aktuelle Patchnotes

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Hotfix/Patch 0.94 released:

- Fixing AoA's logo resolution in the loading screen.
- Displaying version number.
- Fixing the extra plane types' display bug where captured planes where not displayed. They are now always displayed, over several lines.
- Fixing a crash in SatView in some case when someone was leaving the game.
- Fixing texts getting out of the screen.
- Removing the players' name display over a multi-selection of units.

Source: https://www.facebook.com/AoA.GER
 
captured planes? WTF!? :D

BTW:
More patchs will be released over the next days.
http://forums.eugensystems.com/viewtopic.php?f=192&t=53709#p847747

Sowie:
(Zoom Level Patch)? -> We've focused first on a quick patch fixing some bugs/crashes some players have encountered.

Balance change will come imminently™, with some already in the pipe.

And soon™, we will release a defensive-only AI to play the role of a punching ball/sparing partner, as requested by many on the various forums.
 
Am besten diesen Thread hier als Patch Thread anpinnen:

http://forums.eugensystems.com/viewtopic.php?f=192&t=53800

PATCH LOG: Patch v.122

BUG FIXES:

  • Fixing a crash when switching between normal & SatView ... or at least we hope we've fixed it, for this one is hard to nail. Let us know, for those whom were encountering it, if it fixes the proble on your side).
  • Fixing a behaviour bug which prevented artillery unit to target & fire at occupied buildings/bank when ordered to Move & Attack.
  • Fixing a display bug when a house was destroyed.
  • Fixing a display bug in SatView when a house was occupied. It is now clearly displayed with a different color.
  • Fixing the display of the (actual) amount of time spent in the game.


TEXTS:
  • English version of the achievement + adding new images for them.
  • Fixing some unit hints' typo.
  • Increasing by +3s the display of messages in the event log.


Please note that replays from older versions still cannot be viewed at the moment. We will fix it as soon as possible.
 
Patch v.130

http://forums.eugensystems.com/viewtopic.php?f=192&t=53855

FIXES:
- Fixing a rare crash occuring while harvesting resources.
- Fixing a game freezze occuring when units where moving according to waypoints.
- Fixing the replay up to v122. Those can now be read by this version, but unfortunately, older ones are lost.
- Improving the boarding/unloading behaviour (speed, distance, taking-off, ...) on/from a transport chopper.
- Modifying US tankers' icons + other lobby misc. ones.

NEW FEATURE:
- Adding a "Very easy" AI for each faction. Only plays a defensive way.
 
Patch v.143

http://forums.eugensystems.com/viewtopic.php?f=192&t=53888

FIXES:
- Fixing the Exosoldier bug which were inflicting themselves suppress damages when firing at very close range (due to their weapon blast radius).
- Fixing the Chimera's Rare Earth Outpost bug which didn't provide a construction grid.
- Fixing a crash occuring when a team with AI was defeated. [Note: we've succeeded in creating an almost-human AI: it rage-quits! :)]
- Fixing the HIMARS & ATACMS' rockets' FX.
- Fixing the Antey-2500's 3D model behaviour.
- Fixing a crash occuring when giving an order to a dead unit. [aka "zombie mode" bug]

POLISH:
- Improving helicopters' flying behaviour.
- Adding/improving some units/buildings' icons (wounded, outposts, ...).
- Adding a feedback to the construction grid when you are about to build on top of a resource field.

BALANCE:
- [CHIMERA] Exosoldiers' "Intelligent Suspension" upgrade only multiply their speed by x1.75 instead of x2.
- [CHIMERA] Exosoldiers' hit points decreased from 15 to 14.
- [CHIMERA] Exosoldiers' delay between two shots increased from 0,8 to 1s.
- [CHIMERA] Metal Storm is now considered a vehicle and therefore unaffected by healing abilities (Namer, healing "strikes", ...).
- [CHIMERA] Terminator can't use their Ataka anti-tank missiles while on the move.
- [CHIMERA] Terminator's "AGS" upgrade now costs 1000 Alu + 500 Rare Earth (up from $500 + 500 Alu)
- [CHIMERA] Terminator's "Ataka" upgrade now costs 2000 Alu (up from 1000 Alu)
- [CHIMERA] Terminator's "Igla" upgrade now costs 2000$ (up from $1250)
- [CHIMERA] SWORD Vehicle Bay's power consumption is now set at 3 units.

