Might just been his con going down tho... game wasnt decided yet but i did what i wanted to do (killed his dojos and got 2 flacks in his building next to his ref+oil then dc so..
1 i used random and 2 your not a top allied player....... if i get empire vs some1 like firgli its instant loss for me......
Dont always throw it on balance if you lose.
I found my problem the right alt doesnt work and the left alt does...... how the hell they managed to do that in a patch rofl....... and nooby me is used to the right alt......
ps zokker sov air didnt get a buff vs allies... migs got +40 hp and apollos +50 (who already had more hp then migs) so...
These are the settings every1 should use..... my comp can handle max but still this is better + i dont like to get distracted by over exegurated graphics.
Bounty on mcv and then sell = removed so no more moving to base placing tesla+barracks and bounty selling mcv but bounty on mcv and then driving it into the crane still works which is good gameplay wise..... sovs need this or crane would always be the inferior option.
Some stuff i thought where interesting....
Good change no more idiots spamming me ^^.
Random luck is brought back... i wonder why tho i might use random now since sov looks overnerfed and allies-empire mirrors are easy to play anyway...
Very nice :) ill try to tweak it simular to kw.
How was...
Early bullfrogs means you wont be able to hold towerpush or be at the disadvantage all game imo... and 5-6 flack troopers can still be killed without too much problems even if a vindi dies you got the cost back already after first few runs anyway.....
Also the ''any1 can mass flacks but not...
I was talking bout the situation in my replay aka kill flacks who come out of the barr 1 by 1 for aslong as possible till your mcv is in his base and turret pushing starts while u still have your 4 vindis... why do you always have to go off topic?
How is sov gonna stop 4 fast vindis next patch? Since flack troopers are already not cost effective and get more expencive same with bullfrogs and bullfrogs cant hold off the tower push.... check this game only way possible i could counter is what i did which mostlikely wont be possible anymore...
I can not speak bout evga and alias there ''relationship'' but unless your dealing with some1 else then inside (who phil-fabi and me introduced to the ''top'' cnc scene i might add). Then the sponsership doesnt exist out of more then a small bit of hardware here and there from inside his...
No i dont.....
I can name them i quess.... Khufu-Dynamic-Nukestrike-Firgli are for me above the rest (eventho firgli aint adapting to well to all the lame stuff right now) rest is basically on 1 line skillwise....
Here is where your logic fails... malle admitted he dc's on purpose and fazinate says his cable failed (who are we to say this aint true?) and offered a freewin aka unintentional dc.
You need to put em on hold fire first...
I cant argue with you tho u made it up in your mind that ra3 is better O_o. I think i can own on both games and kw is clearly the game that needs more of everything.... map awareness eco management unit control overall speed.... and its more fun but i...
Yea indeed just look at certain ''top'' players in ra3 who do the same thing over and over again and ra3 gameplay allows them to do so....
Mainly the eco + gamespeed is what makes the dull gameplay imo.
You crazy? in kw 4 bikes vs 4 bikes better player always wins in ra3 4 migs vs 4 migs whoever doesnt get bugged wins.....
And in ra3 mcv is a army lol that just makes dumb gameplay.
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