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Neue Infos über Patch 1.2
Teile der Datei des Patches 1.2 sind schon verfügbar, allerdings noch nicht zum Download.
ftp://ftp.ea.com/pub/eapacific/cnc3/patch12/
Changelog:
NICE NICE!
_________________________________________________________________________
Hallo und herzlich Willkommen zum patchen ohne Spiel
Changelog:
Quellen:
ftp://ftp.ea.com/pub/eapacific/cnc3/patch11/Lang-german/
ftp://ftp.ea.com/pub/eapacific/cnc3/patch11/Lang-german16
Offizielle Ankündigung von EALA PREDATOR!
http://forums.ea.com/mboards/thread.jspa?threadID=199029&tstart=0
Patch 1.x - großer Patch- Ende April!!!!!!!!!
-----------update 29.03---------
Patch 1.x - Anfang April (12-24h von jetzt an)
Quote von EA-Predator in Spoil Klammern wegen der Länge:
Hi guys,
We realize that the launch of Command & Conquer 3 hasn’t been completely smooth, and while some initial bumps are to be expected for most software releases, we want you to know that we’re actively working on addressing all the issues that are being reported online as possible in the form of a 1.2 patch, which we intend to release in the next 12-24 hours. Here’s what that patch will address:
1. Disconnects or freezes in the game lobbies
We’ve noticed that the game can sometimes hang for a bit, freeze altogether, or boot players back out to the main menu when they’re simply chatting in the online lobbies. GameSpy addressed part of the problem by implementing a server-side change late last night, and the frequency of this problem seems to have significantly diminished. However, we do know that some people are still experiencing this problem, and we are investigating several options to tackle this issue on our end as well. We’re hoping that the 1.2 patch will have additional fixes for this lobby hang/freeze problem.
2. Frequent lobby refresh
The game lobbies are refreshing themselves very frequently right now, which makes clicking on and joining games somewhat frustrating because of the constantly shifting/resetting scrollbar. This issue will be fixed in the 1.2 patch.
3. Updated patcher
The patch itself will update the Command & Conquer 3 patch utility to ensure that the problems encountered with the 1.1 patch don’t happen again in the future. Specifically, some users weren’t prompted to download the 1.1 patch automatically when they went online in the game or clicked on the Check for Updates button on the Command & Conquer 3 Control Center. This fix should prevent that from happening again.
As previously mentioned, this patch should be ready for launch in about 12-24 hours. We’ll have an automated downloadable version, as well as a self-extracting patch for those that wish to install it manually. We’ll have an updated ETA on 1.2 a little later on today.
Additionally, we’re tracking other issues that are unrelated to the forthcoming patch.
1. Sluggish reporting of match results
Many games are taking longer than anticipated to report their results (up to two hours) to the ranked and unranked 1v1 and 2v2 ladders. We are weighing several potential solutions to address this problem on our end, though the most likely fix for this issue will come from GameSpy in the form of a server-side change that will go live sometime this evening.
2. Registration problems
A small number of users have noted problems while attempting to register. Command & Conquer 3 uses an application called EREG to register the game, and EREG requires Flash to be installed on the user’s machine. If you’re experiencing a crash with EREG, make sure that you have the latest version of Macromedia Flash installed on your computer.
3. Inability to connect to Command & Conquer Online
If you’ re having trouble connecting the game online, make sure that Command & Conquer 3 is included in your router’s firewall exemption list (you may have to set this manually). Likewise, some virus protection software many interfere with the game’s ability to go online, so you may want to try disabling any such software that you have running in the background. Lastly, reference the game’s readme for instructions on how to open up additional ports on your router if you continue to have trouble connecting to Command & Conquer Online.
Again, thanks for bearing with us. We appreciate your patience as we get through the initial teething of Command & Conquer 3.
