FAQ zu Replays & Maps

Sep 17, 2007
Willkommen im C&C4: Tiberian Twilight Board für Replays & Maps im United Forum!

In diesem Thread möchte ich häufige Fragen beantworten, die aufkommen - natürlich wird es noch erweitert! :)

Warum funktionieren alte Replays nicht mehr?
Im Gegensatz zu früheren C&C Teilen werden aktualisierte bzw. gepatchte Dateien ersetzt und nicht mehr zusätzlich geladen. Dadurch ist es nicht mehr möglich alte Replays abzuspielen. Vorteil ist jedoch das dass Spiel dadurch besser läuft, da nicht mehr nur zusätzliche Daten auf die alten aufgesetzt werden. Hier das Originalposting dazu:
You cannot run 1.01 or 1.02 replays on 1.03. This was a design decision made prior to release primarily due to the fact that an extremely small fraction of our MP player base (1%) used our old replay feature, but in general it slowed the overall game down because we consistently added new data on top of old data. Because, in order to run an old patch, you need the old data set.

We have technical and design ideas to find a better solution for this, unfortunately, it did not happen for C&C 4.

Not sure what you mean with replays disappeared, from where?

Old replays may run, but the playback experience might be different.

Quelle: commandandconquer.com

Wie erstelle ich Maps?
Dafür wird der Command & Conquer 4 Worldbuilder benötigt, hier der Downloadlink auf commandandconquer.com

Hier nun noch ein paar wichtige Hinweise für das erstellen von C&C4 Karten mit dem Worldbuilder
To create a basic multiplayer map,

1. Run Worldbuilder from the directory in which you installed
Command & Conquer 4 Tiberian Twilight.

2. Open the Player List (Edit > Edit Player List).

3. Click the "Add Skirmish Players" button at the bottom and
click "Ok" to close the player list.

4. Use the waypoint tool (Shortcut: W) and set players'
starting locations, by using the tool and left-clicking the
areas on the map where you want the start locations. Maps may
support a maximum of six players.

5. Select the waypoint by left-clicking on it. In the Waypoint
Options box, use the dropdown menu to select
"Player_1_Start", "Player_2_Start", and so on, until all of
your waypoints are defined.

6. Add spawn zones. Spawn zones can be defined separately for each
player, or for a team. Player_1, Player_2, Player_3, Player_4, and
Player_5 are the GDI team and use the spawn zone named TeamManager1_SpawnZone.
Player_6 through Player_10 are the Nod team and use the spawn zone named
TeamManager2_SpawnZone. Spawn zones are created using the area trigger
tool, and the team manager spawn zones can be found in the name
dropdown in the Area Trigger Options box.

7. Add crystal spawn points. Crystal spawn points are added with the waypoint
tool. Green Tiberium crystals are spawned at waypoints whose name begins with
UpgradeCrystal_, while blue Tiberium crystals are spawned at waypoints whose name
begins with SuperUpgradeCrystal_.

8. Save your map (File > Save); the filename you define will
be the name of the map in the game menus.

9. Run Command & Conquer 4 Tiberian Twilight; your map will
appear in the Skirmish menu and will also be available in
Multiplayer for Online Custom Match use.

To aid you, here's a checklist for making sure you've covered
all the bases in your multiplayer map:

[ ] Added Skirmish Players from the player list.

[ ] Defined all starting locations using the waypoint tool.

[ ] Resized the map to the appropriate size (File > Resize).

[ ] Modified the terrain with the Height Brush (H), Mound
(Shift + H), Dig (Ctrl + H), and Smooth (S) tools.

[ ] If map is symmetrical, used the Terrain Copy Tool to
copy, rotate, and paste each section.

[ ] Painted on Textures (T) and blended them.

[ ] Confirmed all passability, and buildability using the Terrain Material Objects window (T).

[ ] Placed TCN Nodes with the Place Object Tool (P).
Nodes are located under Neutral structures.

[ ] Defined all crystal spawn locations using the waypoint tool.

[ ] Placed any tech structures with the Place Object Tool (P).
Tech structures are located under Neutral > Structure.

[ ] Placed any additional civilian buildings, garrisonable
buildings, or other objects with the Place Object Tool.

[ ] Placed any still water or rivers using the corresponding
Lake and River tools.

[ ] Adjusted the lighting settings or time of day (Ctrl+D
cycles through them).

[ ] Saved map.

There are many more steps to developing a multiplayer map,
including balancing and tuning it, using the grid, and laying
textures, tech buildings, and more. For more information
about designing content for Command & Conquer 4 Tiberian Twilight,
consult the Worldbuilder manual in the Worldbuilder install directory,
or look for the community section in the official Web site for Command & Conquer 4 Tiberian Twilight, located at: