Unit Spotlight: The Specter

stefros

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The Specter - New Nod Tier 3 Unit


Re-emerging as an eminent world power in the years following the Second Tiberium War would not be easy for the Brotherhood. GDI forces spanned the globe, thoroughly entrenched and intent on reducing the spread of Tiberium. Where GDI bases did not exist, heavily armored Steel Talon vehicle convoys patrolled for signs of Brotherhood activity. The Brotherhood would need a means to strike from the shadows, to deftly loosen the iron grip of GDI, and punish the Initiative for their lack of foresight.

Enter the Specter. Based around mid-20th century guerrilla warfare tactics, the Specter Mobile Stealth Artillery Tank is capable of silent translocation, rapid deployment, and massive destruction. Combined with Nod Shadow Teams utilizing Beacon technology, the Specter can deliver a powerful, area-of-effect payload across a vast range with pinpoint accuracy.


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SpecterPortrait.jpg

Cost: $1200
Build Time: 20 seconds
Built From: War Factory
Prerequisites: Tech Lab


Special Abilities:

Bombard Deployed Beacon: Realizing the need to pinpoint key GDI structures within heavily-fortified areas of GDI influence, Nod tacticians developed the Artillery Beacon to augment the Specter’s already impressive range. The Specter can bombard a target from miles away when a stealthed Artillery Beacon is placed by a Nod Shadow Team, allowing the Brotherhood to strike at GDI from safe within the shadows.



Call for Transport: As with many other Nod vehicles, the Specter can Call for Transport, allowing it to move quickly across otherwise impassible terrain or relocate to key bombardment areas.


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Combat Chain Role:

The Specter is available to all Nod subfactions at tier 3 and serves multiple purposes for the Brotherhood. When used alone, the Specter can quietly relocate to the outskirts of the enemy base, dispatch key structures, and escape undetected. When combined with Shadow Teams, Specters can bombard enemy vehicle convoys and fortifications from safely within the Nod base. Specters provide excellent offensive power against masses of low-durability units due to their large area of effect, allowing a skilled Nod commander to quickly decimate a large enemy force intently focusing on larger, more durable units.


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Advanced Gameplay Notes:

-Specters do a significant amount of area-of-effect damage and can be used to devastate masses of low-tier enemy units if protected adequately.

-The Specter is stealthed until firing, but takes a significant amount of time to deploy and has a large firing arc. Make sure your specters are in position, and hopefully out of sight, before firing!

-Specters are fast and quiet, but have low health, protect them well! The Black Hand specter lacks stealth, making them especially vulnerable.

-The Specter can crush infantry, eliminating one source of potential stealth detection during hit-and-run missions.

-A skilled player can use well-placed Specters and scouting to rout the opposing advance or retreat. With Specters in position, force-fire a column of death and make the enemy take a new path.

-A few specters transported onto a ledge can be incredibly irritating to the opponent, especially against the Scrin, who lack low-level stealth-detecting air units capable of dispatching the threat.

-With a stealthed Artillery Beacon, the Specter can rain down death upon the enemy forces from long-range. Dropped from an in-flight Nod Shadow Team, Artillery Beacons produce a significant area of assault for the Specter and can be placed away from the intended targets to avoid detection.

-The Specter has a minimum firing range. Get close to the Specter with high-speed vehicles to negate their destructive power.

-The Orca, with powerful missiles and stealth-detecting abilities, is a natural counter to the Specter

-The Specter makes an excellent combination with the new Redemption power. Utilize the friendly-fire AOE of the Specter to transform your early-game militant squads into a column of powerful cyborgs. Once the enemy vehicle column has been disabled by the Awakened EMP blasts, finish them off with more Specter fire.

Stealthed and Armed
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The Specter High-Res Render

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The Specter CONCEPT ART

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http://www.commandandconquer.com/intel/default.aspx?id=115#NewsMain
 
gut :)

das sollte mehr balance ins gameplay bringen, nun wo nod auch mal ne gescheite Belagerungsunit hat. Aber wird die Beamcannon dadurch nicht irgendwie nutzlos?
 
Nein, sie wird nicht nutzlos, sie wird vollkommen unbrauchbar :)
Hab gehört Beamcannon soll allerdings nach T2 wandern.
Beamcannon said:
Specter du kannst nichts ausser blöd in nem Golf fahrn!
 
Erinnert mich an TibSun, wo sie der GDI auch ne Artillerie-Einheit mit dem Addon gegeben haben, weil die von Nod einfach zu imba war ^^
 
Gleichzeitig hat man die Nod-Ari auch geschwächt....


ohje, dass wärs noch: Nod kriegt ne Atillerie und der Juggernaut wird abgeschwächt und trifft rein gar nichts mehr :D

Das das Ding auch noch getarnt ist, is mehr als geil :D Damit kann man schön ein paar hinterlistige Angriffe starten. Wenn die ordentlich rein hauen, brauch ich gar keine getarnten Flammenpanzer.

ICh finds cool, dass das Fahrzeug auch noch auf den 6 Beinen steht. sieht gut aus.
 
Dafür, dass es recht nützlich erscheint, ist es ja auch ziemlich billig?

Einfach irgendwo einen großen Haufen Panzer finden und mit 3-5 mitten rein schießen - dürfte sich lohnen^^
 
Hat was von der Krabbe :)

Hiermit sicher ich mir mal den nächsten Guide^^
Mit Kanes Rache kommen die schönsten Ballerpositionen... :D in gewohner Walking-Ingi Grafik
 
gut :)

das sollte mehr balance ins gameplay bringen, nun wo nod auch mal ne gescheite Belagerungsunit hat. Aber wird die Beamcannon dadurch nicht irgendwie nutzlos?

nein obilisken und wenn viele sind schnelles fahrzeug zerstören!
 
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