Recent content by Tiberian fiend

  1. Event Verewige deine Map - UF und CnCSaga 3on3 Map Contest

    Just to notify Angel's gate has been updated further to remove all clouds that were orignaly in the way, whilst adding a suitable Nod undertone to the Nod spawn. Both maps submitted by myself shouldn't change at all, only angel's gate has been modified:top. Don't forget about the rocktagon, as...
  2. Map: Angel's Gate - contest entry #2

    Download link has been updated with: Clouds apart from the start have been removed, Nod's starting area is now alittle more believable with nod flags, grid fences and damaged GDI logo.
  3. Map: Angel's Gate - contest entry #2

    I'll defantly consider the clouds and removing the un-viewed - leaving the ones at the start due to cinematic reasons - they won't come back up as they only apper once. i just needed a larger audience complaint - but thought it would be harmless to place clouds in areas which are not viewed...
  4. Map: Angel's Gate - contest entry #2

    I think the main point they were trying to make was that I could easily be framing myself - in any sense - how would ya know it was me on here? This is why I would like for a moderator to possible verify my other acounts with the feedback from each. I believe I helped noodle with the scripted...
  5. Map: Angel's Gate - contest entry #2

    Ha, I see you all think i'm not Tib, well, that would be tricky to prove, however I had no idea someone posted Angel gate on CNCNZ. If you are unsure about my authentication then I urge you to send a private message to both C&C offical forum and PPM(moderators/overseers of contest). Other than...
  6. Map: Angel's Gate - contest entry #2

    Its was my first cnc4 map - wanted to make somthing outa the unused materials to offer a new design for an enviroment - whilst adding water, tend to lag, clouds can be annoying and the objects don't seem to display unless you look at their point of orign, apart from that - it all works fine.
  7. Map: Angel's Gate - contest entry #2

    Angels Gate features 5 nodes - where the majority of the nodes are located to the south of the map, There will be 1 / 2 blue tiberium spawners and 4 green tiberium spawners. Angel's Gate, located in China, is GDI's last know yellow zone in the east; located near black zones (zones that formed...
  8. The Rocktagon - contest entry

    The middle is only ment to be captured - not bunkered, units only need to say in the "tight" paths to start capturing it. As for the 2 spawn points, they have been carfully designed to send 2 green tiberium's on the cliff area near a outpost for spawning, then on the more open lower level is...
  9. The Rocktagon - contest entry

    Thanks, I hope this adds a diverse and enjoyable map to downloader's listings. would you need me to upload this to site, or is a mirrored and credited set of links ok?
  10. The Rocktagon - contest entry

    "The Rocktagon" takes its shape from the C&C 3 verison and follows this storyline: Located in africa, a small zone threatens the efforts of the TCN - GDI issued construction of TCN nodes in the area but did not complete the construction efforts; it appers the current occupation are less than...
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