- [US ARMY] Light Factory's price increased by +200$ & +100 Alu.
- [US ARMY] Stryker MGS price increased by +250$.
 
Also zu wenig Support kann man denen echt nicht vorwerfen.
Absolutes TOP ENTWICKLERSTUDIO!
 
Inzwischen täglich Patches.
Was mich aber beim letzten stört ist dass das Early Game nochmal verlangsamt wird.
 
Die Casuals wirds freuen :D
Aber wir ham ja noch 37 Tage zum basteln^^
 
Eugen hat doch gesagt dass das Game nicht Rush lastig sein soll hab ich auch nix dagegen.
 
Für die Casuals kann man einen No Rush Button einfügen :p

Nein im Ernst, die Spiele haben meist 15min gedauert oder länger.
Bin gespannt wie lange es nun dauert.
 
Beta Patch v.153 released

BUG FIXES:

Fixing several cases where the game couldn't be started ("unable to initialize game application") or was crashing at start.
Fixing a crash occurring on using units' capacities such as Capture.
Fixing a crash occurring when a plane was firing on a unit just about to evacuate or to enter a building.
Fixing Grenadiers' firing animation
Fixing and improving some units' hints


IMPROVEMENTS:

Updating the display of resources field on the minimap to improve combat readability.
 
Mit dem neusten Patch kann man nun in der Minimap die Ressourcenfelder besser sehen, kann ich bestätigen.
 
PATCHLOG v.171

CAMERA:
- Pressing Space will correctly teleport you to the last event without exiting the Sat view.
- Double tapping a control group (0, 1, 2, 3...) will now correctly teleport you to the center of the group without exiting the Sat view.
- Clicking on the minimap will now correctly center the screen at the given location, instead of placing the low border of the screen at that location.

GAMEPLAY:
- Units can't fire anymore while using a Capture capacity.
- Improving the default placement of units in a formation, depending on their roles (light vehicles will place themselves behind tanks etc...).
- Ground attack airplanes can't hurt themselves anymore (typically, a B2 bombing a bank)
- Improved interception of Super Weapon by anti-superweapon systems. They were occurrences where they would fail to intercept a Super Weapon when they were supposed to.
- Improved friendly fire calculation. Until now, defense turrets would sometimes mistakenly estimate that they could hurt an ally and therefore hold fire, when they could actually fire without harming an ally. (Note: units are holding fire if an ally will be damaged by their shot).
- Also, units will now correctly start to fire again as soon as no friendly unit may be damaged near their target. Until now, you had to move them to actually update and unlock their ability to fire again, after the zone is clear.

MINIMAP:
- Minimap: neutral elements such as resources fields will now be displayed under other units (i.e. units on the top of resources fields, banks, houses...etc).
- Changed resource fields appearances to improved readibility (again)

