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crazygdifan123's TW balance mod

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Jun 24, 2008
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TW kann so viel mehr spaß machen, mit dieser Mod. Hatte letzte Woche mal die ehre mit dem Ersteller ein paar Matches zu zocken ;)

Download:

http://www.skullchamber.de/united-forum/mod.rar

v15 CHANGE LOG (all figures relative to 1.09 stats):::


#### GLOBAL CHANGES ####

::ECONOMY::
- All Harvesters' health reduced to 5250 (1.09 GDI and Scrin harvs had 7500, Nod had 5000). All harvesters' vulnerability to ROCKET damage increased from 75% to 100%. CANNON vulnerability reduced from 110% to 100%.
- Refinery cost increased to $2500. Power consumption increased 6 to 12. Ground control radius reduced by 20%.


::STRUCTURES::
- All structures repair 60% slower (like in KW).
- MCV build radius increased 360 to 400. MCV sell value reduced to $1000.
- Silos no longer spawn infantry when sold. Price reduced to $100 (build time unchanged).
- Crane structures cost reduced to $1000/10 sec. Ground control radius reduced by 50%.
- Airfields or warfactories no longer provide ground control. Stasis Chamber, Secret Shrine, Armory build radius halved. Stasis chamber sell value reduced to $300.
- Powerplant upgrades are now available at Tier 2.


::INFANTRY::
- Heavy inf (Zones, Shocks, Blackhand, Commandos) now take 17% from Rocket dmg, down from 25%.
- Heavy inf now deal crush revenge (=~1.5x their dmg per shot) when crushed by Dozer Scorpions. 1/2 this damage is dealt to heavier vehicles.
- Rocket damage resistance of certain Nod infantry units (Militia, Confessors etc) doubled and normalised with that of other infantry.
- Following infantry have had their GRENADE vulnerability increased from 75% to: 110% for Grenadiers/Blackhands, 75% to 100% for Zonetroopers, 75% to 150% for GDI/Nod Missile/Rocket squads.

::ENGINEERS::
- Engineer units have a 3 sec delay when capturing enemy structures.
[Known Issue: Skirmish AI engineer units do not capture tech structures]


::BASE EXPANSIONS::
- Surveyors/Explorers/Emissaries price reduced to $800. Movement speed increased 50%. Unpack time reduced from 30 to 25 sec.


::NEUTRAL TECH STRUCTURES & UNITS::
- Tiberium Spike initial cash bonus reduced to $250, credits per tick reduced to $15.
- Subway hub health doubled.
- Mutant Marauder attack power, movement speed and attack range increased by 50%. Mutants are now also stealth when moving through Tiberium.
- Viceroid attack power increased by 100%. Spawn probability halved. No longer attacks corrupters. Now more vulnerable to SNIPER type damage.


::SUPERWEAPONS::
- Cooldown timers reduced from 7 min to 5:45 min.


::OTHER GLOBAL CHANGES::
- Fog of War reappears in 25 seconds instead of 30 sec.
- Minimum low power build time penalty increased from 25% to 33%.
- All aircraft take off/landing speeds increased 50%.


#### BROTHERHOOD OF NOD ####

::UNITS::

AVATAR
- Health reduced from 12500 to 10250.
- ROCKET vulnerability reduced from 100% to 95%.
- Vulnerability to Zonetroopers increased by 25%.
- Attack reduced from 1250 to 1150.
- Pre-attack delay reduced 25%, reload time increased.
- Price increased to $2500. Avatar crushes smaller vehicles more effectively.
- Avatar upgrades improved--
a) Flame upgrade range increased by 150%.
b) Beam cannon upgrade attack power increased from 600 to 2100. Attack power vs infantry reduced by 75%.
c) Bike upgrade detection range increased by 100%. Now increases avatar's sight and attack range by 7%.
d) Stealth upgrade provides stealth while moving, and cloaks nearby units within a small radius.

BEAMCANNON
- Range increased by 20% as per 1.09 notes.
- Moved to Tier 2.
- Health reduced from 3000 to 2500.
- Beam-Venom Reflector Ability range and damage doubled.

SCORPION TANK
- Now takes 15% additional damage from all anti-tank infantry.
- Dozer-upgraded Scorpion health bonus reduced from 33% to 18%.
- Dozer now takes crush revenge damage when crushing Heavy inf. Also takes 25% damage from mines/disintegrator crushing, instead of 0%.

ATTACK BIKE
- Attack range increased 5%.
- Turn radius decreased 25%.
- Now takes additional 10% penalty from CANNON weapons.
- Projectile speed increased 50%.

RAIDER BUGGY
- Price increased to $500. Veterancy levels re-scaled accordingly.
- ROCKET vulnerability increased 20%.
- Pre-laser attack power vs aircraft increased 25%.
- Laser attack power increased by 33%.
- EMP ability activation delay reduced significantly.

STEALTH TANK
- Damage vs infantry reduced by 50%.
- Price increased to $1600. Veterancy levels re-scaled accordingly to match price.
- Projectile speed increased 50%.

FLAMETANK
- Attack range increased by 50%.
- Cannon penalty reduced from 100% to 50%.
- Turret turn rate doubled.
- Collision geometry size reduced slightly for easier pathfinding.
- Removed pre-attack delay caused by long braking time.
- Turn radius reduced and tuned for better responsiveness.
- Friendly fire removed.
- Veterancy levels re-scaled to match price of $1200.

VENOM
- Damage vs infantry reduced by 25%, post and pre upgrade.
- Experience levels re-scaled with price of $900.
- Signature generator given a slightly more useful function: temporarily reduces RoF of nearby ground vehicles slightly.

VERTIGO BOMBER
- Splash damage radius increased by 80%.
- Reload time reduced by 25%.
- The bomb now 'explodes' correctly even on missing its target.
- ROCKET vulnerability increased by 10%.

ROCKET SQUAD
- Health reduced from 300 to 135.
- Vulnerability to TIBERIUM and SNIPER damage doubled.
- Rocket projectile speed doubled.
- Refire time reduced from 3.2 sec to 2.9 sec.

RIFLE MILITIA
- Attack range increased 10%.
- Attack damage increased by 5%.
- Health increased by 25%.

BLACKHANDS
- Speed increased 15%. Health reduced 500 to 400.
- Friendly fire removed.
- CANNON vulnerability increased 200%.
- SNIPER vulnerability increased 25%.
- Now immune to Tiberium.

FANATICS
- Cost reduced to $600.
- Post-upgrade GUN armour penalty increased to +100%.
- Added pre-upgrade and post-upgrade GRENADE armour penalty of +100%.
- Attack damage increased by 10%.
- Slightly more responsive targetting.

SHADOW TEAMS
- Pistol attack range increased 30%.
- Bomb attack power increased by 12.5% (doesnt really affect anything except the buffed airfields).
- Bomb damage vs refineries and expansion outposts reduced by 25%.
- Secret Shrine sell value reduced from $750 to $700.
- Shadow Team support power cost increased from $1600 to $1800.
- Gliders delays reduced significantly and tuned for quicker responsiveness during take off and landing.

NOD COMMANDO
- Health increased by 25%. Resistance to ROCKET damage additionally increased by 25%.
- Attack range increased by 25%.
- Speed increased 33%.
- Restealth time reduced considerably to 0.3s.
- Immune to Tiberium.



::STRUCTURES::

TECH CENTER
- Vulnerability to CANNON damage normalized with GDI Tech Center.

AIR TOWER
- Health increased from 3000 to 5000.
- CANNON/ROCKET armour resistance values normalized with GDI Airfield.

SHREDDER TURRET
- Price increased to $700.
- Splash damage radius reduced 30 to 25, damage reduced 50 to 40. Damage vs Disintegrators scaled up to keep its effectiveness vs them unchanged.

LASER TURRET
- Spawned turrets health increased by 50%.
- Attack damage increased by 25%.

AA SAM TURRET
- Rocket projectile speed doubled.

OBELISK
- Price increased to $2000.
- Power consumption increased from 15 to 20.



::SUPPORT POWERS & UPGRADES::

CLOAK FIELD
- No longer kills enemy infantry.
- Price reduced to $2500.

CATALYST MISSILE
- Damage radius decreased from '200' to '100'.
- Catalyst chain reaction radius increased from '50' to '125'.
- Chain reaction damage increased by 20%.
- Added a 4 sec time interval between the missile launch warning sound and the arrival of the missile.


RADAR JAM
- Jam duration increased from 10 sec to 20 sec.
- Cost reduced from $750 to $300.

CALL FOR TRANSPORT ABILITY
- Cost reduced from $500 to $150.
- Unload time reduced from 2s to 1.5s.
- Speed increased 50%, health reduced 10%.


DOZER BLADES (Scorpions)
- Moved to Ops Center.
- Cost reduced to $1500, upgrade time increased to 60 sec.

LASER CAPACITORS (Scorps/Buggys/Venoms)
- Cost reduced to $2500. Upgrade time increased to 75 sec.

TIBERIUM INFUSION (Rifle/Rocket militia)
- Upgrade cost reduced to $1000.

CONFESSOR UPGRADE (Rifle/Rocket militia)
- Provides 15% Rate of Fire bonus (instead of none).
- Confessor grenade pre-attack delay doubled, reload time halved, hallucination time reduced to 5 sec (to prevent it from being too effective vs infantry in conjunction with RoF boost. Confessor grenades will now be effective only when in large numbers).

SIGNATURE GENERATOR UPGRADE (Venoms)
- Moved from Tech Center to Operations Center.




#### GLOBAL DEFENSE INITIATIVE ####

::UNITS::

PREDATOR TANK
- Health reduced by 5%.
- Railgun RoF reduced by 10%.
- Turret turn rate reduced 10%.
- Now takes 15% additional damage from all anti-tank infantry.

APC
- Price increased to $800.
- Speed increased by 20%. Turn radius halved and turn rate increased slightly.
- Now takes 20% extra from CANNON damage. ROCKET resistance increased 10%.
- Damage vs Aircraft and basic anti-tank infantry increased 33%.
- Mines cost reduced from $500 to $300, deployment delay reduced significantly.

ZONETROOPERS
- Health increased by 66%.
- CANNON damage vulnerability increased by 20%.
- Attack damage increased by 20% from 210 to 255.
- Jumpjetting speed increased by 75%, range increased by 7%.
- Delay after landing reduced significantly.
- Can no longer be 'crushed' by units when in mid-air.

GRENADIER SQUAD
- Cost reduced to $600. Veterancy levels accordingly re-scaled (ie, easier to achieve veterancy).
- Health reduced from 312 to 285.
- ROCKET vulnerability reduced from 25% to 17%.
- Grenade Projectile speed increased by 150%. Projectile flight height halved.
- Attack range increased by 25%.
- Splash damage radius doubled.
- Resistance to suppression reduced by 75%.
- Friendly fire removed.

RIG
- Packed-up health increased by 66%.
- Movement Speed increased 20%, turn rate doubled, acceleration/deceleration times reduced.
- Deployed Battlebase health increased by 25%.
- Battlebase ROCKET vulnerability increased from 25% to 40%. GRENADE vulnerability increased by 25%.
- Rig Repair drone leash range increased from 150 to 200. Can now heal air units!
- Rig deployment and pack up time reduced by 50% for improved responsiveness.
- Halved damage scalar vs Structures removed (=100% damage buff vs structures).
- AA Rockets projectile speed doubled.

PITBULL
- Health reduced from 1600 to 1525.
- Attack range increased 5%.
- Rocket projectile speed doubled.
- Mortar damage increased 10%, damage vs infantry reduced by 50%.

MISSILE SQUAD
- Health reduced from 300 to 140. Composite armour hp boost reduced from 100% to 66%.
- CANNON and ROCKET vulnerability reduced 50%. Vulnerability to TIBERIUM and SNIPER damage doubled.
- Attack damage increased by 10%.
- Pre-attack delay removed for better responsiveness, reload time increased to compensate.
- Rocket projectile speed doubled.

RIFLE SQUAD
- Attack range increased 10%.
- Attack damage increased by 25%.
- Health increased by 40%. Composite Armor health bonus reduced from +100% to +66%.
- Foxhole deploy time increased from 5s to 7s.

ORCA
- Health reduced 2250 to 2000.
- Attack damage vs Harvesters, Pitbulls, Gunwalkers reduced by 25%.
- Rocket projectile speed increased by 100%.
- Non-targetted sensor pod projectile firing range normalized (increased 200%) with that of targetted sensor pod.
- Sensor pod firing pre-attack delay reduced significantly.
- Pulse Scan radius increased 50%.

FIREHAWK
- Missile splash damage increased from 10 to 30 to deal better with multiple enemy air units. Friendly fire vs Firehawks removed.
- Missile projectile speed increased by 50%.
- Now executes its turns slightly earlier during dogfights.
- The bomb now 'explodes' correctly even on missing its target.

SNIPER
- Now take +25% additional damage from GUN type weapons.
- RoF increased by 20%.
- Range increased by 10%. Damage vs Zones, Shocks and Commandos reduced by 25%.
- No longer attacks vehicles, structures and aircraft when on aggressive stance.

MAMMOTH TANK
- Health increased 10000 to 11000.
- Turret speed increased 33%.
- Movement speed increased from 40 to 45. Chasis turn speed increased 20%.
- Rockets projectile speed increased by 100%.
- Rockets RoF variation reduced, reload time reduced 10%. Rockets damage vs infantry reduced by 25%.

JUGGERNAUT
- Turret rotation speed increased by 100%.
- Vulnerability to GRENADE damage increased slightly.
- Minimum range increased 25%.
- Damage vs infantry reduced by 25%.

GDI COMMANDO
- Health doubled. Resistance to ROCKET damage additionally increased by 25%.
- RoF increased 50%.
- Immune to Tiberium.
- Jumpjetting speed increased by 75%.


::STRUCTURES ::

POWER PLANT
- Cost decreased from $800 to $700.

AIRFIELD
- Resistance to CANNON damage increased by 33%.
- Health increased from 4000 to 5250.

WATCHTOWER
- Price increased to $700.

GUARDIAN CANNON
- RoF increased by 33%.

AA BATTERY
- Attack power increased by 25%.

SONIC EMITTER
- Attack power reduced 2000 to 1500. Damage vs heavy inf reduced by 25%, vs GDI/Nod Rocketmen increased 50%.
- Damage splash radius increased from 10 to 15.
- Pre-attack delay removed.
- Can no longer shoot through buildings.
- Additional range gained via force-firing removed. Min range removed.


::SUPPORT POWERS & UPGRADES::

ORCA STRIKE
- Cooldown reduced from 300 seconds to 90 seconds.

BLOODHOUNDS
- Cost increased to $3500.

RADAR SCAN
- Cost increased to $500.
- Scan duration reduced 75%.

CALL FOR TRANSPORT ABILITY
- Cost reduced from $500 to $200.
- Unload time reduced 2s to 1.5s.


COMPOSITE ARMOUR UPGRADE (Missile/Rifle/Grenade squads)
- Now increases resistance to Tiberium.
- Upgrade time increased from 20 to 30 sec. Cost increased to $2500.

SENSOR PODS (Orcas)
- Now purchased at Command Center.
- Sensor Pod deployment cost reduced to $100.
- Pods are no longer removed by friendly repair drones when attached to friendly vehicles.

SCANNER PACKS UPGRADE(ZoneTroopers)
- Now purchased at Command Center.
- Cost reduced to $500.

POWERPACKS UPGRADE (ZoneTroopers)
- Auto Heal rate (only works when idle) doubled.
- Health boost reduced from 30% to 25%.
- Upgrade time reduced to 30 sec, cost reduced to $1500.


#### SCRIN ####

::UNITS::

BUZZERS
- 1v1 Buzzers wars are no longer random; both buzzers completely annihilate eachother.
- Speed increased by 10%.
- Resistance to CANNON and ROCKET damage increased by 150% and 50% respectively.
- Attack range when attached to vehicles increased 33%.


DISINTEGRATORS
- Attack range increased by 100%.
- Damage vs infantry reduced by 25%.


SEEKER
- Health reduced 2100 to 1900.
- Speed increased 90 to 105.
- Attack range increased 5%.
- Damage vs Gunwalkers, APCs, Buggys and Vertigos increased by 50%.


GUNWALKER
- Damage increased 33%, Clipsize increased 4 to 5.
- Anti-infantry damage reduced 25%. Dmg vs Disintegrators and Zonetroopers scaled up 25%, vs Shocks scaled down 50%.
- Vulnerability to GRENADE damage increased by 100%


CORRUPTER
- Movement speed increased from 60 to 72. Turn speed doubled.
- Attack range increased by 100%. Aim angle increased from 0 to 20 deg.
- Heal rate reduced by 60%.
- No longer auto-targets Viceroids.


DEVOURER TANK
- Regular beam attack power increased by 23%.
- Charged beam attack power increased by 7%.
- Charged beam damage vs infantry reduced by 50%, vs civilian garrisons increased by 100%.
- Tiberium leech range increased slightly.


SHOCKTROOPERS
- Attack pre and post upgrades increased 15%.
- Health increased 5%.
- Weapon projectile speed increased 50%.
- Damage vs Rocketmen, Fanatics and Zonetroopers increased by 100%.
- Blinkpacks ability cooldown reduced from 30 sec to 15 sec.
- Blinkpacks delays reduced significantly and tuned for more responsiveness.

STORMRIDER
- Health reduced by 20%.
- Reduced damage scalar vs Stealth Tanks, APCs and Gunwalkers removed (=33% damage increase vs these units).

DEVASTATOR WARSHIP
- Damage vs vehicles reduced by 50%.
- Plasma Discs projectile speed increased by 10%.
- Damage reduced by 20%, RoF increased 25% to keep DPS the same.

ANNIHILATOR TRIPOD
- Damage increased by 10%.
- Shields now take only 1% damage from SNIPER weapons (affects Shadows, buzzers), down from 100%.

MASTERMIND
- Stealth detection radius increased by 150% (normalised with sight/vision range).

PAC
- Sight range increased 50%.
- Attack increased by 10%.
- Drones hp increased 20%.
- Ion Storm attack/armour boost lasts additional 10 sec after the storm has dissipated or unit has moved out of range.

MOTHERSHIP
- Deploy time increased from 8 sec to 30 sec.
- Now boosts nearby friendly units' firepower by 10%
- Speed increased by 50%. Turn speed doubled.


::STRUCTURES::

TECHNOLOGY ASSEMBLER
- Resistance to CANNON damage reduced and normalized with that of GDI Tech Centre.

PHOTON CANNON
- Price reduced to $1100.


::SUPPORT POWERS & UPGRADES::

BLINKPACKS (Shocktroopers)
- Now purchased at Nerve Center.
- Upgrade cost/time reduced from $2000/60 sec to $500/30 sec.

PLASMA DISC LAUNCHERS (Shocktroopers)
- Now purchased at Stasis Chamber.
- Upgrade cost/time increased from $1000/30 sec to $1500/45 sec.

FORCEFIELD GENERATORS (Tripods/Devastators/PACs)
- Upgrade cost reduced from $5000 to $3500.



MISC. CHANGES:

1) GDI APC "evacuate all" button now evacuates all infantry at the current location rather than employing a target location.

2) Airfields, GDI Battlebase and Mutant Hovels can use production stances, similar to warfactories and barracks. The applied stance will not affect aircraft that have already been produced and/or docked at the airfield.

3) Fixed discrepancies in the Experience Points levels for several units/buildings which resulted in the exp levels not matching costs of the units/buildings accurately, and also re-scaled exp levels for units that have had their prices changed in this mod.
Eg. Storm columns, Flametanks, Stealth tanks, Heroic disintegrators etc.

4) Structure placement/deployment now has slightly increased tolerance towards terrain imperfections for more convenience.

5) Using the Nod Avatar's Commandeer ability no longer causes the target vehicle to "move away" when the Avatar comes near it. Fixed exploit allowing multiple avatars to commandeer from one unit.

6) Fixed bug with certain turret based units being able to forcefire on ground without having to orient their turrets in that direction.

7) Firehawks can now strato over water.

8) Firehawk, GDI Harvester and base defences' sight range fixed so that they now correctly acquire targets within their max range.

9) GDI Commando jumpjet-C4'ing now allows direct targetting of enemy walker units similar to when jumpjet-C4'ing structures, instead of causing the commando to jumpjet near the walker.

10) Corrupter can now damage neutral units/buildings.

11) Shocktrooper squad crushable level increased by 1 (Does not affect anything except the AI's ability to judge whether the squad is crushable).

12) Added extra skirmish AI personality - 'CGFBalanced'. This AI copes slightly better with the mod changes than the regular personalities.

13) New team colours added for multiplayer.
 
also... ändert sich das meiste zu kw? oder versteh ich das falsch?
 
Also ich finde mit dem Mod ist die Balance ganz in Ordnung, macht echt viel mehr Spass so.
Es ändert sich nicht ganz zu KW, es gibt keine Epic fails, außerdem sehen ein paar Einheiten anders, besser aus.
 
habs ma angezoggt, is so ganz in ordnung, nur iwie kommt mir der avatar OP vor .oO
sonst naja, die firhawks sind mit son upgrade iwie komisch aber sonst is fast alles gleich geblieben,so vom feeling her. kla mammuts schießen langsamer usw aber das fällt nich weiter ins gewicht.
und das die raffs teuer sind is auch egal, denn die sammler sind immer noch gleich teuer^^

nur zieht alles wie in kw vvviiiieeellll energie-.-

denka aber is sonst recht spaßig
 
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