-Predator
- d/c und einfrieren der Lobby --- Gamespy hat anscheinend dafür Serverseitig etwas geändert, es sollte nun behoben sein
Patch1.2 Inhalt:
- lobby wird nichtmehr so schnell refreshen (kein springen mehr)
- die Funktion, die die Patches saugt und installiert wird verbessert
- Die Matches werden schneller reportet (momentan sind Wartezeiten von 2h möglich)
Teile der Datei des Patches 1.2 sind schon verfügbar, allerdings noch nicht zum Download.
ftp://ftp.ea.com/pub/eapacific/cnc3/patch12/
Changelog:
This patch for Command & Conquer 3 Tiberium Wars addresses two
issues:
Bug Fixes
· Fixed an error that caused the list of available matches in the
Custom Match Lobby to constantly refresh to the top of the list.
Other Changes
· Improved the patching process to ensure all players are
prompted to receive the latest version of the game when
attempting to play online or using the "Check for Updates"
feature in the Command & Conquer 3 Tiberium Wars Control Center
utility.
NICE NICE!
_________________________________________________________________________
Hallo und herzlich Willkommen zum patchen ohne Spiel

Changelog:
Exploits
· Die maximale Reichweite der Teleportieren-Fähigkeit des
Masterminds der Scrin wurde reduziert.
· GDI-Ingenieure, Nod-Saboteure und Scrin-Assimilatoren können
keine Gebäude mehr einnehmen, solange sie unter dem Einfluss des
Phasenfelds der Scrin stehen.
Optimierungen
· Verbesserte Video-Wiedergabe auf Low-End-Systemen.
Änderungen im Balancing
· Kosten der Scrin-Sturmsäule / Bauzeit auf 3.000 Credits
/ 30 Sekunden erhöht.
· Gesundheit der Scrin-Buzzer auf 75 reduziert und Schadenstyp der
Waffe auf SNIPER geändert.
Folgende Bugs wurden behoben
· Gelegentliche Abstürze bei Nod gg. Nod-Multiplayer-Matches auf der
Karte Deadly Sertago.
· Probleme mit dem automatischen Transfer der Karten im Multiplayer.
· Ein Fehler, bei dem manchmal die Telestrator-Zeichnungen des
Kommentators während eines Battlecast-Replays nicht wie gewünscht
gelöscht wird.
· Probleme bei der Wiedergabe von Replays.
· Platzhalter-Texte und Fehler im Chat-Log des Comrade Ingame-Chatfensters.
Weitere Änderungen
· Ein falscher Verweis in der Readme.txt auf den Ordner in dem Spielstände
unter Vista gespeichert werden wurde korrigiert, Hinweise zur EA Link-Version
des Spiels wurden hinzugefügt, Bekanntgabe der In-Game-Werbung wurde hinzugefügt
(Hinweis: Die EA Link-Version dieses Spiels wird mit dieser neuen Readme.txt
ausgeliefert).
Quellen:
ftp://ftp.ea.com/pub/eapacific/cnc3/patch11/Lang-german/
ftp://ftp.ea.com/pub/eapacific/cnc3/patch11/Lang-german16
Offizielle Ankündigung von EALA PREDATOR!
Hey everyone,
As you may have expected from the teaser on our website we are indeed publishing a day 1 patch which will address some very important fixes and exploits. I also want to note that we are already working on patch 1.02 which will technically be our first major patch with balance changes, more bug fixes, added maps, etc. That is slated for late April. But today...you get to download patch 1.01)
IMPORTANT NOTE: We have made an option in patch 1.01 that will allow you to turn off the Kane Edition skins if you'd like. This is purely a matter of preference, so if you want the normal skins, download the patch and have at it!
You'll need to log online to download the patch once it is live. I will let you guys know today as soon as it is live. Below is the change-list.
Version 1.1 Launcher File - March, 2007
============================
This patch for Command & Conquer 3 Tiberium Wars fixes several bugs and exploits:
Exploits
· Scrin Mastermind's Teleport Units ability maximum range reduced.
· GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field ability.
Optimizations
· Improved video playback on low-end system configurations.
Balance Changes
· Scrin Storm Column cost / build time increased to 3,000 credits / 30 seconds.
· Scrin Buzzer health reduced to 75 and weapon damage changed to SNIPER.
Bug Fixes
· Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.
· Fixed issues with automated map transfer ability in multiplayer.
· Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase when intended during BattleCast matches.
· Fixed issues with replay file playback.
· Fixed placeholder text and chat log errors with the Comrade in- game chat window.
Other Changes
· References to Nod's "Avatar Warmech" unit have been changed to "Avatar".
-Predator
Message was edited by: EALA Predator (C&C)
http://forums.ea.com/mboards/thread.jspa?threadID=199029&tstart=0
Patch 1.x - großer Patch- Ende April!!!!!!!!!
I also want to note that we are already working on patch 1.02 which will technically be our first major patch with balance changes, more bug fixes, added maps, etc. That is slated for late April.
-----------update 29.03---------
Patch 1.x - Anfang April (12-24h von jetzt an)
Quote von EA-Predator in Spoil Klammern wegen der Länge:
Hi guys,
We realize that the launch of Command & Conquer 3 hasn’t been completely smooth, and while some initial bumps are to be expected for most software releases, we want you to know that we’re actively working on addressing all the issues that are being reported online as possible in the form of a 1.2 patch, which we intend to release in the next 12-24 hours. Here’s what that patch will address:
1. Disconnects or freezes in the game lobbies
We’ve noticed that the game can sometimes hang for a bit, freeze altogether, or boot players back out to the main menu when they’re simply chatting in the online lobbies. GameSpy addressed part of the problem by implementing a server-side change late last night, and the frequency of this problem seems to have significantly diminished. However, we do know that some people are still experiencing this problem, and we are investigating several options to tackle this issue on our end as well. We’re hoping that the 1.2 patch will have additional fixes for this lobby hang/freeze problem.
2. Frequent lobby refresh
The game lobbies are refreshing themselves very frequently right now, which makes clicking on and joining games somewhat frustrating because of the constantly shifting/resetting scrollbar. This issue will be fixed in the 1.2 patch.
3. Updated patcher
The patch itself will update the Command & Conquer 3 patch utility to ensure that the problems encountered with the 1.1 patch don’t happen again in the future. Specifically, some users weren’t prompted to download the 1.1 patch automatically when they went online in the game or clicked on the Check for Updates button on the Command & Conquer 3 Control Center. This fix should prevent that from happening again.
As previously mentioned, this patch should be ready for launch in about 12-24 hours. We’ll have an automated downloadable version, as well as a self-extracting patch for those that wish to install it manually. We’ll have an updated ETA on 1.2 a little later on today.
Additionally, we’re tracking other issues that are unrelated to the forthcoming patch.
1. Sluggish reporting of match results
Many games are taking longer than anticipated to report their results (up to two hours) to the ranked and unranked 1v1 and 2v2 ladders. We are weighing several potential solutions to address this problem on our end, though the most likely fix for this issue will come from GameSpy in the form of a server-side change that will go live sometime this evening.
2. Registration problems
A small number of users have noted problems while attempting to register. Command & Conquer 3 uses an application called EREG to register the game, and EREG requires Flash to be installed on the user’s machine. If you’re experiencing a crash with EREG, make sure that you have the latest version of Macromedia Flash installed on your computer.
3. Inability to connect to Command & Conquer Online
If you’ re having trouble connecting the game online, make sure that Command & Conquer 3 is included in your router’s firewall exemption list (you may have to set this manually). Likewise, some virus protection software many interfere with the game’s ability to go online, so you may want to try disabling any such software that you have running in the background. Lastly, reference the game’s readme for instructions on how to open up additional ports on your router if you continue to have trouble connecting to Command & Conquer Online.
Again, thanks for bearing with us. We appreciate your patience as we get through the initial teething of Command & Conquer 3.
-Predator
- d/c und einfrieren der Lobby --- Gamespy hat anscheinend dafür Serverseitig etwas geändert, es sollte nun behoben sein
Patch1.2 Inhalt:
- lobby wird nichtmehr so schnell refreshen (kein springen mehr)
- die Funktion, die die Patches saugt und installiert wird verbessert
- Die Matches werden schneller reportet (momentan sind Wartezeiten von 2h möglich)
Last edited: