das reviewe von FaKe|PyRo^
E-Z.RaD3oN^
VS
E-o-C^|NorLocK
PoI
Norlock used his tunnel rpgs way too slowly. In the middle, he tried to garrison them too late. You should put the RPGs back into the tunnel as soon as the tunnel is ready.
Demo also tunnelled the flanks rather late
Radeon intercepted the techterror on the left nicely
Great shots with the AA bombers, GLA shouldn't clump units together like that.
Very poor buggy micro from Demo, buggies should hit and run, and not get torn apart by slow infantry
Alphas, like all aircraft, shouldn't be left on the airfield when not in use, as if a techterror were to strike and take out the airfield, all th eplanes on it would be lost.
SWG's burton was forgotten on the left flank. He could've destroyed so many buggies if Radeon remembered that he existed, especially since around 7 fleeing buggies ran right past him
Like the final show of gen points from SWG
Demo's early techterror failure discouraged him from further tech attacks. He wasn't as offensive enough, allowing Superweapon time to tech up and settle in.
SWG managed to fortify the right flank, but neglected the left and middle. Unfortunately, Demo lost alot of his forces in the attack on the right flank. By the time he did attack however, SWG had teched up to alphas, and as if inviting destruction, Demo clumped his units together on many occasions.
SWG kept his aircraft on the ground on many occasions, and disaster struck when some buggies managed to force their way in and destroy two of his docking alphas, but by then, the game was already lost. SWG pummelled Demo with an array of Gen abilities, and then moved in for the kill with his core group of rockvees.
I give this game a 6/10, SWG played pretty well (forgot about poor Burton though), but I felt that Demo let the score down