Generals Alpha is a new mod i'm working on. For begginning, i'm planning to remake Vanilla Generals - not Zero Hour - as much as possible on OpenRA, using graphics from RA and TD.
On the video, only the Cost and HP values matches the Generals, so this it can be a bit misleading. I'll correct other values after i add all units and buildings.
Some upgrades are present on this video (Rocket Pods, MiG Armor, Control Rods(effects all Reactors), Radar), upgrades will be a thing on this mod, i'll add most of them but not all, some of Generals Powers (i already did Ambush for example) will also be turned to Upgrades. Exact generals power logic is unfortunately not possible on OpenRA.
Chinook here is a bit hackily implemented (it is not an actual aircraft), that's why it lacks shadow.
ModDB Page: http://www.moddb.com/mods/generals-alpha
My Twitter Page: https://twitter.com/_MustaphaTR
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