Unofficial Patch 1.03 for The First Decade veröffentlicht...

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Info:
http://www.commandandconquer.com/po...ntId=f63cd453f91cd110VgnVCM100000100d2c0aRCRD

Hier gibt es den Patch, er ist allerdings NUR FÜR DIE ENGLISCHE VERSION UND FUNKTIONIERT NICHT MIT DER DEUTSCHEN:
http://www.nathancnc.webs.com/

NathanCNC, with the help of other community members, has created an EPIC Patch 1.03 for The First Decade. This patch fixes many different bugs and adds a number of fixes to the game. Online play has been added to all of the classic titles such as Tiberian Dawn and Red Alert! You also no longer need the disc in the drive to play any of the games!

This patch includes EA’s official Patch 1.01 and Patch 1.02. If you already have these installed, the patch will recognize it, and only add the necessary Patch 1.03 changes.

This patch is unofficial, we cannot help with any specific Patch 1.03 issues, you are download this at your own risk. However, the patch has been used my hundreds of C&C community members, each reporting no errors with any Patch 1.03 specific changes. Thus, we felt the need to promote this at CommandandConquer.com!

Stand-out fixes include updating Red Alert to version 3.03, cleaned up video files to free up nearly a gig of hard drive space, and the integration of extra official Westwood maps from downloadable map packs. Online/LAN has also been fixed for Tiberian Dawn, Red Alert, Tiberian Sun, Red Alert 2, and Yuri’s Revenge. Manuals for all the games have been added with the patch, as well as registry entry fixes. This is just the beginning of all the additions the patch brings to the table!

To check out the full change list and download the patch, check out NathanCNC’s Unofficial Patch 1.03 website! You can also donate to him to help his efforts with the patch.

This patch is a MUST-HAVE for any C&C: The First Decade Owner!
Full Change List:

Command & Conquer
Updated to 1.06ar2
Code upgrades:

VK's 1.05 patch (fixes top-of-map reconnaissance crash, adds native XP compatibility)
Komfr's stealth crash fix (fixes a crash when the stealth animation is played on the right half of the bottom edge of the screen)
Fixed the "/?" help parameter
Fixed the empty error box when the game fails to set the video mode (which can happens when setting the game resolution to 640x400)
High resolution available, with centered menus and a large version of the title screen for a more finished look (no centered vids yet, sorry)
LAN play expanded to six players
Default multiplayer tech level set to maximum (7)
Skirmish mode enabled (note that AI players don't have bases, only units)
Capture The Flag games with AI players are now possible. The "Bases" button now has 4 states: Bases On, Capture The Flag, Bases Off and Mobile HQ (note that AI players get a Mobile HQ in normal Capture The Flag mode too)
Enabled music in multiplayer (was originally disabled because it was streamed from slow CD-ROM drives, which could cause lag/desyncs)
Campaign missions will now show briefing text at the start of the mission if no briefing video can be shown
Fixed a bug that prevented the music from starting when a mission from the New Missions menu had a Briefing video set
Dinosaur graphics are always visible, even outside of Funpark mode
The end of the funpark dinosaur campaign no longer exits the game, but goes to the main menu instead
Chan's name is shown (it now shows "Scientist" instead of "Civilian")
The Hospital's name is now always visible to the player, even if it is owned by the enemy
The Hospital can no longer be sold. It wasn't sellable in the original C&C this was a bug in C&C95
A primary building can be selected for helipads, so people can prevent newly built helicopters from flying to their base from the edge of the map
Civilian buildings no longer decay for no reason
Fixed the Rocket Launcher graphics bleed
Fixed a Chem Warrior behaviour bug; for some reason it had the civilian panic behaviour
When the multiplayer coloured sides are used in single player missions, they no longer show up as grey on the radar
The missions in the New Missions menu can now be played with any C&C CD
Added "update*.mix" reading system for udates (same as "sc*.mix" addons)
Added "updatr*.mix" reading system which disables the read files in the game instead of adding them (same as "ss*.mix" addons)
Made the hidden beta options editable in conquer.ini, in a new section called [Advanced]
Added an option in conquer.ini to disable score screens
Added an option in conquer.ini to enable funpark dinosaur campaign mode
Added an option in conquer.ini that allows disabling the music in multiplayer (like it was originally)
The game now uses the strings "Yes" and "No" on the Abort Mission message, instead of "Abort" and "Cancel" (mainly done because of language compatibility issues. Both in French and in German, "abort" and "cancel" translate to the same word)
(unnoticeable) Added black tiles for fixing map borders of small missions in high resolution
(unnoticeable) Changed internal strings management to read certain previously-hardcoded strings from the external strings file instead
Graphics updates:

