I have now changed the nod green tiberium, it is now almost exactly the same as for GDI.
And for blue tiberiums, also now tested, the north was captured 1-2sec faster by Nod, but the south was captured 1-2sec faster by GDI. So that's how I had it in mind, north is in Nods favor while south is in GDI favor.
I also made the bottom entrance wider, so the Crawler can now fit through it just fine.
Where can I download the tournament replays btw?
And one point heard from many other official maps, it is usually the same case for all maps; control the middle = win in the end.
Also, I did have that in mind that the turret can kill both Tunnels, but that was a map decision as it encourages the other player to capture the opposite turrets as it will benefit them greatly. You should guard your sides turret and not let it be captured
Hmm... what else... oh yeah, I also added more textures and eye-candy to the map, it should look much better now too.
I also tested myself and you can get stuck on the mountain cliffs if you jump in there with Zone troopers. So I will have to fix that bit too.