- Joined
- Jul 29, 2001
- Messages
- 213
- Reaction score
- 9
- PATCH 1.03
--------------------------------------------------------------------------
NEW FEATURES
- Each AI player can now be set to one of three different settings:
Easy, Normal, and Insane.
- Allied AI will teleport to human allies' towns when the towns are under
attack.
- Allied AI will ping the minimap to indicate where they are going to attack
next.
- Messages can now be sent when the "Waiting for Players" dialog is up.
- Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the
graphics engine.
FIXES
- Fixed an issue with building reimbursement that could credit a player twice
for canceling a building.
- Fixed a crash that could occur when the system date was set to > 2038.
- Fixed map loading crash that could result from custom units that sell too
many items.
- Fixed crash with Avance Sound cards. The fix requires a minor change to your
registry. If you are experiencing this problem, please contact our technical
support staff.
- Fixed a crash that could occur when loading a corrupted save file.
- Fixed a crash that could occur on custom maps during some unit creation
events.
- Fixed an issue causing localized versions of maps to be passed unnecessar-
ily.
- Fixed Mass Teleport crash that could result from a target unit's dying
before spell completes.
- Fixed save/load map interaction that could result in an unresponsive game.
- Fixed an issue related to unit selection and upgrading Human towers.
- Fixed an issue with Dreadlord that could cause him to not take damage
from Unholy Frenzy if he had the Sleep skill.
- Fixed some AI mining issues that could occur when their original town
hall was destroyed.
- Fixed an AMM chat message bug that could disconnect you if an AMM team
game message was sent just before game launch.
- Fixed an issue that allowed players to save after choosing "Continue" in a
single-player mission.
- Fixed a supply issue related to the Demon Hunter and his Metamorphosis
ability.
- Fixed Zeppelin drop exploit as a method of building locating through fog
of war.
- Fixed an issue with saving while "Waiting for Players" dialog was up that
could result in a soft lock.
- Fixed an issue that could create an invincible Mountain King.
- Fixed an issue related to graphical display of auras from aura-generating
items.
- Fixed an issue with Anti-magic Shell so it now properly interacts with
magic-immune and non-magic-immune summoned units.
- Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting
circle.
- Fixed an issue with Huntress' bouncing missile that would allow it to hit
a secondary target even if it missed the primary target.
- Fixed an issue with rooted Ancients that would cause them to trigger
Goblin Land Mines.
- Fixed an issue related to Hero illusions' carrying a Ring of Protection.
- Fixed an issue with Town Portal spell art.
- Fixed an issue with hit point/mana upgrades and Polymorph.
- Fixed an issue with the Abolish Magic ability and allies.
- Fixed an issue with poison that could kill a unit. Poison, by itself,
should only take a unit to the brink of death.
- Fixed an issue related to the interaction of Shift-adding units to a group
and unit deaths.
- Fixed an issue related to replays, selection circles, and changing player
perspective.
- Fixed an issue with Cyclone and moving units creating aerial footprints.
- Fixed keyboard screen scroll and "Waiting for Players" interaction.
- Fixed several minor text and tooltip issues.
- Fixed a few improper combat sound assignments on creeps and NPCs.
- Frost Wyrm attack now also slows air units.
- AI Keepers of the Grove no longer cast Force of Nature on different cliff
levels.
- Night Elf AI now uses the Wisp's Renew ability effectively.
- Disease (Plague) and poison no longer wake sleeping units.
- Moon Glaive bounce no longer hits invisible units.
- Demon Hunter's attack while in Demon Form no longer damages self or allies.
- Upgraded building shadows no longer update through the fog of war.
- Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
- Observers no longer gain full player UI when entering a loaded game.
- Observers no longer get gold/lumber/supply UI when selecting neutral
buildings.
- Fog of war updates properly now if you are alt-tabbed out of game.
- War3 now warns you when you save game or screenshot or profile if there's
not enough available disk space.
- Improved "We're Under Attack" messages so they trigger at more appropriate
times.
WORLD EDITOR FIXES
- Fixed Macintosh World Editor crash.
- Added Unit Editor field for building upgrades.
- Increased number of possible dialog buttons from 5 to 12.
- Added blank entries for all units that don't normally have abilities or
attacks, allowing a user to potentially add these through the Unit Editor.
- Added Unit Editor field to set unit sounds to that of another unit type.
- Reorganized limits on pre-placed neutral units. Neutral hostile
buildings now count towards the "unit" limit of 512, and only passive
buildings count towards the "building" limit of 96.
- Fixed bug where map auto-save could bypass object limit checks.
- Fixed Sound Editor bug that would sometimes delete an imported sound file
from the map if it was imported from outside the War3 directory and the
Test Map feature was used before the map was saved.
- Fixed force issue that would cause Force 11 when you selected Force 10
for a trigger in the editor.
--------------------------------------------------------------------------
NEW FEATURES
- Each AI player can now be set to one of three different settings:
Easy, Normal, and Insane.
- Allied AI will teleport to human allies' towns when the towns are under
attack.
- Allied AI will ping the minimap to indicate where they are going to attack
next.
- Messages can now be sent when the "Waiting for Players" dialog is up.
- Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the
graphics engine.
FIXES
- Fixed an issue with building reimbursement that could credit a player twice
for canceling a building.
- Fixed a crash that could occur when the system date was set to > 2038.
- Fixed map loading crash that could result from custom units that sell too
many items.
- Fixed crash with Avance Sound cards. The fix requires a minor change to your
registry. If you are experiencing this problem, please contact our technical
support staff.
- Fixed a crash that could occur when loading a corrupted save file.
- Fixed a crash that could occur on custom maps during some unit creation
events.
- Fixed an issue causing localized versions of maps to be passed unnecessar-
ily.
- Fixed Mass Teleport crash that could result from a target unit's dying
before spell completes.
- Fixed save/load map interaction that could result in an unresponsive game.
- Fixed an issue related to unit selection and upgrading Human towers.
- Fixed an issue with Dreadlord that could cause him to not take damage
from Unholy Frenzy if he had the Sleep skill.
- Fixed some AI mining issues that could occur when their original town
hall was destroyed.
- Fixed an AMM chat message bug that could disconnect you if an AMM team
game message was sent just before game launch.
- Fixed an issue that allowed players to save after choosing "Continue" in a
single-player mission.
- Fixed a supply issue related to the Demon Hunter and his Metamorphosis
ability.
- Fixed Zeppelin drop exploit as a method of building locating through fog
of war.
- Fixed an issue with saving while "Waiting for Players" dialog was up that
could result in a soft lock.
- Fixed an issue that could create an invincible Mountain King.
- Fixed an issue related to graphical display of auras from aura-generating
items.
- Fixed an issue with Anti-magic Shell so it now properly interacts with
magic-immune and non-magic-immune summoned units.
- Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting
circle.
- Fixed an issue with Huntress' bouncing missile that would allow it to hit
a secondary target even if it missed the primary target.
- Fixed an issue with rooted Ancients that would cause them to trigger
Goblin Land Mines.
- Fixed an issue related to Hero illusions' carrying a Ring of Protection.
- Fixed an issue with Town Portal spell art.
- Fixed an issue with hit point/mana upgrades and Polymorph.
- Fixed an issue with the Abolish Magic ability and allies.
- Fixed an issue with poison that could kill a unit. Poison, by itself,
should only take a unit to the brink of death.
- Fixed an issue related to the interaction of Shift-adding units to a group
and unit deaths.
- Fixed an issue related to replays, selection circles, and changing player
perspective.
- Fixed an issue with Cyclone and moving units creating aerial footprints.
- Fixed keyboard screen scroll and "Waiting for Players" interaction.
- Fixed several minor text and tooltip issues.
- Fixed a few improper combat sound assignments on creeps and NPCs.
- Frost Wyrm attack now also slows air units.
- AI Keepers of the Grove no longer cast Force of Nature on different cliff
levels.
- Night Elf AI now uses the Wisp's Renew ability effectively.
- Disease (Plague) and poison no longer wake sleeping units.
- Moon Glaive bounce no longer hits invisible units.
- Demon Hunter's attack while in Demon Form no longer damages self or allies.
- Upgraded building shadows no longer update through the fog of war.
- Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
- Observers no longer gain full player UI when entering a loaded game.
- Observers no longer get gold/lumber/supply UI when selecting neutral
buildings.
- Fog of war updates properly now if you are alt-tabbed out of game.
- War3 now warns you when you save game or screenshot or profile if there's
not enough available disk space.
- Improved "We're Under Attack" messages so they trigger at more appropriate
times.
WORLD EDITOR FIXES
- Fixed Macintosh World Editor crash.
- Added Unit Editor field for building upgrades.
- Increased number of possible dialog buttons from 5 to 12.
- Added blank entries for all units that don't normally have abilities or
attacks, allowing a user to potentially add these through the Unit Editor.
- Added Unit Editor field to set unit sounds to that of another unit type.
- Reorganized limits on pre-placed neutral units. Neutral hostile
buildings now count towards the "unit" limit of 512, and only passive
buildings count towards the "building" limit of 96.
- Fixed bug where map auto-save could bypass object limit checks.
- Fixed Sound Editor bug that would sometimes delete an imported sound file
from the map if it was imported from outside the War3 directory and the
Test Map feature was used before the map was saved.
- Fixed force issue that would cause Force 11 when you selected Force 10
for a trigger in the editor.