Shadow of the Construction Yard fixed, so it remains like it is at the end of the MCV deploy animation
The Rocket Launcher now has its launcher aimed 45 degrees up, as it should
Nod logo restored on the Hand of Nod
Several buildings which showed side-sensitive colour instead of real yellow are now fixed:
Civilian Oil Derrick (V19)
Advanced Communications Center
Tiberium Silo
Barracks
Fixed green line refresh error on top sidebar icons
Ion cannon icon rotated so the satellite fires from the correct side
Fixed Civilian Oil Pump building (ARCO) to fix the bug where the damaged state doesn't show up
String updates:

Changed "Med. Tank" to "Medium Tank"
Changed "Attack Helicopter" to "Apache"
Changed "Transport helicopter" to "Chinook Transport"
Changed "Stegasaurus" to "Stegosaurus"
Changed MCV from "Mobile Construction Yard" to "Mobile Construction Vehicle"
Changed "Obelisk Guard Tower" to "Obelisk of Light"
Changed "Dr. Chan" to "Scientist", because the unit can spawn from a destroyed tech center. Chan's original name was never visible anyway
Added some of Frank Klepacki's original track names to the music list
Added world map animation strings to the strings file (for language compatibility)
Mission updates:

Added the Covert Operations missions
Added the updated dinosaur missions included in the Covert Operations pack
Edited the maps of all missions where you could see beyond the map border in 1024x768 so they show black outside the border instead of unreachable terrain
Fixed some mission files that didn't play their videos due to mistyped video names
Fixed some missions where the AI's production wasn't started, so it didn't build anything
scg05ea: re-enabled the Ukraine mission, which was replaced by a duplicate of one of the choices from Germany
scg08eb (Moebius hospital mission): removed the blossom tree in the village so the "lose when ## civilians are killed" trigger is less random
scb08ea (capture abandoned GDI base): Moved the build location of the refinery to a place where the AI can actually build it
scb10ea (destroy mammoth prototypes): fixed map error near start location
scb13ea (Nod end mission): fixed a mission programming setup that could crash the game
Sound updates:

"Right Away!" infantry response fixed; was not played due to a mistyped string
Grenade throw sound restored
Added the remixes (Advanced options, "Scores") of the tracks No Mercy and Deception (aka "We Will Stop Them") from the console versions of C&C
Added the beta sounds (which can be enabled in the [Advanced] options)
Enabled all hidden music (note that some tracks are only available because of the [Advanced] option "Scores", and will disappear if you disable that)
Other Fixes:

Fixed Missing Movies & Music
Playstation Missions Added
Nintendo 64 Missions Added
Online/LAN Fixed
No DVD Required For Play
Red Alert
Updated to 3.03
Code upgrades:

Counterstrike & Aftermath Missions have their own menu
4 Player Internet Support
Westwood Online Integrated
Main.mix Patched to include all Music & Movies, Loose VQA and AUD Removed
Ant Mission "Unable to read scenario" Fixed, with intro video
Oversized Infantry Fixed, "hires1.mix"
Online/LAN Fixed
No DVD Required For Play
Tiberian Sun
All Loose Firestorm Missions put in Maps03.mix (like a regular Firestorm install)
Nyerguds' Movies Fix for Patched Game.exe
Online/LAN Fixed
No DVD Required For Play
Renegade
All Westwood Maps Remade With Bots
No DVD Required For Play
Red Alert 2
Westwood Maps - Optional (as they are included in Yuri's Revenge)
Online/LAN Fixed
No DVD Required For Play
Yuri's Revenge
Westwood Maps
Terrain Expansion
Online/LAN Fixed
 
ja, leider.

wäre schön, wenn es das auch für die dt version geben würde...
 
Last edited:
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