BALANCING:
- [CHIMERA] UGV Recon Team's power reduced, mostly against buildings.
- [CHIMERA] UGV Recon Team's health points reduced from 5 down to 4 (now they can be one-shotted by Javelins for example).
- [CHIMERA] PAKFA's health points decreased from 30 to 25.
- [CHIMERA] Terminator's AGS upgrade price increased by 500 Alu and 250 RE, making it 1500 Alu and 750 RE total.
- [CHIMERA] Exosoldiers's Intelligent Suspension upgrade price increased by 250 Alu, now costing $1000 and 750 Alu.
- [CHIMERA] Exosoldiers's Autorepair upgrade price increased by 250 Alu, now costing 1750 Alu.
- [US] B2's price increased by 100 Aluminium and 300 Rare Earth, making its total cost 1000$, 2600 Alu and 800 RE.
- [US] B2's production time increased accordingly.
- [US] B2's upgrade ("Rotating Bomb B-bay") price increased by 600 Rare Earth, now costing $4000 and 1000 RE.
- [US] B2's health points decreased from 25 to 22.
- [US] B2's crashing damage reduced by -25%.
- [US] Increasing the price of economical upgrades that were too cost-efficient: Deep Mining increased to $1500 and 1500 Alu (up from $1000 and 1000 Alu), and Improved chassis increased to $750 and 750 Alu (up from $750 and 500 Alu).

BUG FIXES:
- Fixing mouse scroll toward the upper-left border of the screen.
- Fixing the construction zone of the US' Rare Earth LEM that was missing.
- Superweapon can now correctly reveal the terrain before impact even on hills and highgrounds

CRASH FIXES:
- Fixing a crash occurring when giving an order to a unit in an unknown state
- Fixing a crash occurring when capturing the building of a defeated AI
- Fixing a crash occurring sometimes when placing the units in formation
- Fixing a crash occurring when an infantry unit finds itself in a house that just got destroyed
- Fixing anoter crash occurring when attacking a unit just about to evacuate or enter a building
 
Patch v.185

NEW FEATURES:
- Added a "Restart" button in Skirmish to allow a quick restart of a game versus AI.
- Added a feedback on capturing enemy buildings (similar to the existing feedback on capturing POW), showing the progression of the capture.

BALANCE:
- Reducing the amount of money given back when selling a building to 30% of the total cost (down from 50%).
- Increasing the time required to capture a building to 8sec (up from 5sec).
- Increasing the priority of reflex fire on all ground attack planes, so that they are prioritized by all units.
- Increasing the construction zone where the US' LEM and the Chimera's Anti-Ballistic Center can be built.

- [US] Increasing the price of the TUSK 1 kit for Strykers by $50 (now $300 up from $250).
- [US] Decreasing the price of the TUSK 2 kit for Abrams by $150 (now $850 down from $1000).

- [CHIMERA] Decreasing the price of the SAS by $100 (now $650 down from $750), and its production time has been decreased accordingly. On the other hand, it is now 25% slower, making him a bit slower than a US Marine.
The intended consequence is that it will be easier to produce SAS to defend against early acts of aggression, but it doesn't turn into an incredibly powerful weapon of harassment, as it can be countered by the mobility of Marines and Felins.
- [CHIMERA] Decreasing the price of the Spear Vehicle Bay by $250 (now $2750 down from $3000).
- [CHIMERA] Increasing the price of the Sword Vehicle Bay by $250 (now $4750 up from $4500).
- [CHIMERA] Increasing the production time of the Terminator by +5sec (now 25sec up from 20sec).
- [CHIMERA] Increasing electricity consumption of the Syntech Lab by 1 points (now 2, up from 1).


IA:
- Fixing a bug affecting the US AI, leading her to build an unecessary number of LEMs.

GAMEPLAY:
- Improving the units default placement when in formation (again).

MODELS:
- Improving the upgraded HIMARS (ATACMS), now animated and with dynamically loaded missiles

FIXES:
- The speed upgrade for US tankers ("Improved chassis") no longer affect the repair vehicle (Hercules).
- The production queue of buildings should now be visible for observers.
- Fixed a display bug where a "ghost" production would remain in the production queue list (it didn't affect the production though).
- Fixed a situation where helicopters would place themselves above a building to load troops...who could never make it.

CRASH:
- Fixes a rare crash occurring on infantry animations


And by the way, the next patch is going to be a bit...thicker.
 
Sicher?
Wobei ich jetzt schon weiß dass ich die stealth Cartel als Gegner hassen werde ^^
 
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