungen\xxxxxxxx\Eigene Dateien\Command & Conquer 3. Tiberium Wars den ordner "mods" anlegen und in diesen den patch rein extrckten
4. Starte das C& C3 Control Center.
5. Kick auf 'Game Browser', dann den mods tab, such dir den mod aus, und starte das spiel.
big thx to crazygdifan12
quelle
My Patch 1.09 mod is OUT!!!
Posted:Sep 28, 2007 8:07 PM Reply Alert
http://dodownload. filefront. com/8667048//3006ced230a3bc88734d256593df3e21718580f8c7cd38e7f c6c1ff796e552e8dee7bdadd88629d4
I've created a little mod which basically implements all the balance changes which were mentioned in Apoc's 1.09 Patch Notes. This mod should give you a taste of what kind of balance to expect in the game after patch 1.09.
Note that this mod does not fix any bugs which the real patch 1.09 is supposed to do.
And, another thing...
This '1.09 patch' mod runs the 1.07 version of the game. This means:
1) If your game is currently patched to 1.07 or 1.08, this mod WILL WORK. It will not work if your game is patch to 1.06 or earlier.
2) This mod does NOT implement the changes made in 1.08, namely the mothership fix. This is because I dont have mod sdk v2 which updates the database files to 1.08 (cr@p download rate from EA servers :P)
Directions to install this mod (XP users):
1) Go to... My Documents -> C&C3 Tiberium Wars -> Mods
2) Unzip contents of the download into the Mods folder.
3) Start the C& C3 Control Center.
4) Click on 'Game Browser', then the mods tab, select the mod, and launch game.
==================================================== ===
Changes::
General Balance Changes
· Harvesters: Carrying capacity reduced by 42% to 1400 credits of
green crystals and 2800 credits of blue crystals. Gathering cycle
sped up by 8 seconds. Overall rate of income reduced by
approximately 35%.
· GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time
increased by 40% to 3500/35, health and speed normalized.
· Outposts: Health increased by 5%. This prevents them from being
destroyed by one use of the Nod Shadow Team's Explosive Charges.
GDI Balance Changes
· Grenadier Squad: Range increased by 20%.
· Commando: Suppression time reduced by 70%. This means the
Commando can use his C4 Charges to demolish multiple structures
more quickly.
· Juggernaut: Range increased by 25%.
· Mammoth Tank: Turret turn rate reduced by 66%. This makes the
vehicle slightly less effective at quickly changing targets.
· Sonic Emitter: Attack power reduced by 25%. This means the
Sonic Emitter can no longer one- shot-kill certain vehicles.
Brotherhood of Nod Balance Changes
· Crane: Health increased by 50%, normalizing its health with
that of the GDI Crane and Scrin Foundry.
· Fanatics: Cost/Build time reduced by 13% to 700/7.
· Commando: Suppression time reduced by 70%. This means the
Commando can use her C4 Charges to demolish multiple structures
more quickly.
· Attack Bike: Range increased by 16%.
· Stealth Tank: Attack power increased by 66%.
· Beam Cannon: Range increased by 25%. This does not affect the
Avatar's extra weapon gained from commandeering a Beam Cannon.
· Avatar: Health increased by 25%. Pre- attack delay reduced by
33%. Main weapon's attack power increased by 25%.
· Confessor: Upgrade no longer provides a rate-of-fire bonus to
affected infantry squads.
· Tiberium Infusion: Upgrade bonus to infantry squads' health
reduced by 60%.
· Catalyst Missile: Support Power cost increased by 33% to 2000.
· Tiberium Vapor Bomb: Support Power cooldown time increased by
25% to 300. Attack power increased by 140%.
Scrin Balance Changes
· Disintegrators: When crushed by enemy vehicles, attack power of
explosive revenge attack increased by 30%.
· Seeker: Health reduced by 13%.
· Devastator Warship: Range increased by 20%. Rate of fire
reduced by 200%. Attack power increased by 100%. Scatter radius
reduced.
· The Swarm: Support Power can no longer be used directly on top
of infantry and vehicles. Cooldown time increased by 66% to 150.
Now spawns 5 Buzzers instead of 7.
· Phase Field: Support Power no longer affects infantry. Cooldown
time reduced by 50% to 180.
==================================================== ===
Additional notes:
1) Reduced Devastator weapon's scatter radius by 3x, because no quantitative figures were given by Apoc with regard to this. Reduced linear scatter radius by similar amount.
2) The Nod Commando already DOES have a small advantage over the gdi commando... she has a 'suppression duration' of only 1 second as compared to his 5 seconds! In 1.09 it would be 0.3 seconds, while the gdi commando's would only come down to 1.5 seconds! I'm not really sure though, because things are made complicated by another factor called the 'Suppression Update' tag, in which the gdi commando has a slight advantage.
3) The 140% increase for the Nod tiberium vapor bomb is HUGE! Basically it implies a damage increase from '5000' to '12000'!!! A nod nuke+vapor bomb would nearly be the equivalent of a mothership blast!!
4) Apoc says the MCVs for all factions have been 'normalized' in terms of speed and health. No quantitative figures have been provided. So I simply averaged the values for the health and speed (and gave them that value) for the 3 MCVs.
5) Harvesters capacity hasnt been reduced to exactly 1400; its actually 1404 in this mod instead. This is because of complications involving decimal values in the relevant sdk tags. I assume it'd be 1400 in the real patch though. Ofcourse, dont expect the blue tib capacity to be exactly half either.
6) I've assumed all the figures produced by Apoc in his notes were exact and not rounded figures. Shouldn't make a significant difference even if this isnt true.
==================================================== ===
Download now and comment on EA's balance decisions!
http://dodownload. filefront. com/8667048//3006ced230a3bc88734d256593df3e21718580f8c7cd38e7f c6c1ff796e552e8dee7bdadd88629d4
Posted:Sep 28, 2007 8:07 PM Reply Alert
http://dodownload. filefront. com/8667048//3006ced230a3bc88734d256593df3e21718580f8c7cd38e7f c6c1ff796e552e8dee7bdadd88629d4
I've created a little mod which basically implements all the balance changes which were mentioned in Apoc's 1.09 Patch Notes. This mod should give you a taste of what kind of balance to expect in the game after patch 1.09.
Note that this mod does not fix any bugs which the real patch 1.09 is supposed to do.
And, another thing...
This '1.09 patch' mod runs the 1.07 version of the game. This means:
1) If your game is currently patched to 1.07 or 1.08, this mod WILL WORK. It will not work if your game is patch to 1.06 or earlier.
2) This mod does NOT implement the changes made in 1.08, namely the mothership fix. This is because I dont have mod sdk v2 which updates the database files to 1.08 (cr@p download rate from EA servers :P)
Directions to install this mod (XP users):
1) Go to... My Documents -> C&C3 Tiberium Wars -> Mods
2) Unzip contents of the download into the Mods folder.
3) Start the C& C3 Control Center.
4) Click on 'Game Browser', then the mods tab, select the mod, and launch game.
==================================================== ===
Changes::
General Balance Changes
· Harvesters: Carrying capacity reduced by 42% to 1400 credits of
green crystals and 2800 credits of blue crystals. Gathering cycle
sped up by 8 seconds. Overall rate of income reduced by
approximately 35%.
· GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time
increased by 40% to 3500/35, health and speed normalized.
· Outposts: Health increased by 5%. This prevents them from being
destroyed by one use of the Nod Shadow Team's Explosive Charges.
GDI Balance Changes
· Grenadier Squad: Range increased by 20%.
· Commando: Suppression time reduced by 70%. This means the
Commando can use his C4 Charges to demolish multiple structures
more quickly.
· Juggernaut: Range increased by 25%.
· Mammoth Tank: Turret turn rate reduced by 66%. This makes the
vehicle slightly less effective at quickly changing targets.
· Sonic Emitter: Attack power reduced by 25%. This means the
Sonic Emitter can no longer one- shot-kill certain vehicles.
Brotherhood of Nod Balance Changes
· Crane: Health increased by 50%, normalizing its health with
that of the GDI Crane and Scrin Foundry.
· Fanatics: Cost/Build time reduced by 13% to 700/7.
· Commando: Suppression time reduced by 70%. This means the
Commando can use her C4 Charges to demolish multiple structures
more quickly.
· Attack Bike: Range increased by 16%.
· Stealth Tank: Attack power increased by 66%.
· Beam Cannon: Range increased by 25%. This does not affect the
Avatar's extra weapon gained from commandeering a Beam Cannon.
· Avatar: Health increased by 25%. Pre- attack delay reduced by
33%. Main weapon's attack power increased by 25%.
· Confessor: Upgrade no longer provides a rate-of-fire bonus to
affected infantry squads.
· Tiberium Infusion: Upgrade bonus to infantry squads' health
reduced by 60%.
· Catalyst Missile: Support Power cost increased by 33% to 2000.
· Tiberium Vapor Bomb: Support Power cooldown time increased by
25% to 300. Attack power increased by 140%.
Scrin Balance Changes
· Disintegrators: When crushed by enemy vehicles, attack power of
explosive revenge attack increased by 30%.
· Seeker: Health reduced by 13%.
· Devastator Warship: Range increased by 20%. Rate of fire
reduced by 200%. Attack power increased by 100%. Scatter radius
reduced.
· The Swarm: Support Power can no longer be used directly on top
of infantry and vehicles. Cooldown time increased by 66% to 150.
Now spawns 5 Buzzers instead of 7.
· Phase Field: Support Power no longer affects infantry. Cooldown
time reduced by 50% to 180.
==================================================== ===
Additional notes:
1) Reduced Devastator weapon's scatter radius by 3x, because no quantitative figures were given by Apoc with regard to this. Reduced linear scatter radius by similar amount.
2) The Nod Commando already DOES have a small advantage over the gdi commando... she has a 'suppression duration' of only 1 second as compared to his 5 seconds! In 1.09 it would be 0.3 seconds, while the gdi commando's would only come down to 1.5 seconds! I'm not really sure though, because things are made complicated by another factor called the 'Suppression Update' tag, in which the gdi commando has a slight advantage.
3) The 140% increase for the Nod tiberium vapor bomb is HUGE! Basically it implies a damage increase from '5000' to '12000'!!! A nod nuke+vapor bomb would nearly be the equivalent of a mothership blast!!
4) Apoc says the MCVs for all factions have been 'normalized' in terms of speed and health. No quantitative figures have been provided. So I simply averaged the values for the health and speed (and gave them that value) for the 3 MCVs.
5) Harvesters capacity hasnt been reduced to exactly 1400; its actually 1404 in this mod instead. This is because of complications involving decimal values in the relevant sdk tags. I assume it'd be 1400 in the real patch though. Ofcourse, dont expect the blue tib capacity to be exactly half either.
6) I've assumed all the figures produced by Apoc in his notes were exact and not rounded figures. Shouldn't make a significant difference even if this isnt true.
==================================================== ===
Download now and comment on EA's balance decisions!
http://dodownload. filefront. com/8667048//3006ced230a3bc88734d256593df3e21718580f8c7cd38e7f c6c1ff796e552e8dee7bdadd88629d4


:scrindevastator