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 - Aug 2, 2002
 
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Patchnotes December
December arrived and it is time for the next round of Unit Upgrades. This month the Mammoth tank gets the ability to smash Walls and drive through, and the Avatar unit gets the Conversion to steal life from other units.
All SR defensive units will be granted to reduce the minimal attack range via a unit upgrade. This makes them even more effective when it comes to close combat situations.
We added a new button next to the Options, including the game rules.
Further adjustments to the endgame such as an overview, showing the overall Alliance progress have been put in place. Everything is ready to unveil the endgame with the next step.
Unit upgrades
GDI
Offense:
o Mammoth
- “Battering Ram“ allows the Mammoth to break through walls
		
		
	
	
		
	
Defense:
o Watchtower
- “Short Range Arms” Reduces the minimal weapon range
		
	
o Titan Artillery
- “Short Range Arms” Reduces the minimal weapon range
		
	
o Sam Site
- “Short Range Arms” Reduces the minimal weapon range
		
	
Nod
Offense:
o Avatar
- “Conversion” turns the dealt damage of enemy vehicles into own health
		
	
Defense:
o Obelisk Artillery
- “Short Range Arms” Reduces the minimal weapon range
		
	
o Sam Site
- “Short Range Arms” Reduces the minimal weapon range
		
	
o Gatling Cannon
- “Short Range Arms” Reduces the minimal weapon range
		
	
Additional Changes
- Added the game rules link to the game: http://www.tiberiumalliances.com/rules
- The short description of unfinished missions will be open by default after login
- Added the “Alliance Progress” tab to alliance rankings. Alliances will be ranked depending on the number of code owning players.
- The “Forgotten Fortress” and all “Shield Control Hubs” are now visible on the world map
- Added a visual active/de-active state for “Point of Interests”
December arrived and it is time for the next round of Unit Upgrades. This month the Mammoth tank gets the ability to smash Walls and drive through, and the Avatar unit gets the Conversion to steal life from other units.
All SR defensive units will be granted to reduce the minimal attack range via a unit upgrade. This makes them even more effective when it comes to close combat situations.
We added a new button next to the Options, including the game rules.
Further adjustments to the endgame such as an overview, showing the overall Alliance progress have been put in place. Everything is ready to unveil the endgame with the next step.
Unit upgrades
GDI
Offense:
o Mammoth
- “Battering Ram“ allows the Mammoth to break through walls
	Defense:
o Watchtower
- “Short Range Arms” Reduces the minimal weapon range
	o Titan Artillery
- “Short Range Arms” Reduces the minimal weapon range
	o Sam Site
- “Short Range Arms” Reduces the minimal weapon range
	Nod
Offense:
o Avatar
- “Conversion” turns the dealt damage of enemy vehicles into own health
Defense:
o Obelisk Artillery
- “Short Range Arms” Reduces the minimal weapon range
	o Sam Site
- “Short Range Arms” Reduces the minimal weapon range
	o Gatling Cannon
- “Short Range Arms” Reduces the minimal weapon range
	Additional Changes
- Added the game rules link to the game: http://www.tiberiumalliances.com/rules
- The short description of unfinished missions will be open by default after login
- Added the “Alliance Progress” tab to alliance rankings. Alliances will be ranked depending on the number of code owning players.
- The “Forgotten Fortress” and all “Shield Control Hubs” are now visible on the world map
- Added a visual active/de-active state for “Point of Interests”
	





